I really like this game, and I feel like it has potential, but there are a few things I would like.
The inclusion of spies as a sort of "hero" unit, similary to Generls, would be really good. The devs could make it like, during the Medieval age, the players can build the tavern, which allows the player to recruit spies as well as generate a single spy during defense. These units can be the anti-general as their main goal in a battle is to find and assassinate the general. The spy can do bonus damage only to the general and is invisible, only being able to be spotted by either towers or ballista towers (can't decide which one) when you are attacking with spies or by supply carts when you might be attacked by spies. I feel like this is useful, since spies were an integral part of any battle as they had the task of taking down the enemy leader.
Now, you may be asking, "Then why even use generals, they don't provide anything to be considered a threat". To balance this, I propose that the devs change generals to how they were in Rise of Nations. In that game, generals were a super useful part of any army comp as not only did they provide increased attack, defense, speed within their sphere of influence, but they also had special abilities that could alter a battle. For example, forced march which drastically increased troop speed at the cost of their attack as well as shadow army which created a fake army to fool the enemy.
I believe this general concept should be implemented into DomiNations, where any general can provide a boost in attack, health, speed etc. while troops are within the general's sphere of influence. On top of that, based on what general you choose, they should get a special passive and active ability. For example, if you choose Alexander as your general, passively melee within his sphere of influence get increased damage for example, and an active ability based on something historical about him (ie. his active could be that all troops within his sphere get a massive heal or something I dunno). On the other hand, if you choose Cleopatra, then passively any ranged troops within her sphere of influence gain more damage, and as an active ability, something different occurs based on what she was known for. Basically, I believe that generals should gain passive and active buffs in both offense and defense that can alter the battle significantly, making them a prime target for spies.
What do you guys think
The inclusion of spies as a sort of "hero" unit, similary to Generls, would be really good. The devs could make it like, during the Medieval age, the players can build the tavern, which allows the player to recruit spies as well as generate a single spy during defense. These units can be the anti-general as their main goal in a battle is to find and assassinate the general. The spy can do bonus damage only to the general and is invisible, only being able to be spotted by either towers or ballista towers (can't decide which one) when you are attacking with spies or by supply carts when you might be attacked by spies. I feel like this is useful, since spies were an integral part of any battle as they had the task of taking down the enemy leader.
Now, you may be asking, "Then why even use generals, they don't provide anything to be considered a threat". To balance this, I propose that the devs change generals to how they were in Rise of Nations. In that game, generals were a super useful part of any army comp as not only did they provide increased attack, defense, speed within their sphere of influence, but they also had special abilities that could alter a battle. For example, forced march which drastically increased troop speed at the cost of their attack as well as shadow army which created a fake army to fool the enemy.
I believe this general concept should be implemented into DomiNations, where any general can provide a boost in attack, health, speed etc. while troops are within the general's sphere of influence. On top of that, based on what general you choose, they should get a special passive and active ability. For example, if you choose Alexander as your general, passively melee within his sphere of influence get increased damage for example, and an active ability based on something historical about him (ie. his active could be that all troops within his sphere get a massive heal or something I dunno). On the other hand, if you choose Cleopatra, then passively any ranged troops within her sphere of influence gain more damage, and as an active ability, something different occurs based on what she was known for. Basically, I believe that generals should gain passive and active buffs in both offense and defense that can alter the battle significantly, making them a prime target for spies.
What do you guys think
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