As other players have pointed out, it is extremely overpowered, basically a bazooka sentry with unlimited range. It would be an interesting game mechanic if it didn't completely make half your troops useless, half your tactics useless, and rally point useless. From watching replays and dealing with it myself, I can see 3 viable "nerfs" (either one would probably work by itself) to it that would give the attackers a fighting chance against it.
1. Increase cooldown to match or exceed that of the rally.
2. Decrease damage to 1000 DPH, so that it can't 1-shoot APCs and other supposedly semi-tanky units. (not sure if this by itself would be effective enough)
3. In addition to rally, introduce a "disperse" skill, allowing troops a chance to dodge it.
Also, please make it NOT ignore Decoy, as it does now.
1. Increase cooldown to match or exceed that of the rally.
2. Decrease damage to 1000 DPH, so that it can't 1-shoot APCs and other supposedly semi-tanky units. (not sure if this by itself would be effective enough)
3. In addition to rally, introduce a "disperse" skill, allowing troops a chance to dodge it.
Also, please make it NOT ignore Decoy, as it does now.
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