We are in a war right now, and within the last 3 hours, two of the opponent's final three attacks (to reach their perfect score) had destruction scores over 100%. Clearly they are still taking advantage of this flaw when a stalemate war is imminent. I thought this issue was supposed to be fixed? The proper way to fix this would be for the War server code to validate the scores coming from each client as it posts them to the database. If a proper fix was in place, there is no way a 102% or 108% score could get past the server. So does this mean the only "fix" was done client side, leaving this loophole open to cheaters for continued exploitation? Wonderful.