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Replays.. would it be better without them?

Vixen

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Joined
Apr 23, 2016
Messages
843
War replays have been awesome and very useful tool... but they are so glitchy at the moment I think they are doing more harm than good. Nexon is inactive on cheats because their excuse is the replay is inaccurate... Does anyone find that your own alliances replays are more accurate than the enemies attacks on you?
 

Pepyto

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Joined
Sep 18, 2017
Messages
182
No it wouldn't. They are only thing preventing cheaters to completely overwhelm this game.
 

cos_pi

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Joined
Sep 24, 2017
Messages
39
No it would not be better without them.

Very difficult to teach new alliance members new attack strategies without referring to a particular replay.

Replays being available or not, is not going to change how cheaters play and attack you. There is nothing that can be gained if replays are turned off.
 

T4TiFooS

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Joined
Apr 16, 2017
Messages
222
I noticed the same that our alliances replays are more accurate than the enemien attacks on us!

Iv never seen one of my allies had 11 planes (for exp) in the replays ! never seen something suspicious in our own replays ! just inaccurate stars and destruction for us !!
 
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Shrekx 74

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Joined
Apr 2, 2017
Messages
32
No, they must keep replays even if off now and then. They are very useful and its not worth the time to record on your own.
 

_Flash_

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Joined
Jan 25, 2016
Messages
862
Agree with most others here. Despite being inaccurate, the replays are a great tool to learn from each other and to coach newer allies.
 

taloan

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Joined
Nov 1, 2015
Messages
7
Replays are very important, and i can live very good with the situation, if a replay differs a little bit from the real fight. Maybe one * more or less, or %-destroyed not exactly the same.

But it is all the more annoying, if the replays deviate so much from the log result, that it can only be achieved by cheating.
And nexon does nothing about it.
 

Vixen

Approved user
Joined
Apr 23, 2016
Messages
843
I am bitter I guess .... but our last war shows videos of enemy getting zero stars yet they get five stars on attack screen .... and these only on the bases where it seemed unlikely for the enemy to have been able too. I want to watch a video and pick a cheat ....
 

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
You have to ask yourself: Are replays more valuable for catching cheaters or for learning where you should've/could've done something differently? ;)
 

Macca69

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Joined
Nov 13, 2016
Messages
10
If there was no replays, Nexon wouldnt be able to blame the replays when it cant catch cheaters :(
 

Macca69

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Joined
Nov 13, 2016
Messages
10
Replays are awesome in MP battles, I regularly get some global guy drop 3 shitty tanks on my level 251 base (which get killed in seconds) the timer then runs through to the end and magically Ive been 5 starred and they got all my available resources :(
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
The game would not be better without replays. It would be better with better replays.

It would also be much better with a customer support department that didn't blame "bad replays" for everything, instead of looking at the replay to see that the difference between a bad replay and an obvious cheater.

If CS were not allowed to respond "bad replay" and ignore everything else about a cheating / suspicious activity report, that might give them some incentive to fix the replay system. At least to the point where a real attack was never so far from a real replay that it looks like a cheater. Right now, the replay system is the scapegoat for what many see as rampant cheating.
 

T4TiFooS

Approved user
Joined
Apr 16, 2017
Messages
222
I think they won't fix replays due to they should have something to say when we see numerous cheaters...in fact they covering cheaters

otherwise can't imagine how it could be hard to show our real attacks !

this is only replay , imagine how much it could be awful if supposed to be live !!
 

cos_pi

Approved user
Joined
Sep 24, 2017
Messages
39
I will try to answer for them, I might be wrong but maybe you will understand how it might be working

They don't store with them the exact same battle with them, they just store the user inputs like time and location of your deployment, what troop did you deploy, time of your rally, etc. etc. i.e. all the data needed to re-create the battle. Now error can be because of couple of things: There is a bug in recreation code(traps, tower etc doing more damage than it should, due to some effects not getting applied less/more health for your troops in replay than actual), there is a bug in actual battle code(e.g. tower doing more or less damage than it should in the actual battle). Or there might be a bug due to which the input stored is wrong in itself. Or maybe the guy is actually cheating and there is some way in which he got what he shouldn't be able to get it.

In absence of proper frameworks to look into examples provided by players, it is really difficult to find out the exact cause or maybe they just don't care about the solution.

The only thing I can say for sure here is no one but them can say for sure why there is an difference between actual battle and replay.

Hopefully it clears a lot of doubts that you have
 
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