Ridiculous World War Matching

KniferX

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Sep 22, 2016
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186
Would you agree that it is more likely to be a fair match if you match based on the top third of the roster's strength than the bottom third's strength?

Let's use a dating app/site as an example. These companies have algorithms to match people, and a good algorithm should put more weight into more important characteristics/preferences individuals are looking for, like religion/values as opposed to less important traits/preferences, like which toothpaste they use. (Maybe Nexon should consult this industry. ;) )

The same thing is true for war matchmaking. Making sure the top 3rd is evenly matched is more important for a fair match and so should get more weight in the calculation. This does not mean that the algorithm has to ignore the middle third or the bottom third, but just that the top should be more of a deciding factor in pairing alliances for war. The middle third should also prob be weighted more than the bottom third.

It doesn't have to be thirds, it can be broken down differently, but the idea is to match more based on the top because let's be honest, that is what matters. If one side doesn't have nearly as much power as the other side at the top, it is a lopsided match.

See, this would've been true before the time tie breaker was implemented, top players could pull off perfect score and the match would end in a tie. Now a lot more attacks matter if it comes to perfect score, and I would make it approximate that the upper 60-70% of the team has around equal importance, with importance slightly diminishing as we go downwards.

In the case of making parts of the team less important and counted in matchmaking, it would again be a simillar problem as the 'just cut out 40% bottom from matchmaking'. Teams would put as much power as they could in those places where that power would be calculated as less than it really is. More closely-leveled teams that have low variation of levels would destroy mixed teams. Replace one problem with another.

I think this solution is what many players are arguing for, and I don't see why figuring out how to do this and implementing it would take over a year...

There have been other solutions proposed as well but no noticeable actions taken. The problem isn't sandbagging. Sandbagging is a behavior that comes from the real problem which is how Nexon is calculating war match ups.


You cannot calculate the perfect match in a system with 2 attacks, and making 1 attack is too risky if not paired with some exceptions like having limited 2 attempts on one base.
And you cannot stray of the alghoritm of averages (currently used) because you would replace one problem with another, and the current system doesn't place confusing and straining rules for the matchmaker.
The only way to do this while keeping the 2 attack system is not to change the alghoritm, but to limit the things that can compromise the alghoritm, like making it only viable to sandbag with Gunpowder/EA bases with some rules. It will have a less effect that sandbagging with Iron Age bases.
 

Tankmage1

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Sep 21, 2017
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Top 70% counts 100% base strength score
Top 70%-80% counts 75% base strength score
Top 80%-90% counts 50% base strength score
Last 10% counts 25% base strength score

This algorithm would effectively eliminates sandbaggers.
 

Pepyto

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Sep 18, 2017
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182
Why's so difficult for developers to understand that ww matchmaking system is the one of most important things in the game?? Playing wars is most fun thing in the game i believe for majority of players. All the countless hours we spend in the game farming, all crowns we spend to speed up our buildings or research, is just a preparation for those 2 attacks in war, for those 2 x 3min30sec of this game... For almost a year you struggle to fix that, and still no visible progress!
In which parallel universe is possible to match 2AA vs 11AA accounts in war?!?
My alliance is just preparing in war against some badass Russians, don't wanna even talk about war breakdown, its disgrace...
Your security protocols in game are also very poor, you do know there is hackers who sells dominations cheats on internet publicly??
If you can't fix some basic issues in this game, you most certainly have no future in gaming industry on market.
Your priority is cold war, and you still have chat bug, troop req bug, decoy bug, matchmaking bug, pathfinding bugs, other things i can't remember right now...
Wake up people and set your priorities straight...
​​​​P.s. I just cracked 😂
 

Green Bird

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Jun 27, 2017
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183
Last war we faced a really unfair match when our no 1 was recommended to attack their no 12. Only lost a few glory points so no biggie. They did have a few low age players who attacked and even had coalitions enabled so go figure if they were sandbags or legitimate players.
On balance, I think matchmaking is reasonable but occasionally very poor matches still take place.
 

Green Bird

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Jun 27, 2017
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183
I really wonder in what language you were thinking when selecting your profile photo.
 

Pepyto

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Sep 18, 2017
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182
Its erwin rommel famous general from ww2, everyone with internet connection can find it, and milion other pictures from ww2 period.
You think its inappropriate?
 

Tiggo

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Aug 3, 2017
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136
what about still 2 attacks but max 2/ 5/10 etc. beyond your position depending on number of players. and only one fight counts for reward but the better one?
 

Green Bird

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Jun 27, 2017
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However brilliant a tactician, he was still a strongarm of the regime that tortured and killed millions of ‘second class’ people across Europe, especially Eastern Europe. Yes, I think it is inappropriate.
 

Pepyto

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Sep 18, 2017
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182
No need for anyone to feel uncomfortable, so there is brand-new picture of great ww2 allied leader, just to honour new cold war age, we all patiently waiting...
 

poop_

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Apr 7, 2016
Messages
147
Where I am now, I am regularly recommended to attack 15+, and I am the #4... Glad it is occasional for you, but it is not occasional for everyone. :(
 

poop_

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Apr 7, 2016
Messages
147
I don't think the problem is who you can attack but the matching itself... and even without sandbags, there is an increasing number of extreme mismatches.
 
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