SternCross
Approved user
- Joined
- Mar 12, 2017
- Messages
- 9
This post will be a long one..please bear with me
First of all thank you for developers for making this unique game. I truly believe this game can beat CoC easily. And i have some ideas that "might" help that purpose, i hope you guys will consider my post
1. larger nation
More forest means more available space and exploration, how about increase the forest by 1 line to the left? Spacey nation for spacey ambition XD
2. Decorations
Cosmetic purpose pine trees, cactus, maple and sakura wouldnt be bad right? And how bout skins for houses and town centre? Delicate country reflects the leader, no?
3. Mock Battle
People can test their troops and defense againts their allies in a mock battle. No changes nor losses, just learning and competition, of course with replays. We can even test town layouts.
4. War Replays
All CoC-esque games nowadays have this feature nowadays, the question is..why not?
5. Fishery (building)
Produces foods, increase productivity when connected by roads to town center. Fishery becomes buildable when you cleared the additional forests to the left (if you decided to add them) adjacent to the body of water
6. Trade Center (building)
Players of a same age can be engaged in trade, which anyone can offers {workers (citizens), troops, peace treaties, trade goods and resources} with {gold/foods/oil} as currency.The items you want to sell are packed in one pack (so, if anyone wants to buy, they must buy the whole pack, the max size depends upon the building's level) The price can be modified by the seller. Stores a small amount of resource.
7. Tier based war
The team is divided into 3 tiers, tier 1 for #1, tier 2 for #2~6 and tier 3 for the rest. Opposing alliance can't attack the higher tier before eliminating all of the lower tier. But every participant can only attack 2 times, so higher rank should be saved for enemy's higher rank too.
8. New nation, Turkish
Economic powerhouse, league boat comes twice a day, +1 storage space and economic blessings last 5% longer. Unique troop: Mamluk Raider(-1 troop space, +15% damage, Raider typed troop, excited? )
9. Weather change and Day-Night cycle
It's amazing to see our town in nighttime or in rain pliiz..
10. Nation design work/rework
-British have darker rooftops
-Germans have gray rooftops (like koreans)
-Greeks have dark brown rooftops
-Turkish have light green rooftops
Because north and eastern european nations look similiar and lack of variety both in color and architecture
11. Nation rebalance
-British: loot additional bonus at gunpowder age +10%
-French: additional troop train time reduction at gunpowder age -10%
-Germans: add damage bonus when rally, damage+2%
-Japanese: Town Centre health +5%
12. Miscellanous
-Town Centre and houses stores x5 more resource
-After building fishery, your fisherman boat can be seen hunting food to the lake
-Add tiger and wolves as rare animals, they provides fur and higher gold rewards
-Just myself or the economy path is over-rekted, farms, caravans and gold mines aren't very efficient in making resources, hence everyone seems ignore economy path these days. How about buff them a little?
First of all thank you for developers for making this unique game. I truly believe this game can beat CoC easily. And i have some ideas that "might" help that purpose, i hope you guys will consider my post
1. larger nation
More forest means more available space and exploration, how about increase the forest by 1 line to the left? Spacey nation for spacey ambition XD
2. Decorations
Cosmetic purpose pine trees, cactus, maple and sakura wouldnt be bad right? And how bout skins for houses and town centre? Delicate country reflects the leader, no?
3. Mock Battle
People can test their troops and defense againts their allies in a mock battle. No changes nor losses, just learning and competition, of course with replays. We can even test town layouts.
4. War Replays
All CoC-esque games nowadays have this feature nowadays, the question is..why not?
5. Fishery (building)
Produces foods, increase productivity when connected by roads to town center. Fishery becomes buildable when you cleared the additional forests to the left (if you decided to add them) adjacent to the body of water
6. Trade Center (building)
Players of a same age can be engaged in trade, which anyone can offers {workers (citizens), troops, peace treaties, trade goods and resources} with {gold/foods/oil} as currency.The items you want to sell are packed in one pack (so, if anyone wants to buy, they must buy the whole pack, the max size depends upon the building's level) The price can be modified by the seller. Stores a small amount of resource.
7. Tier based war
The team is divided into 3 tiers, tier 1 for #1, tier 2 for #2~6 and tier 3 for the rest. Opposing alliance can't attack the higher tier before eliminating all of the lower tier. But every participant can only attack 2 times, so higher rank should be saved for enemy's higher rank too.
8. New nation, Turkish
Economic powerhouse, league boat comes twice a day, +1 storage space and economic blessings last 5% longer. Unique troop: Mamluk Raider(-1 troop space, +15% damage, Raider typed troop, excited? )
9. Weather change and Day-Night cycle
It's amazing to see our town in nighttime or in rain pliiz..
10. Nation design work/rework
-British have darker rooftops
-Germans have gray rooftops (like koreans)
-Greeks have dark brown rooftops
-Turkish have light green rooftops
Because north and eastern european nations look similiar and lack of variety both in color and architecture
11. Nation rebalance
-British: loot additional bonus at gunpowder age +10%
-French: additional troop train time reduction at gunpowder age -10%
-Germans: add damage bonus when rally, damage+2%
-Japanese: Town Centre health +5%
12. Miscellanous
-Town Centre and houses stores x5 more resource
-After building fishery, your fisherman boat can be seen hunting food to the lake
-Add tiger and wolves as rare animals, they provides fur and higher gold rewards
-Just myself or the economy path is over-rekted, farms, caravans and gold mines aren't very efficient in making resources, hence everyone seems ignore economy path these days. How about buff them a little?
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