Jester
Approved user
- Joined
- Jul 28, 2016
- Messages
- 44
If there is any other factors, please correct me. For me, I personally think this is the main reason and (most of) the replays will be correct by fixing this factor.
This factor is the Butterfly Effect, very small change in the initial state will effect an entirely different outcome in the end. The main cause is the seemingly neglected FOREST DEFENDERS!!
I found that the replays with "different forest defenders spawn point" lead to an entirely different replay.
Here is a simple scenario
You attack with a combination of 40 Rifleman, 2 Healing Trucks, 3 Tanks and 5 Artillery.
-During your ACTUAL battle, the forest defenders spawn NEAR your deployment point.
-Your Rifleman took care of them in "3 seconds"
-Your army advance forwards without a single casualty
-You took care of a defensive Motor by Rallying on it.
-After that, the battle continues in your favour.
During the REPLAY, the forest defenders spawn VERY FAR from your deployment point.
-Since your Rifleman saw nothing, they advanced.
-Your Army advanced forward without a single casualty. (They are now 3 seconds advanced as compared to the actual battle) (Since they are 3 seconds faster, they will receive Defensive Motor fire 3 seconds earlier than the original Rally time, leading to some minor/major casualties)
-In the replay, since your Army is advanced earlier, your Artillery destroy the Defensive Motor before the rally.
-The whole Army is rallied to an empty spot (owned by the Motor in the Actual Battle) and the REPLAY becomes entirely different than the ACTUAL battle from that point on.
This may not likely to happen if you attack a significantly weaker base(which you will decimate without any effort) or a heavily out-leveled base(which you will lose very quickly but trying for loot). And also "in the replay" if your planes happen to run over them, the replay will not change much.
So, my stand point is, if the spawning point of the forest defenders is fixed, almost all of the replays will be fixed. Please correct me if I lack anything.
This factor is the Butterfly Effect, very small change in the initial state will effect an entirely different outcome in the end. The main cause is the seemingly neglected FOREST DEFENDERS!!
I found that the replays with "different forest defenders spawn point" lead to an entirely different replay.
Here is a simple scenario
You attack with a combination of 40 Rifleman, 2 Healing Trucks, 3 Tanks and 5 Artillery.
-During your ACTUAL battle, the forest defenders spawn NEAR your deployment point.
-Your Rifleman took care of them in "3 seconds"
-Your army advance forwards without a single casualty
-You took care of a defensive Motor by Rallying on it.
-After that, the battle continues in your favour.
During the REPLAY, the forest defenders spawn VERY FAR from your deployment point.
-Since your Rifleman saw nothing, they advanced.
-Your Army advanced forward without a single casualty. (They are now 3 seconds advanced as compared to the actual battle) (Since they are 3 seconds faster, they will receive Defensive Motor fire 3 seconds earlier than the original Rally time, leading to some minor/major casualties)
-In the replay, since your Army is advanced earlier, your Artillery destroy the Defensive Motor before the rally.
-The whole Army is rallied to an empty spot (owned by the Motor in the Actual Battle) and the REPLAY becomes entirely different than the ACTUAL battle from that point on.
This may not likely to happen if you attack a significantly weaker base(which you will decimate without any effort) or a heavily out-leveled base(which you will lose very quickly but trying for loot). And also "in the replay" if your planes happen to run over them, the replay will not change much.
So, my stand point is, if the spawning point of the forest defenders is fixed, almost all of the replays will be fixed. Please correct me if I lack anything.