The
Remembering the Great War update is coming soon!
Museum - World War Hall
- The museum is expanding! Exhibits will be split into the Main Hall and the World War Hall.
- All new Artifacts with unique uses in World War will be available for the new wing.
Tin, I just got to wondering where you & Nexon were hearing the overwhelming feedback from your player base that so many of us were demanding that the Museum should be urgently expanded to include World Wars?
Because reading here on your main forum, on the Reddit, on Facebook, I'm consistently reading the opposite. In fact, I can't remember ever reading any player posting 'please add World Wars to the Museum'.
But I see requests NOT to do that. Many times over.
Museum - General Improvements
- You can now re-roll a single modifier for your Museum Artifacts!
Hallelujah! Finally! I actually love this idea.
But you neglected to mention whether re-rolling a single modifier would cost (i) fragments, (ii) crowns, or (iii) cold, hard cash...?
Skychan makes a good point too. Beware that some countries will regulate this as 'gambling' if (bought) crowns are used to pay for rewards drawn from a random odds lottery. So am guessing you're gonna let us use (free) fragments to pay for those new single re-rolls?
Thank you.
Bug Fixes and Improvements
- Allow Victory Chests to be claimed with 12 Stars as soon as the Spoils of War Library research is complete
- Updated the Heavy Tank Mk6 artwork
- Fixed a bug preventing Troops from retraining after watching a video
- Added tutorials for placing walls and roads
- Smoothed scrolling on the Map Editor
- Fixed alignment of Veteran Bazooka Army Troops in Mystery Chests
- Calculate full Oil costs when retraining multiple generals
- Added off-screen notifications for Museum, Marco Polo, and Crown pass
- Prevented World Wars from disappearing and Alliances being unable to search for a new World War
- Minor art fixes and text edits
For the love of God, please fix MRLs. Either make them work like MRLs actually work (and have worked in real life since WW2), or fix the text so that it accurately shows what they're capable of doing in the Dom game. Or at the very least, make whatever the Factory and the Armory say match each other. This is Video Game development 101. It should be second nature. Nothing this easy should take a quality developer more than six months...
Whoever was on the team responsible for creating the original Dominations game deserved a medal and a big chunk of stock. I sure hope they were rewarded right. Three years back, Dom was simple, clever, cute & fun. With each passing 'improvement', Dom evolves to become more complex, less credible, the animations aren't keeping up with the latest games... and for dedicated players it's now work, not fun... Call me old fashioned, but I get paid to work. I don't pay others for my pleasure of working, lol.
I've been around the block a bit, Greg. From interactions with your most loyal players, I sense that many of us have... professionally, socially, locally, internationally... and I can't say that I've ever seen any company, in gaming or otherwise, successfully ignore it's customer base to quite the extent that you & Nexon are doing right now... I admit, I've got a theory for this (here →
https://forum.nexonm.com/forum/nexon...ebalance/page5) and, you know what, I admire your chutzpah. I really hope this works out for you guys...