Traps should be auto rearmed when Victory on defense

Traps should be auto rearmed when Victory on defense


  • Total voters
    23

john99

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Joined
Oct 20, 2015
Messages
133
With Defense notification not working well and never specify the defense results,we often lose our 2nd defense due to exposed traps on 1st defense Victory.
I think in case of Victory on defense it should be auto rearmed without any cost.Need some feedback on this issue.
 

john99

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Oct 20, 2015
Messages
133
Insufficient amount of gold required for auto rearm will be out of equation.
 

JuDomines

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May 14, 2015
Messages
597
Agree with John. Walls don't stay destroyed after a win. Traps should be rearmed for free
 

john99

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Oct 20, 2015
Messages
133
How it will make the game easy?
Instead it will make Mp battle difficult on good defensive bases where players will get full value on their right placement traps and base design layout.
If skilled players penetrate those tough base then after loss rearm cost will be required.
Another advantage is Maxed out cheater Global Age base will shoot up more quickly to Dynasty League I on account of regular defense victory and hidden traps.
Just my different view on this ;-)
 
Last edited:

leoelephant

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Jun 9, 2015
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189
I understand the suggestion but I disagree. This is definitely a minor ticket even it is raised to r&d because it does have almost no impact on user experience or anything in the game.
 

BV123

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May 11, 2015
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601
I doubt Nexon will take the bait. They want players to log on as frequent as they can. Not leave their base and and be at ease knowing their traps will reload automatically each time they are attacked.

This would greatly benefit those that want to climb the medal but leave their TC near the edge. Cunningly surrounding their TC with traps. Gaining medals each time someone falls for it.

Then there are also people who purposely don't want to reload their traps cause they think it will be too expensive to do so every time. The auto will take the choice out of the player's hands.

Another down side is that reloading traps is taking the rss out of circulation from the player's hands and back to Nexon's server. Making it auto reload will make it so even faster.
The next thing you know, everyone will start complaining about the gold shortage.
 
Last edited:

_Flash_

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Jan 25, 2016
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862
I doubt Nexon will take the bait. They want players to log on as frequent as they can. Not leave their base and and be at ease knowing their traps will reload automatically each time they are attacked.

Rightly said! Defense is under powered in this game for a reason - to encourage active players, and discourage less active players.

I'm seeing a saddening trend of requests on the forum:
Traps to auto rearm after a defensive win
Blessings to remain active after a defensive win

What next?
Resources stolen on defensive win to be returned?
Alliance troops in TC which helped in defensive win be restored, even if they die defending? (not very distant to imagine someone complaining "I had an artillery in my TC, some weak player attacked me and I got a defensive win, but, his troops killed my artillery, and then, another strong player attacked me next, and there was no artillery at my town center to defend")

Let's move on and the play the game as it is. This isn't Utopia. It's Dominations! Attack trumps defense, and it's best kept that way!
Cheers and happy gaming! :)
 

kilgore_trout

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Joined
Aug 30, 2015
Messages
240
nope, not interested in making the game easier

I believe it would be the exact opposite. Finding a base without traps is one of the easiest ways to insure your troops safe return. An automatic reset would make it much harder for attackers. However, this will never happen because as it was said by someone else, nexon wants you logged on as much as possible
 

Brand Marrow

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Joined
Jan 21, 2016
Messages
1,117
O, good point, it would be harder to take down bases if they always had traps loaded... Ok then, I'm on board.
 

Quang t legend

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Joined
Jan 21, 2016
Messages
466
what some want is to automatic re-armed after every attack if there is money (no need it free!)

And you can receive alliance troop when you are offline!!
 
Last edited:

Quang t legend

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Joined
Jan 21, 2016
Messages
466
I believe it would be the exact opposite. Finding a base without traps is one of the easiest ways to insure your troops safe return.

Hey how about used trap not visible? Visible used traps are also a sign the TC don't have artillery too!
 

Motaz Tarek

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Joined
Apr 19, 2015
Messages
545
i agree they should be rearmed automatically but for free is not fair for the attacker who most probably lost because of them his entire army (incase if defender won)
 

Nathan Win

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Joined
Apr 13, 2015
Messages
842
Nope if people are inactive then their defense should not be awarded free auto traps rearm. For example, an abandoned maxed out cheat base, will perpetually have their base rearmed for free
 
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