Upgrading Houses

Moussiffer

Approved user
Joined
Feb 18, 2016
Messages
8
It would be nice if we could upgrade the houses that we have so they can hold more humans, especially as our towns move through the ages, it only makes more since for there to be more people to do more things. Of course this could lead to other jobs and things for those people besides hunting and gathering which doesn't. Are much sense in the laters ages of the game.
 

FroggyKilla

Approved user
Joined
Nov 25, 2015
Messages
550
Maybe not now, but I'd approve with Global Age and a Suburbias Library tech.
 

FroggyKilla

Approved user
Joined
Nov 25, 2015
Messages
550
I guess to make his city more of a city? But it's more of a military base if you ask me.
 

Moussiffer

Approved user
Joined
Feb 18, 2016
Messages
8
the idea would be to have more citizens to help with upgrades and other things. I mean if nothing else, at least the city will look more like a city. But when you only have 10 people and 4 are updating a barrack and 3 updating a ballista and 2 are updating a caravan, it would be nice to have more than one left to hunt animals or collect from mines and trees, or even to upgrade something else.
 

Emilh

Approved user
Joined
Feb 4, 2016
Messages
25
I don't agree and think this is a bad idea. I would of course want more workers for myself, but then all other players could spend the resources very easily on yet another building. I think it is well balanced and that there is little enough resources to steal. :)
 

_Flash_

Approved user
Joined
Jan 25, 2016
Messages
862
I would like some amount of flexibility in choosing the composition of citizens to troops. For example, if your citizen limit is 12, and your troop limit is 95, it would be good to vary the composition between 12 - 18 citizens and 89-95 troops. Or, a variation along these lines (maybe 1:2 troop to citizen swap?).
 
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