Althalus
Approved user
- Joined
- Aug 18, 2016
- Messages
- 52
Hi,
Reading through a lot of the threads on war and sandbagging/stacking, one of the things that's apparent is the need for a 3rd level after stars and avg destruction to settle wars, so here's my shot...
If the war is tied on Stars and Avg destruction, then the winner is decided on the results of their bottom 3 players (could be more or less depending on the size of war.) First, take into account the stars of those players, then Avg destruction and finally stars per second. This all uses metrics existing already in the war and should be reasonably straight forward to bolt on?
Why not just add stars per second for the whole alliance, well for that you'd need to add something in to account for no show attacks/crashes or it's just unfair on those who make all their attacks. That's a measure not needed when just accounting for a set group of players with stars first etc.
This also has the beneficial side effect of making those bottom end players attacks valuable, so stacking with Iron Age accounts then becomes a more risky business.
For me this is a sticking plaster over the current system but hopefully something that could be reasonably swiftly implemented as major changes need making. Thus giving Nexon time to give us a better war system.
Over to you guys...
Reading through a lot of the threads on war and sandbagging/stacking, one of the things that's apparent is the need for a 3rd level after stars and avg destruction to settle wars, so here's my shot...
If the war is tied on Stars and Avg destruction, then the winner is decided on the results of their bottom 3 players (could be more or less depending on the size of war.) First, take into account the stars of those players, then Avg destruction and finally stars per second. This all uses metrics existing already in the war and should be reasonably straight forward to bolt on?
Why not just add stars per second for the whole alliance, well for that you'd need to add something in to account for no show attacks/crashes or it's just unfair on those who make all their attacks. That's a measure not needed when just accounting for a set group of players with stars first etc.
This also has the beneficial side effect of making those bottom end players attacks valuable, so stacking with Iron Age accounts then becomes a more risky business.
For me this is a sticking plaster over the current system but hopefully something that could be reasonably swiftly implemented as major changes need making. Thus giving Nexon time to give us a better war system.
Over to you guys...