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So, that's the game now?

DocHolliday

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Sep 1, 2023
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Two comments i saw under an YT attack video, with which I quite identified.

* A guy asking the creator of the attack/video why he has so poor performance in the last videos and a second guy giving a really objective answer about the state of the game right now.
 

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Maximus_ATL

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@Harlems369th As Doc said, these posts pretty much sum it up. One thought would be to implement the debuff calculation change BGH floated a year or so ago (apply debuff cap AFTER vs before defender offset), but the game really has become unpleasant and unbalanced for attackers for all the reasons described above. I know BHG analysts look at war battle statistics to evaluate balance. Are you aware of the issue BHG?
 

Maximus_ATL

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@Harlems369th Another thing for analysts to look at would be the troop composition of 5 star victories against 3D basis of the same age or higher. Would bet that it’s almost exclusively LEGO/Transport. Seems to be the only viable choice (let us know if data says anything otherwise) is LEGO. MUCH more fun for everyone if there are multiple options that people can play with. Sure you’ve heard this before, but it’s really become clear over last few months.
 

oddin

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It's true that defence took a much needed boost. The problem is that BHG doesn't understand their own game as much as we do and therefore they can't find that balance, the sweet spot between offence and defence. Please note that we did have that balance awhile ago before every defender had unbetrayable and protected units that you could not sabotage their building!!!

imho HTs should get a revamp. Make them viable. Maybe increase their speed -they are mechanical units after all- and make them fire over walls.
Also, Helis could use a +1 range. I mean, as it is now, they are almost useless.
Commandos. with the appropriate munitions can still work wonders up to info age (and drone age under certain circumstances).
Fighters and bombers are still decent into the hands of the more experienced strikers. I do not think they need any buffs.

Rendering obsolete both betrayal and sabotage has made the game significantly harder. I propose that sabotage should work even under the Counter Intelligence umbrella but affect only one building instead of a cluster of close by buildings.

Just brainstorming here....
 

Maximus_ATL

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These are good suggestions! Love the idea on HTs and AHs. Tests like the ones you mention above would be fun and interesting to test in the “temporary adjustment” seasons. Adjustments they choose don’t address issues. Seem random instead. I’d make them shorter and use them to test fixes for balance issues and keep the ones that work. Would seem much more purposeful and important.
 

King Crimson

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Two comments i saw under an YT attack video, with which I quite identified.

* A guy asking the creator of the attack/video why he has so poor performance in the last videos and a second guy giving a really objective answer about the state of the game right now.
One also has to ask if the 'guys' are complaining because they can't win their matches any more - or if they can't win with 5 stars any more??

I don't understand the complaint that sabo and betrayal are useless. I'm still using them - but have to use them more intuitively now. It's good that they're no longer a set-and-forget tactic.

ps: if people have been relying on sabo and betrayal too much then it's about time they started putting some more thought into their battles and consider other tactics/troops. It's the same old argument: "My strategies are less effective now, help me win easily again"
 

DocHolliday

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One also has to ask if the 'guys' are complaining because they can't win their matches any more - or if they can't win with 5 stars any more??

I don't understand the complaint that sabo and betrayal are useless. I'm still using them - but have to use them more intuitively now. It's good that they're no longer a set-and-forget tactic.

ps: if people have been relying on sabo and betrayal too much then it's about time they started putting some more thought into their battles and consider other tactics/troops. It's the same old argument: "My strategies are less effective now, help me win easily again"
Depriving the player of the option to be able to use war tactics whenever he wants and needs them, is wrong.

It is almost impossible to count seconds to use sabotage especially in 3d bases where everything happens very quickly and timing is important.

Also as mention of betrayal:
why should I wait to use it? this way it loses its usefulness since this tactic only becomes really useful when you can use it "on time"

Αlso the anti-betrayal icon is too small and often hides behind the protect icon. so it is impossible to know that you can use it without losing the tactic on infantry instead of HT.
a lot of people play on mobile and not on tablets so this makes it even more difficult.

the whole issue with tactics has nothing to do with how hard or easy you win battles but with the fact that we have lost the option to use them as we want.

For example, let's strengthen the defense buildings and let the war tactics work, so that the "balance" between defense and attack is not
lost.
 

King Crimson

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Depriving the player of the option to be able to use war tactics whenever he wants and needs them, is wrong.

It is almost impossible to count seconds to use sabotage especially in 3d bases where everything happens very quickly and timing is important.

Also as mention of betrayal:
why should I wait to use it? this way it loses its usefulness since this tactic only becomes really useful when you can use it "on time"

Αlso the anti-betrayal icon is too small and often hides behind the protect icon. so it is impossible to know that you can use it without losing the tactic on infantry instead of HT.
a lot of people play on mobile and not on tablets so this makes it even more difficult.

the whole issue with tactics has nothing to do with how hard or easy you win battles but with the fact that we have lost the option to use them as we want.

For example, let's strengthen the defense buildings and let the war tactics work, so that the "balance" between defense and attack is not
lost.
All of this just re-affirms my point: people have used them with abandon in the past, now they have to use them with thought. Or use them with other tactics. Or use them sparingly. Or use them with troops. There's always options.
But I'll admit that I'll be very happy if they did something to make them easy to use again.
 

Toni

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Mar 1, 2021
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When discussing whether the game is balanced - between attackers and defenders - you should realize that an alliance consists of several players and it is more important to set them up with the right types of players. In the end, it's not about how many stars a single attacker gets, but how they all perform.

If it's so easy to build up strong defenders, then anyone can do it to be successful in the World War, right? Sure, it takes time. But Domi is a game where you need patience. And as an attacker, it's sometimes enough to get just two or three stars if you have the right defenders in your team.

All attackers who are frustrated because they no longer get 5 stars in every fight should take a look at the overall setup of their team and consider how they can develop as a whole. There are so many possibilities.

One more point: Thanks to the manufactory, attackers now also have the chance to strengthen their defense without building up war weight. It turns out that pure defenders find it increasingly difficult to get stars from attackers. So attackers also benefit from the new defense options.

For me, however, the most important point is that changes in the balance between attackers and defenders are exactly what keeps the game exciting over the years. It would be bad if everything was always the same and predictable. Then nobody would care about details or good strategy.

The game is becoming more complex with more and more options and if you want to be successful, you have to take care of more than just the strength of your troops compared to the defense options.
 

DocHolliday

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Sep 1, 2023
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65
When discussing whether the game is balanced - between attackers and defenders - you should realize that an alliance consists of several players and it is more important to set them up with the right types of players. In the end, it's not about how many stars a single attacker gets, but how they all perform.

If it's so easy to build up strong defenders, then anyone can do it to be successful in the World War, right? Sure, it takes time. But Domi is a game where you need patience. And as an attacker, it's sometimes enough to get just two or three stars if you have the right defenders in your team.

All attackers who are frustrated because they no longer get 5 stars in every fight should take a look at the overall setup of their team and consider how they can develop as a whole. There are so many possibilities.

One more point: Thanks to the manufactory, attackers now also have the chance to strengthen their defense without building up war weight. It turns out that pure defenders find it increasingly difficult to get stars from attackers. So attackers also benefit from the new defense options.

For me, however, the most important point is that changes in the balance between attackers and defenders are exactly what keeps the game exciting over the years. It would be bad if everything was always the same and predictable. Then nobody would care about details or good strategy.

The game is becoming more complex with more and more options and if you want to be successful, you have to take care of more than just the strength of your troops compared to the defense options.
Suddenly, manufactory and drone command reduced the options.
Very few troops are viable now.
Also the game is not so fun as it was.
Ppl quitting the game and alliances broke up. Its a fact.

War weight doesn't matter yet,Was an older fashion.

Also the game is not only about wars . MP battles become so hard due to those unusable war tactics and the enormous amount of DST from non-museum sources.
 

DocHolliday

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Is this an example of balance?
* You can achieve the same amount of dst in war chamber with red cloud, Queenie,guan yu , nancy and Boudicca.
 

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Seek

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Seems to me the balance it close to where it should be. No reason to cry about betrayal and it still works if you time it right.

People are crying cause they can’t 5 star every base under 2 min. There is no need to change anything.

Seriously crying cause the actually gave defenders somewhat of a chance. As for the comment that being a defender is easy yea okay when all the advantages they give O side .

You have to adapt like I have seen a bunch of top players already have.

If anything they need too buff defense Anti Air for the over powered air units, FSH and Hanger. They don’t allow the defender the 5 th strong space even though it is a defensive building.

So stop asking for defenders to stripped of what we worked hard for and stop asking for buff to offense that already is over powered and has all advantages. Can’t 5 star your fault for not adapting and changing tactics.

I see people 5 star attacks on T1 auto defenders every war. If they can do it you can too. Unless it is easier to beg BHG just to give I WIN buffs offense so every base is 5 star under 2 min no matter what. But guess that’s world we live if it’s a challenging to 5 star top bases then we just complain to mods till they make it all O side again.
 

Seek

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Is this an example of balance?
* You can achieve the same amount of dst in war chamber with red cloud, Queenie,guan yu , nancy and Boudicca.
This is example a poorly set up council which was geared strictly for DST. No defender would really run this set up that has a clue. Most defender are running about + 28 % DST in there counsels so they get other buffs to towers, AA and other defensive buffs. Plus not let’s us forget their is DST limits

Below is what the average T1 D auto player runs in war
 

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DocHolliday

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Seems to me the balance it close to where it should be. No reason to cry about betrayal and it still works if you time it right.

People are crying cause they can’t 5 star every base under 2 min. There is no need to change anything.

Seriously crying cause the actually gave defenders somewhat of a chance. As for the comment that being a defender is easy yea okay when all the advantages they give O side .

You have to adapt like I have seen a bunch of top players already have.

If anything they need too buff defense Anti Air for the over powered air units, FSH and Hanger. They don’t allow the defender the 5 th strong space even though it is a defensive building.

So stop asking for defenders to stripped of what we worked hard for and stop asking for buff to offense that already is over powered and has all advantages. Can’t 5 star your fault for not adapting and changing tactics.

I see people 5 star attacks on T1 auto defenders every war. If they can do it you can too. Unless it is easier to beg BHG just to give I WIN buffs offense so every base is 5 star under 2 min no matter what. But guess that’s world we live if it’s a challenging to 5 star top bases then we just complain to mods till they make it all O side again.
Game is not only about premium buildings & TTs . Many folks out there never paid for a single TT .

Also i am not asking to buff the offense.
I need Just to have the option to use those two war tactics when i need them . Not when the timer says ok.

If you read carefully what i wrote, you will see that i say :
"For example, let's strengthen the defense buildings and let the war tactics work, so that the "balance" between defense and attack is not
lost."
 
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DocHolliday

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This is example a poorly set up council which was geared strictly for DST. No defender would really run this set up that has a clue. Most defender are running about + 28 % DST in there counsels so they get other buffs to towers, AA and other defensive buffs. Plus not let’s us forget their is DST limits

Below is what the average T1 D auto player runs in war
Big DST bonuses from council plus -5secs from munitions plus all others dst sources out of museum ,giving to defenders the ability to keep lower DST in museum in exchange for more(uncapped )ADTD/HP without losing DST actually.
Sounds good deal tho.
 

Seek

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Game is not only about premium buildings & TTs . Many folks out there never paid for a single TT .

Also i am not asking to buff the offense.
I need Just to have the option to use those two war tactics when i need them . Not when the timer says ok.

If you read carefully what i wrote, you will see that i say :
"For example, let's strengthen the defense buildings and let the war tactics work, so that the "balance" between defense and attack is not
lost."
The balance is there for your tactic just ya can’t betrayal on unit as soon as they come out cause that would also be unfair same with the sabotage is still used just have to time it correctly which is also fair cause turning off all the towers allow O player to walk in the bases.
 
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Seek

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Big DST bonuses from council plus -5secs from munitions plus all others dst sources out of museum ,giving to defenders the ability to keep lower DST in museum in exchange for more(uncapped )ADTD/HP without losing DST actually.
Sounds good deal tho.
If you look at my counsel is more balanced the munitions have helped with DST also so yes you can run little more hp and DPS on towers. Plus you can’t get that high of DST on the war side. Best councils in game are like mine only all orange there only a couple defensive counsel that make sense to use.
 

TitanKnight

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Apr 19, 2023
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DST is not needed much to defend against Mortar attack. It's the base layout (bastions..) and Barbed wire traps trouble Mortars and artillery.

Tier 1 Mortar attackers mainly use Protect and AR. It's not easy to master use of AR (and with Agility Drone) but it's O.P.
 

DocHolliday

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DST is not needed much to defend against Mortar attack. It's the base layout (bastions..) and Barbed wire traps trouble Mortars and artillery.

Tier 1 Mortar attackers mainly use Protect and AR. It's not easy to master use of AR (and with Agility Drone) but it's O.P.
Yeah, you are right.
BUT for god sake..is not all about mortars! suddenly is the only ground troop that is able to deal with defending tanks well and that's making that so boring. Almost every player around the world playing with them now .
If sabo and betrayal were more usable, more troop combos would be viable.
 

SirBiggun

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Apr 19, 2023
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Doc Holliday and Oddin are correct. Game has gotten too lopsided for Defense. Attackers are giving up everyday, keep quitting or selling accounts and alliances are suffering . LEGO is only viable strategy and that with buying premium TT like stallions and bhm and hangars.
its becoming a terrible game now. Guys that used to get 5* on top D are getting 2* and wasting money on TT In the process . Having only one viable strat is ridiculous and boring , I think fighters and bombers need some buffs too as even these attacks failing constantly with top fighter museum Stats! AH are basically worthless for 3D as has been said above . Need to boost AH, fighters, bombers and transports ( PT havent been buffed with munitions for some reason) or bring back sab and betrayal as Doc has said .
 
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