stronghold a defense buff for wars

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
ok so we already know it doesn't change the current situation of using troop cards in offense since 4 cards is already more than what u need to achieve a non-skilled 5 star victories (thank you for pretending to listen to players feedback)

so what about defense? it's a tanky mortar, about the same damage with much more hp, plus the ability to release troop cards on defense, which is instant for the first card as stated before, so that's a -1 of ur precious sabotages folks and i still don't know if it shows whether or not the stronghold is containing defensive cards so we take the decision to sabotage before releasing troops
or else u have to take the risk and wait for the first wave to deploy then sabotage for next waves which is not practical

it's a matter of time before we can judge it's defensive role but from what i see, we asked to remove troop cards from gameplay (at least in wars) and instead the just added more use of it (i knew they won't stop the cash flow coming from it)
 

Empire

Approved user
Joined
May 28, 2015
Messages
1,000
so what about defense? it's a tanky mortar, about the same damage with much more hp, plus the ability to release troop cards on defense, which is instant for the first card as stated before, so that's a -1 of ur precious sabotages folks and i still don't know if it shows whether or not the stronghold is containing defensive cards so we take the decision to sabotage before releasing troops
or else u have to take the risk and wait for the first wave to deploy then sabotage for next waves which is not practical

Yes, I find it very annoying that to minimize risk we now have to use a sabotage on the stronghold. One for the TC, one for the Pentagon/Fort, now one for the Stronghold. Too bad...
 

Hammer

Approved user
Joined
May 17, 2016
Messages
117
Yes, I find it very annoying that to minimize risk we now have to use a sabotage on the stronghold. One for the TC, one for the Pentagon/Fort, now one for the Stronghold. Too bad...

I think it's positive, defence in under powered at the moment. Time will tell.
 

Woody82

Approved user
Joined
Dec 28, 2016
Messages
152
we asked to remove troop cards from gameplay (at least in wars) and instead the just added more use of it (i knew they won't stop the cash flow coming from it)

Gee, what a surprise that a private company won't stop an income flow. :rolleyes:

Regarding the first part of your statement: They did affectively limit the amount of card troops in war: It went from "unlimited in attack" to "limited to whatever the max of the stronghold is in attack and defense".
 

Woody82

Approved user
Joined
Dec 28, 2016
Messages
152
Ow, and btw, wouldnt be adding more use for card troops a good thing? People can use them more, so they will run out of them more.
The big whales will continue to buy them no matter what (but are at least effectively limited in spamming them like hell in an attack), so more money for Nexon, not coming from your purse. Good.
The other players who just stock up on them will also no longer be able to spam them all in one attack, and will run out of them faster because they can now be put on defense as well. Also good.
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
defense is underpowered under 2 conditions only, against british shooters and heavy tanks, other than that I completely disagree that it's underpowered
 

Hammer

Approved user
Joined
May 17, 2016
Messages
117
Motaz Tarek

At the risk of sounding glib, if you believe that "defense is underpowered under 2 conditions only, against british shooters and heavy tanks" why not use heavy tanks in your attacks, or even consider changing nation to British?
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
if u r one of who get them for free (events and expeditions) i doubt u will be able to sustain a supply of troop cards to donate in war
but still u will be able to smack anyone if u r unskilled player even with just 2 cards not 4
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
that's what am doing upgrading heavy tanks for war purpose to run over any base without any problem

if a nation is overpowered that doesn't give me the motive to change into it, previously i changed into roman when their soldiers were overpowered and hitting through walls and guess what? they nerfed all soldiers in this game so no thanks i learnt the lesson
 

Woody82

Approved user
Joined
Dec 28, 2016
Messages
152
if u r one of who get them for free (events and expeditions) i doubt u will be able to sustain a supply of troop cards to donate in war
but still u will be able to smack anyone if u r unskilled player even with just 2 cards not 4

Not sure what point you are trying to make, but yes I never buy any troop cards, and I always save up all my event troops and trops from expeditions for war.
So for me, I will now run out of those troops faster: Not only can I deploy them in attack, but I can also deploy them on defense. So, quicker eradication of all of those troops. Which everything is asking for.

Now as for your 2nd part....I dont see how an unskilled player with only 2 cards can "smack anyone". 2 cards (and the ones from events and expeditions are usually low level) wont bring an atomic base to it's knees..
 

Max_imus

Approved user
Joined
Jan 27, 2016
Messages
453
Hehe, I dont know how big is your experience with HT's in AA Motaz Tarek , but I can assure you that attacking with HT's is basically harder than with most of any other army composition. It is faaaaar from easy if you are up against high level AA defense. (totally different from global age)
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
i mean having defensive cards will be only for who pay to get many cards enough to provide all the time not who get limited amount for free from events

some cards are enough to get 1 of them like Heavy tank cards or APCs for example other u may need 2 or 3 at max for overpowering ur opponent (ofc not all cards are of value like most of infantry cards) but still 4 of any type of cards is a considerable boost to ur army that u can make many mistakes in battle and not pay for it cuz of this boost
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Motaz Tarek - if they nerf the Brit shooter, what will be their uniqueness?? The Brits extra range is the only thing they have (not counting the measly +15%) and the game has gone on far too long for Nexon to change it now.
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
Manifesto it's not about nerfing their range, their extra damage is completely unnecessary with the range bonus, + castle and TC range should be increase to detect and shoot british shooters, they r given the advantage of not needing to sabotage Tc or castle and that's extremely unfair
 
Top