Seems like Pikeman has gained the ability to do ranged attack

This game is laggy

Dude, where's my village?
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Apr 26, 2015
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Note: These are taken from v. 1.5.68 Android.

Pikeman's ranged attack on Defending Cavalry 3.jpg

Pikeman's ranged attack on Defending Cavalry 2.jpg

As you can (hopefully) see from the 2 screenshots above, some of the Pikemen are attacking the cavalry defender from some distance away.

Also (not shown in the screenshots) they seem to only be able to attack from a specific distance. If the cavalry moves closer to the pikeman, the pikeman moves away until he finds the "correct" distance.

Has anyone noticed this behavior?
 

skylight19

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May 3, 2015
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YES!! I noticed the same thing several times...Pikemen attacked and did damage to my building when it was clearly behind the wall! It's definitely a BUG.
 

This game is laggy

Dude, where's my village?
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Here's a video showing the disastrous effect this "ranged attack" can have on pikemen: https://youtu.be/CvMot2S0Oqw

I suspect this is what's happening:
  • Pikeman can only attack at a very specific range (2-4, depending on the pikeman) - not closer, and not further away.
  • That's why instead of attacking the cavalry defenders right after deployment, you see the pikemen moving further away - they are trying to get to that specific attack range.
  • While the pikemen take their time getting into position, the cavalry defenders move away to attack other targets, in this case my cavalries and Jumbo.
  • The pikemen jogs into the center of the base to pursue the cavalry defenders. If you look closely at the pikemen, you can see them attacking 2-4 unit distance away from the cavalry defenders.

Besides this, pikemen can now also attack through walls.

image_3256.jpg

You might need to zoom in a little to see it, but the enemy defenders in the middle is able to attack my cavalry even though they are separated by walls.
I've also found these images posted on Facebook which show defenders attacking cavalry behind walls.

Apparently it's not just the heavy infantry, heavy cavalries can carry out ranged attacks too. Here's a screenshot of heavy cavalries attacking each other from a distance.

Cavalries attacking each other from a distance.jpg
This screenshot shows enemy defenders attacking my cavalries from a distance.

Enemy defender attacking my cavalries from a distance.jpg
 
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bigcity

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Jun 5, 2015
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I've seen some of my samurai (simulair to pikeman) walk away into the forrest chased by cavalry, cowerds..... or bad Ai
 

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Dude, where's my village?
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Video 2

Link: https://www.youtube.com/watch?v=YKp0suCwtOo

In this video you can see
  • Infantry defenders and cavalry defenders attack my troops over walls. The ranged attack from the cavalry defenders caused some of my cavalries to get out of the walled compartment to retaliate, and subsequently diverted to a separate target (tower to the right)
  • At around ~0:17, you can see one of my cavalries moving through the walls to get to the tower on the bottom right.
  • From ~0:18 until the end of the video, pay close attention to the movement of the blue cavalries. They seemed to have lost their minds.
  • At around ~0:23, you can clearly see the cavalry at the top right corner attacking an enemy over a distance of 3-4 units.
There's clearly something wrong with how troops on both sides engage each other, in addition to the ranged attack issue.

Video 3

Link: https://www.youtube.com/watch?v=3AlnU53HMqc

In this video you can see that instead of moving forward to engage the enemy defenders in melee battle, two cavalries move backwards until they are at a "correct" distance (about 3-4 units away) before they launch ranged attack on the enemy.

Video 4

Link: https://www.youtube.com/watch?v=d60kjL1kWPc

In this video, the cavalry defenders launch a ranged attack (distance of 2 or 3) on one of the cavalries attacking the catapult. All 3 cavalries move from the side of the catapult to the front of the town center to retaliate within melee range. However upon reaching the cavalry defenders, one of the cavalries turn back and move towards the side of catapult again. Upon reaching there, the cavalry then turns around and lands a hit on one of the defenders at a distance of 3 units.

Video 5

Link: https://www.youtube.com/watch?v=kPDb7yRgYW4

Two infantry defenders attack and kill a cavalry at a distance of 3 units.

Video 6

Link: https://www.youtube.com/watch?v=B0U3dsU9G4c

While two of the cavalries engage the defender in melee range, the other one actually moves away until he finds the "correct" range (3 unit distance I think).

p/s: Even the two cavalries show buggy behavior. Notice how they don't attack as soon as they move close enough to the defender (at around 0:03). Instead both of them move past the defender before turning around to attack (at around 0:05).

Video 7

Link: https://www.youtube.com/watch?v=1a4LKOwpnyI

A cavalry and an enemy cavalry fight each other at a distance. Another cavalry moves away from an infantry defender - out of melee range - before turning around to attack at a range of 2-3.

Video 8

Link: https://www.youtube.com/watch?v=isJvcbmnuJY

This video shows multiple instances of melee units exhibiting this ranged attack bug - melee units moving away from their opponent until they arrive at a "correct" distance to launch their ranged attack.

As you can tell from this video, the effect is disastrous. The units spend so much time adjusting and re-adjusting their attacking distance with respect to their opponent that they get gradually worn down by the defensive buildings.

Video 9

Link: https://www.youtube.com/watch?v=9jLcT6-fj0A

The cavalry on top has to move around to get to the "correct" distance for his ranged attack against the defenders.

Video 10

Link: https://youtu.be/ocuU_wXMcVs

Here it's mainly the 3 red cavalries that are using ranged attack against the blue cavalries. Note also that the infantry defenders are attacking over walls, which should not be possible.
 
Last edited:

finger

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Apr 27, 2015
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Having this issue with Heavy horse vs defending horsemen when I defend. They all spread out in a grid 2 units apart and attack at range.
 
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