King Crimson
Approved user
- Joined
- Apr 21, 2016
- Messages
- 1,249
Yeah, pretty sure - otherwise I might be banned for using lvl 110 Gens and abusing a 6 slot bug in my manufactoryAre you sure about this?
Yeah, pretty sure - otherwise I might be banned for using lvl 110 Gens and abusing a 6 slot bug in my manufactoryAre you sure about this?
I like the season I do. But I don’t the constant strain of the buffs and nerfs put on the mid level to low level players. They do not adapt quick enough and then they complain in here to get something permanent nerf or boosted that does not need to be.I'm happy with the seasons - it's nice to experiment with different metas to keep things interesting but it should be maybe 1 month on, 1 month off so we can go back to our comfort zones regularly.
1 month on, 3 months back to normal would get my vote.Maybe 1 month every quarter they can play boosted and nerf but they need the other 3 months to adjust
Wow bro spot on , I m liking how mediocre attackers are crying as they can't 5 star every base within 2.5 minutes, a guy saying now if we put top 30 alliances in war it won't get all bases 5 star , I mean it should be that way , 5 star should be result of superior skills not just deploy anywhere and watch them destroy everything, defense has got a chance and even if you are willing to pay you can win against top defender. I hope lots of players must have realised their mediocrity if not the Lego troops were there.This thread is just about crying about sabotage and betrayal being countered and players failure to adapt.
How unfair will it be for the other side of coin? When top defenders see their bases being walked into because of the unfair advantage Betrayal and Sabotage would present if not counter from drone or munitions. It would be 100% win everytime for the attacking players and all defensive would be pointless.
Top sabotage + 50% duration or more with counsel shut down half to all the tower on ur base to allow weak attackers to feel good about being able to 5 star a base with over half the defense shut down for over half the battle. This should not happen or be allowed. Get stronger and use better tactics simple. Stop askingfor a cheat to win. That is what removing the counters would equal too.
Betrayal unrestricted with bonus of more units hit troop spawning building soon as the spawn destroys the spawning building.
Betrayal and Sabotage were put in check to make things fair.
Saying your madd cause you have to wait to use sabotage and betrayal whenever you want is not a valid reason for it to happen. The facts are the counters were put in cause sabotage and betrayal were allowing attackers to simply 5 star every base.
My weak player statement is directed in general not any person.
Again I say stop all seasonal boost or nerfs. It’s a big part of players failing to adapt
That's the problem.. It's not about good defensive players being rewarded they used to still be rewarded, stopping mortars was never about the museum I mean seriously come on people were playing with close to 150 mort dmg along with aztec and broken mongol you think even a 85% dmg nerf was ever enough to stop mortars? It was never the case but mortars were still stopped before. you needed to be smart with bastion/barbed wire placements, on my O accounts I've had mortars stuck for well over a minute over bastions and lose it..Wow bro spot on , I m liking how mediocre attackers are crying as they can't 5 star every base within 2.5 minutes, a guy saying now if we put top 30 alliances in war it won't get all bases 5 star , I mean it should be that way , 5 star should be result of superior skills not just deploy anywhere and watch them destroy everything, defense has got a chance and even if you are willing to pay you can win against top defender. I hope lots of players must have realised their mediocrity if not the Lego troops were there.
Defence is perfectly okay and wars should be tight , a fight for every star , defensive players should be rewarded for their patience it takes much more efforts to be defensive, you have to upgrade everything then move to next age.
Again it is not game fault. Every base is not going be 5 starred without premium TT nor should it be.
The reason let’s not forget sabotage and betrayal can be countered for a limited time is they are way over powered and make defending impossible without the current counters.
It’s not fun to see all your tower sabotaged and then have what troops do deploy have betrayal hit them as soon as they spawn to destroy the spawning building.
The counters are doing exactly what they should be doing and do not need changed. Make any excuse you want bringing back betrayed and sabotage without counters is simple I WIN for the offense. It would bring days of T1 defenders being wiped in under 2 min and make game pointless truthfully like it was becoming before for defenders
It simple I see players everyday wipe top bases yes most time it takes premium TT but it should be hard to hit T1 auto defender. I WIN every battle under 2 minutes is bad for the game and eventually defenders say hell with it and stop playing.
1 star is a win every star should count in war . Personally time wars are boring
any imbalance between defense and offense that results : "every base being 5stared under two minutes" comes from recon plane TTs ,not from sabotage/betrayal normal mode.This thread is just about crying about sabotage and betrayal being countered and players failure to adapt.
How unfair will it be for the other side of coin? When top defenders see their bases being walked into because of the unfair advantage Betrayal and Sabotage would present if not counter from drone or munitions. It would be 100% win everytime for the attacking players and all defensive would be pointless.
Top sabotage + 50% duration or more with counsel shut down half to all the tower on ur base to allow weak attackers to feel good about being able to 5 star a base with over half the defense shut down for over half the battle. This should not happen or be allowed. Get stronger and use better tactics simple. Stop askingfor a cheat to win. That is what removing the counters would equal too.
Betrayal unrestricted with bonus of more units hit troop spawning building soon as the spawn destroys the spawning building.
Betrayal and Sabotage were put in check to make things fair.
Saying your madd cause you have to wait to use sabotage and betrayal whenever you want is not a valid reason for it to happen. The facts are the counters were put in cause sabotage and betrayal were allowing attackers to simply 5 star every base.
My weak player statement is directed in general not any person.
Again I say stop all seasonal boost or nerfs. It’s a big part of players failing to adapt
Originally the seasons were to encourage players to try new troops & new metas, so what's the point of springing it on people? Give them a chance to upgrade these troops and peripheral boosts. Even if it's just 1 or 2 levels, so it's a worthwhile experience for them.I still like the surprise. Forces folks to think about all their troops instead of leaving some ages behind or they feel the pain of havin useless troops for the month.
any imbalance between defense and offense that results : "every base being 5stared under two minutes" comes from recon plane TTs ,not from sabotage/betrayal normal mode.
the recon TTs creates that problem, for years.
right?
Think this : without recon TTs , even with nighthawk hangar and FSH , air attackers couldn't wipe any base .I am used to being hit with premium TT and recons they are not an issue.
The only issues other than Season buffs/nerfs I see causing an actual issues are FSH and Hanger. Players are ghosting the building by not setting them and not updating war base till the buildings have expired so make point of spying pointless in addition the FSH is listed as defense building that is pointless for defenders cause the defender does not get the 5 th stronghold space only on offense.
Suggestion for fixes for the Hanger and FSH would be if they are not set on War base they can’t be used in war until war base is update ( I can’t set up invisible Zook Tower not fair they get to use invisible building), the next fix would be allow defenders to use the 5 th stronghold space when defending or change FSH listing as defense building to offensive which would not be allowed to be used with black Hanger. Let’s face it FSH is offensive currently and it is listed as defensive so players can basically break the rule of only 1 offensive building. It basically allowed cheating or I WIN cause I bought a FSH.
Getting hit with 17 air slots is basically allowing player to win for cash not skill
So for all you players having issue taking down top bases just buy the FSH and BH. For basically 50 bucks a week you can make cool YouTube video acting like you actually have skills lol when most know its cause your spent for FSH and BH lol strictly pay to win on these two. ( I doubt anything will change cause money makers)
I am not directing my comments at anyone or any group just stating the current issues with FSH and BH being pay to win
Yep. ExactlyExactly! Take recon TT out of picture no one is taking a 3D base down even if they run 10 fighters, 5 Tupos it's simply not gonna be enough fire power..
Even if the defender makes it an inviting closed layout without bdar it still won't happen
Recons have ruined the def/off balance of the game like for forever since their introduction, and it's the prime example even in such a defensive meta, top attackers are staying relevant by mostly piggy back riding recons.. Why is it that 1-1½ years ago the most common deals used to be XSH or x2.0 but these days it's mostly esh or nothing? Back then offense was broken and no one felt the need to use broken TTs, but now D is the clear favourite and se it's either weaken it while still maintaining full offensive arsenal or go full force for both O/D
Fighters? Need recon to destroy Air defenses, Towers
Bombers? Need recons to destroy ADs, DC, TC
Lego? Needs recons to deal with that seemingly infinite amount of protected defenders spawned
AH? Same thing as lego can't do without recons
You take recons out even with the most premium museum, nh hanger and FSH for 5 premiums TTs on O most top 3Ds are going for 3* 50-60% tops
Well if that's the case then the game is seriously unbalanced. If you're throwing all that against a top base you should expect 4 or 5 stars.Exactly! Take recon TT out of picture no one is taking a 3D base down even if they run 10 fighters, 5 Tupos it's simply not gonna be enough fire power..
Even if the defender makes it an inviting closed layout without bdar it still won't happen
Recons have ruined the def/off balance of the game like for forever since their introduction, and it's the prime example even in such a defensive meta, top attackers are staying relevant by mostly piggy back riding recons.. Why is it that 1-1½ years ago the most common deals used to be XSH or x2.0 but these days it's mostly esh or nothing? Back then offense was broken and no one felt the need to use broken TTs, but now D is the clear favourite and se it's either weaken it while still maintaining full offensive arsenal or go full force for both O/D
Fighters? Need recon to destroy Air defenses, Towers
Bombers? Need recons to destroy ADs, DC, TC
Lego? Needs recons to deal with that seemingly infinite amount of protected defenders spawned
AH? Same thing as lego can't do without recons
You take recons out even with the most premium museum, nh hanger and FSH for 5 premiums TTs on O most top 3Ds are going for 3* 50-60% tops
See thats the thing, 10 fighters, 2 recon, 2 tupos (you only need NH hanger and not FSH in this case) you can still clear most bases, the additional Tupo or BHM only speeds up the impending doom of the base, however even if you take 10 fighters and 5 Tupos you wont be able to clear most top 3Ds you NEED recons, so idk why you think just having an additional FSH makes all the difference.. I agree its weird that one can have 2 offensive buildings and should be fixed however it isnt the root cause.. atleast not in my books or experienceFSH pay to win, Hanger combined with FSH, The ghosting, 2 Offense building being allowed cause no matter how you slice up FSH it is a OFFENSE building and should be listed as such
This is example a poorly set up council which was geared strictly for DST. No defender would really run this set up that has a clue. Most defender are running about + 28 % DST in there counsels so they get other buffs to towers, AA and other defensive buffs. Plus not let’s us forget their is DST limits
Below is what the average T1 D auto player runs in war
No you need both night hawk alone is not walking into my base on regular bases I fight top wars all time it takes both. ( this is battle between maxed defenders and maxed attackers)See thats the thing, 10 fighters, 2 recon, 2 tupos (you only need NH hanger and not FSH in this case) you can still clear most bases, the additional Tupo or BHM only speeds up the impending doom of the base, however even if you take 10 fighters and 5 Tupos you wont be able to clear most top 3Ds you NEED recons, so idk why you think just having an additional FSH makes all the difference.. I agree its weird that one can have 2 offensive buildings and should be fixed however it isnt the root cause.. atleast not in my books or experience
Your point not correct I see attackers with + 150-160 EDST all the time not counting their counsel. Now the example he gave was from MP I care nothing about . As for war most DST I have seen is in war counsel mid -40s witch with munitions and spawn of -120 museum which most don’t run cause they put in towers.The excessive advantage that defenders gain from high Defensive Strength (DST), as supported by councils and similar entities, was a concern I raised several months ago. Attackers struggle to match this advantage. To restore excitement and re-engage players who have lost interest or left the game, BHG must ensure that all troop types have significant roles, thus reintroducing a variety of attack strategies. While munitions were a positive addition, they often only balanced out the strengths of attacking troops against defensive ones. For instance, increasing the range of attack helicopters was countered by boosting every defensive tower, rendering helicopters ineffective against robust 3D bases. There needs to be a solution that enhances the viability of HTs, infiltrators, and MRLs. HTs are hindered by bastions, suggesting a need for increased speed. Infiltrators, despite their high HP, are easily countered by Tubman and new MGs with suppression. Meanwhile, MRLs could benefit from enhanced durability or other adjustments to improve their effectiveness.
Don't forget a new drone is coming that will reduce the range of troops. Ya gotta luv BHG.For instance, increasing the range of attack helicopters was countered by boosting every defensive tower, rendering helicopters ineffective against robust 3D bases.