Put a time handicap on troop cards in war

The Regulator

Approved user
Joined
Jun 1, 2016
Messages
51
this whole troop cards everywhere is getting crazy.

In war now now with a tie breaker being determined by time in the event of stars and destruction drawn, the incentive is now to complete an attack as quickly as possible.

This is leading to a clear trait of pay to win tactics showing up in war.

We had 2 of our top players in a recent war get fully rolled in under 2 minutes (even they could not wipe their own bases so quickly and they're lvl 210+ and highly uni researched).

This is obvious that troop cards are being spammed during world war battles.

We need some kind of balance, say after a player uses 1 troop card, issue a time penalty for each troop card used thereafter.

This may bring some incentive to actually using some skill and tactics rather than just flooding a map with bought troops.

Players are going to lose the ability to attack without them before long.

I'm sure that's great to Nexon's pocket, but for most players who want to enjoy the game for what it was when we started, it's leading down a bad path.

I'm sure plenty of the higher ranked alliances and players won't agree with me as they are simply in the habit of doing it, however I think there's many players who will agree.
 

kennynguyen

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Joined
Jun 1, 2016
Messages
75
I'm not so surprised if we look at recent troop sale. 1 card 4xHowitzers or 2xHvtank. If opponent use 4 card in WW, they can almost clear any base under 2 mins if your SH dont have such cards for defence. With 5.8 update & the introduction of Missile Silo/ pop up generals, definitely everyone must have troop cards for both defence & attack to win WW. Luckily, our alliance are not glory-oriented but fun playing and we use only troop cards from Polo or events. But overall, the game gets lesser incentive to play now.
 
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Pepyto

Approved user
Joined
Sep 18, 2017
Messages
182
I will give my opinion regarding troop cards, and probably be criticised from others (so be gentle 😁) If you are prepared to spend money for every war buying additional strong troop cards, you deserve to have advantage in war, and have a chance to win more easily then opponent, not necessarily win! Only thing nexon should do with stronghold is the same thing as with fort/generals: if you destroy stronghold under sabotage/ blitz, troops inside should be reduced to 60% of initial numbers, or something like that...
You can always use additional troops from M Polo chests for defense, I personally use them for offense...
 
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