Solution for World War problems

Centurion96

Approved user
Joined
Feb 26, 2017
Messages
83
After playing almost hundred wars in the game I identified following issues which are hurting WW experience:

1. Sandbagging
2. Crashes
3. Stalemates

I think the most players will agree with me.

Please, consider following simple solution which remove all the issues at once:

-> Allow players to attack as many times as they wish during war day, but count only the last attack (or the best attack alternatively). In other words: Do not allow one player to score against more than one opposing player.

This change would make sandbagging completely useless, as the weak players must also contribute to final score. This change also makes crashes and other technical problems much less issue, since the player can attack again and again. This change might also reduce stalemates, since careful planning is required, because all players must contribute to final score - they need to select proper target (failure is less likely to be addressed by a stronger teammate, and also there are resources, powers and time constraints, which could prevent a desperate additional attack).
 

Tsamu

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Joined
Apr 29, 2016
Messages
724
Interesting idea with potential. Thinking about the mechanics, one way this could work is if your stars did not count until you 'banked' them. So a strategy would be to start at the top ( or a bit higher than you can 5 star) and work down until you got max stars.
 

SebQuattro

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Joined
Aug 19, 2016
Messages
163
It would never work. Reducing war to a single attack would destroy most competitive alliances, there would be too much finger pointing and animosity when someone messes up an attack. There's also way too many crashes/ lost connections in war to have just one attack.

If you allow a player to have unlimited attacks against a single target and only count their last or best attack, that will destroy war too. All they have to do is a dummy first attack with heavy infantry, they will figure out where the traps are and troop behaviour around a gap wall layout. They can then perfect their attack until they get 5* = Guaranteed stalemate in every war.
 
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Centurion96

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Joined
Feb 26, 2017
Messages
83
I didn't write about single attack only. It would be ridicolous​ limit of course.

I wrote about unlimited attack, but not against single opponent only, but against any opponent.

I don't think a player could repeat his attack many times until he scores five. Even if he has all the time and resources available, there are e.g. wonder powers which can't be ready for more than two attacks during war day. Also troop tactics deplete rapidly with mutliple attacks.

Anyway, we already have a single war attack in this game, since top half is fighting, while bottom half is sitting there as sandbags. (Not the case of our alliance, but soon it will become a standard, as I can see).
 

Navalis

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Joined
May 31, 2016
Messages
493
It has merit. Unlimited attacks so long as you can only attack any given player one time for reasons given by SebQuattro . No sense in having a 'dry run' with screen shots just to have a second try on the same base. The other concern is tasking members with 'unlimited scouting'!!! Much the same effect.
I have mixed feelings on this idea...
 
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