the escalation as the game moves through the ages is an issue open to examination.
my favorite age was probably enlightenment ... i loved dawn age -> enlightnement; that was joyful civ-like with an arcade/community/pvp aspect.
as bases get bigger .... the weight of details gets tiring. raiding a base at atomic requires more mental evaluation than during global, and i thought *that* was my limit...
but i tried it and i can handle it .... most of the time. but i get tired and it becomes too much sometimes.... and i miss previous ages, the thought process and visceral experience.
i may be soft-headed for becoming tired at the big bases ... but i can't be alone, and with cold-war this will go up another level.
on a practical level the size expansion every age might have a quality cost just from player-attention-bloat, and i hope the designers are evaluating this.
an easy brainstorm is to have a *moonbase* .. say after cold war we have moon age with a fresh base to work with, and you have to take both (and the spaceport) to get a 6th star.
this echoes the old "master of magic" two-world civlike game which i adored a lifetime ago... where you unlocked the 2nd world once you got big enough.
i think that whatever the solution, the escalation of base size and detail is an issue with an upper limit ..
we will lose playability, and restrict the game to an elite obsessed minority.
since going "backwards" doesn't seem viable as we have attachments to our "progress", this is a hard problem.
this is a criticism from appreciation.
my favorite age was probably enlightenment ... i loved dawn age -> enlightnement; that was joyful civ-like with an arcade/community/pvp aspect.
as bases get bigger .... the weight of details gets tiring. raiding a base at atomic requires more mental evaluation than during global, and i thought *that* was my limit...
but i tried it and i can handle it .... most of the time. but i get tired and it becomes too much sometimes.... and i miss previous ages, the thought process and visceral experience.
i may be soft-headed for becoming tired at the big bases ... but i can't be alone, and with cold-war this will go up another level.
on a practical level the size expansion every age might have a quality cost just from player-attention-bloat, and i hope the designers are evaluating this.
an easy brainstorm is to have a *moonbase* .. say after cold war we have moon age with a fresh base to work with, and you have to take both (and the spaceport) to get a 6th star.
this echoes the old "master of magic" two-world civlike game which i adored a lifetime ago... where you unlocked the 2nd world once you got big enough.
i think that whatever the solution, the escalation of base size and detail is an issue with an upper limit ..
we will lose playability, and restrict the game to an elite obsessed minority.
since going "backwards" doesn't seem viable as we have attachments to our "progress", this is a hard problem.
this is a criticism from appreciation.