Revamp of troop tactics and stronghold

TTPranto

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The ability to bring 5 troop tactics and multiple troop tactics of the same general is pretty insane. I suggest cap the limit to bring troop tactics at 3 troop tactics. This also goes for the donation of troop tactics in world wars. And only allow one general troop tactic to be carried into battle. There shall be no offensive compensation for the troop tactic reduction. But instead stronghold could deploy unique national troops after a certain age (read this defensive idea from @Dhruv patel 's QoL improvements thread). Higher levels for this building can allow more national troops to spawn. The stronghold's mortar like attack still remains unchanged.
 

Dhruv patel

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The limit on offensive troop tactics is welcomed. But allow the repeats for aesthetics. Generals too ( to me it’s cool to deploy 3 pike and shot armies at once).

For the donated world war. You know my stance… I want them gone. Cause it’s too strong and soo maddening that the worst base designs in ww (there are lots of these) only win against people 2 ages and up cause of this.

To compensate the lack of donated troop tactics I’ve suggested that the stronghold spew out you nations troop like a garrison (separate coloured radius for this). But another one for it is the Gold dome tower has a cannon for cavalry and tanks to deal with both types of enemies.

it’s infuriating that every time I lose a fight the game goes: “you suck. For 20$ You can suck a little less”.
 
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TTPranto

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The limit on offensive troop tactics is welcomed. But allow the repeats for aesthetics. Generals too ( to me it’s cool to deploy 3 pike and shot armies at once).

For the donated world war. You know my stance… I want them gone. Cause it’s too strong and soo maddening that the worst base designs in ww (there are lots of these) only win against people 2 ages and up cause of this.

To compensate the lack of donated troop tactics I’ve suggested that the stronghold spew out you nations troop like a garrison (separate coloured radius for this). But another one for it is the Gold dome tower has a cannon for cavalry and tanks to deal with both types of enemies.

it’s infuriating that every time I lose a fight the game goes: “you suck. For 20$ You can suck a little less”.
I still believe removing defensive troop tactics in world wars is unnecessary. You'd still want extra defensive troops to defend your base against extra offensive troops. But yes I have seen that defensive troop tactics decimate the same troop tactic in the offensive side. They can cap the max number of troop tactics donated for defence to 2 troop tactics. Which also is available after many upgrades of the stronghold at higher levels. So preferably you'll get 1 defensive troop slot tactic in atomic age and another one at probably space age. While you max out 3 offensive troop tactics slot at cold war age.
 

Riku

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The problem is the "100% defender last stand health". The stronghold should be like the city center, so if the building is destroyed, no troop is able to spawn from it.
I understand why generals from the fort should have this "last stand health ability", we put a lot of resources to upgrade them, so we should not be able to kill them so easily. In my view, the fort should be the only building to do this.
 

TTPranto

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The problem is the "100% defender last stand health". The stronghold should be like the city center, so if the building is destroyed, no troop is able to spawn from it.
I understand why generals from the fort should have this "last stand health ability", we put a lot of resources to upgrade them, so we should not be able to kill them so easily. In my view, the fort should be the only building to do this.
I disagree with the option to destroy the TTs by destroying the stronghold without letting them spawn. These are one time use troops, can't be retrained. So I believe that like the generals they should get the last stand health even if they don't make sense and dont deserve it. They could deploy with far less health than what generals deploy with normally. Perhaps 40% health.
 
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