The >100% destruction war issue is NOT fixed yet

Bowmore

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Jul 11, 2016
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We are in a war right now, and within the last 3 hours, two of the opponent's final three attacks (to reach their perfect score) had destruction scores over 100%. Clearly they are still taking advantage of this flaw when a stalemate war is imminent. I thought this issue was supposed to be fixed? The proper way to fix this would be for the War server code to validate the scores coming from each client as it posts them to the database. If a proper fix was in place, there is no way a 102% or 108% score could get past the server. So does this mean the only "fix" was done client side, leaving this loophole open to cheaters for continued exploitation? Wonderful.

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Quovatis

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Aug 29, 2015
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The individual attacks can still show >100%, but the final score will be a stalemate. Note, however, that if you get a <100% 5-star attack, it is not corrected.
 

Bowmore

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My understanding is the display part is not fixed. But the final score will register as a tie.

That would be good news for us. I'll follow up tonight with the result, once our War is done.

Still worth noting that the 4.7 Patch Notes say "Fixed World War report damage percentage displaying over 100%" That doesn't appear to be accurate.
 
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Bowmore

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Good news, in the final resolution of the War, the destruction scores are capped at 100% for the tiebreaker calculation, even though they are displayed higher while the war is in progress.
 

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