the point I was making is that right now assuming offense museum stats are average say , 50 ATD , 50 ADHD 50 EDST and 15 for something specific any troop combo can take down any base
in current war vs a good but not top team meaning we did xsh so no top 4 troop tactic mine and other good defender fell in 2:24, 2:15, 2:04 2:16 to a combo of 22-29 mortar and 5-9 howitzer, you could probably take a defense down with wall miners (exaggeration,, but I have to put this disclaimer for people who only react and don't actually read beyond the name of who wrote it.) point is it doesn't take money to beat anything, all it takes is a game that doesn't really look at how things work, I'll be specific helicopter still at reduced range are overpowered because of dual action and faster rate of fire and the ability to switch mode from machine gun to rocket to quickly and when the game is seeing a lot of action on a battle they fire both at the same time at the range of the rocket. also mortar paired with howitzer open a new bug as they encounter the base they are attacking a glitch happens and they shots go half way across the base hitting at a range of nearly double the intended range . and defense want to see a big bug look at the parliament cannon range of 10-15 I think doesn't matter it fires at range of 2 , and how about anti tank gun targeting 5 things can be sitting right in front of one and it will be turned the opposite direction, also fun fact helicopter attack though doesn't spawn the TC . so perhaps a real test would to be fix things and don't let them be broken for years.