The Regulator
Approved user
- Joined
- Jun 1, 2016
- Messages
- 51
this whole troop cards everywhere is getting crazy.
In war now now with a tie breaker being determined by time in the event of stars and destruction drawn, the incentive is now to complete an attack as quickly as possible.
This is leading to a clear trait of pay to win tactics showing up in war.
We had 2 of our top players in a recent war get fully rolled in under 2 minutes (even they could not wipe their own bases so quickly and they're lvl 210+ and highly uni researched).
This is obvious that troop cards are being spammed during world war battles.
We need some kind of balance, say after a player uses 1 troop card, issue a time penalty for each troop card used thereafter.
This may bring some incentive to actually using some skill and tactics rather than just flooding a map with bought troops.
Players are going to lose the ability to attack without them before long.
I'm sure that's great to Nexon's pocket, but for most players who want to enjoy the game for what it was when we started, it's leading down a bad path.
I'm sure plenty of the higher ranked alliances and players won't agree with me as they are simply in the habit of doing it, however I think there's many players who will agree.
In war now now with a tie breaker being determined by time in the event of stars and destruction drawn, the incentive is now to complete an attack as quickly as possible.
This is leading to a clear trait of pay to win tactics showing up in war.
We had 2 of our top players in a recent war get fully rolled in under 2 minutes (even they could not wipe their own bases so quickly and they're lvl 210+ and highly uni researched).
This is obvious that troop cards are being spammed during world war battles.
We need some kind of balance, say after a player uses 1 troop card, issue a time penalty for each troop card used thereafter.
This may bring some incentive to actually using some skill and tactics rather than just flooding a map with bought troops.
Players are going to lose the ability to attack without them before long.
I'm sure that's great to Nexon's pocket, but for most players who want to enjoy the game for what it was when we started, it's leading down a bad path.
I'm sure plenty of the higher ranked alliances and players won't agree with me as they are simply in the habit of doing it, however I think there's many players who will agree.