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Selective Rush (Rushing individual Troop Types)

KingoftheBongo

Approved user
Joined
Aug 20, 2018
Messages
34
Especially at higher levels, where the missile silo is omnipresent, swiping up (instead of tapping) on a units deploy button will trigger rush for just this unit.
This will add a lot of tactical ability and relief us a little from the need for a smart AI, or at least we could save us from dumb AI decisions some times (like tanks going straight for a suicide attack).

Consequently, that type of unit will have the typicall rush-cooldown activated, making it unable to be rushed in the next 30(ish) seconds. A following collective rush would simply be ignored by the troop type that still has a cooldown pending.

This should be fairly easy to implement and greatly improves gameplay.
In fact a similar mechansim is already implement on aircraft. They are always following a selective rush (target selection), that doesn’t affect any other troop types.
 
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