the escalation problem

shukra

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Jul 12, 2017
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the escalation as the game moves through the ages is an issue open to examination.
my favorite age was probably enlightenment ... i loved dawn age -> enlightnement; that was joyful civ-like with an arcade/community/pvp aspect.

as bases get bigger .... the weight of details gets tiring. raiding a base at atomic requires more mental evaluation than during global, and i thought *that* was my limit...
but i tried it and i can handle it .... most of the time. but i get tired and it becomes too much sometimes.... and i miss previous ages, the thought process and visceral experience.

i may be soft-headed for becoming tired at the big bases ... but i can't be alone, and with cold-war this will go up another level.
on a practical level the size expansion every age might have a quality cost just from player-attention-bloat, and i hope the designers are evaluating this.

an easy brainstorm is to have a *moonbase* .. say after cold war we have moon age with a fresh base to work with, and you have to take both (and the spaceport) to get a 6th star.
this echoes the old "master of magic" two-world civlike game which i adored a lifetime ago... where you unlocked the 2nd world once you got big enough.

i think that whatever the solution, the escalation of base size and detail is an issue with an upper limit ..
we will lose playability, and restrict the game to an elite obsessed minority.
since going "backwards" doesn't seem viable as we have attachments to our "progress", this is a hard problem.
this is a criticism from appreciation.
 

Manifesto

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I like this idea. I would especially get on board if the 2nd ''moon'' base was purely an economic boost to the main 'land' base, but a 2nd base to attack is a nice idea.
It would take the place of the campaigns which have died out.
 

danron1376

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as for the increase in 'mental evaluation', maybe the developers know this and that is why only a few units are viable and many(most) pretty much are useless (eg attack helicopter). but new ages should bring more complexity. the question is how much.
 

Elton Trudeau

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i wonder how Cold war age is gonna work, where are the new building gonna go? there is no room and how are you gonna be able to 5 star with more building and the same time allowed?
 

LordJestix

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i wonder how Cold war age is gonna work, where are the new building gonna go? there is no room and how are you gonna be able to 5 star with more building and the same time allowed?

there is plenty of room. to add more buildings, but not really give us the flexibility we need to make our layouts. With that said, i think they have had in the plans to make the last row on the left side of the base for future expansion, which i also believe is part of the reason we got the forest clear time research with the latest leader.
 

Evningcome

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You are aware of the fact that last 3 square of forest require 21 days :) so what you think this last line of forest would require a month per square ? :))) (And I also think that workers can be slightly increase from 3 to 5 let's say)
 

LordJestix

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You are aware of the fact that last 3 square of forest require 21 days :) so what you think this last line of forest would require a month per square ? :))) (And I also think that workers can be slightly increase from 3 to 5 let's say)

Actually its the last 5 squares and with research its reduced to 14 days 6 hours.
 

Elton Trudeau

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there is plenty of room. to add more buildings, but not really give us the flexibility we need to make our layouts. With that said, i think they have had in the plans to make the last row on the left side of the base for future expansion, which i also believe is part of the reason we got the forest clear time research with the latest leader.

What about time though its gonna be impossible to destroy a Cold War Base if they introduce 6-8 more building.
 

LordJestix

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What about time though its gonna be impossible to destroy a Cold War Base if they introduce 6-8 more building.

I never said i want them or that they will include more buildings. All i said is there is room already and room to be had.
 

TizJourney

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Feb 23, 2016
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Actual problem (silo aside) lies not in base size but traps. Especially barbed ones. Damage reduction becomes just too strong with upgrades and there are too many of them to place in the base.

Well placed barbed trap can disable ability of your entire army to quickly kill incoming defenders and that mean wasting a lot of time if not instant defeat.
 

Master Contrail Program

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In addition to level 1bronze age spike traps being able to kill every atomic troop but tanks and helis with one hit. There are far too many traps overall, but I'm sure they'll dutifully add another 2-5 next age just because.
 

LordJestix

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Manifesto you assume i think its acceptable by my post, which i do not. I was merely pointing out it is no longer 21 days with research.
 
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