Ways to stop British range infantry?

Desmak

Approved user
Joined
May 20, 2015
Messages
23
I'm currently at enlightenment age, from what I experienced the British range infantry is just too overpowered.

​​Most of the British player will destroy your mortars w the demolition skill first. After that, your base just become defenceless against them. I think the only way to stop them is to do research at the university to increase my mortars hit point? Idk much about higher ages, are there any defensive buildings that can deal w British range infantry?
 

Houkai

Approved user
Joined
Dec 1, 2016
Messages
113
In higher ages people rarely use demo. Decoy however is a pain. There is no single best strategy. You simply have to survive. Anyways, no matter what you do there will always be some bigger fish capable to whipe you out. And that's on a good day. Engineer/bike strike groups are worst cuz they don't give peace treaty :p So all in all there will be frustration no matter what.

PS. Missile silo renders british shooters somewhat useless or at the very best a risky unit.
 

Exiliado

Approved user
Joined
Dec 26, 2017
Messages
101
Research Machinery in the Library, upgrade mortars, and use a Fortification blessing to put mortar hitpoints just out of demolition’s capacity, if possible. The attacker can then use two demolitions per mortar but that will leave a mortar or the stronghold still standing. Arrange markets and mills in separate walled compartments to help at least some survive. Upgrade stables and walls and deploy traps where the attacker is likely to go. With shooters it’s a game of attrition and gradual wearing down of the attacker so whatever buys you more time can help. There are no 100% solutions, just ways to tip the scales more often.
 

True God

Approved user
Joined
Mar 1, 2017
Messages
380
In higher ages people rarely use demo. Decoy however is a pain. There is no single best strategy. You simply have to survive. Anyways, no matter what you do there will always be some bigger fish capable to whipe you out. And that's on a good day. Engineer/bike strike groups are worst cuz they don't give peace treaty :p So all in all there will be frustration no matter what.

PS. Missile silo renders british shooters somewhat useless or at the very best a risky unit.

I find using decoys to be a real drag. Or rather lag. This is on Android .
 

TLucas

Approved user
Joined
Feb 8, 2018
Messages
14
As a british shooter in the gunpowder age, nothing slows my ranged troops down more than being overwhelmed by defenders. I can take out the mortars, but calvary and lots and lots of ground troops will distract my shooters, and every troop they shoot at is one less building. I would suggest focusing on defenders to stop the archers, and set your gates where the archers will be shot by towers, etc while the troops are constantly approaching them.
 

Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
Sad to say that you're in for a fairly rough ride with those Brits until getting a silo at global age. Not that the silo is the be-all end-all Brit shooter stopper, just that more people are likely to skip your base. The fact of the matter is Brits are extremely unbalanced for multiplayer, but that will never change. It's only going to get worse in subsequent ages when they also have 7 decoys and paratroopers to distract your defenses from the wall of shooters.

As mentioned, work on upgrading your mortars and towers as well as their uni upgrades. Clever location of walls and traps and a well designed Acropolis base can slow them down too. Try to keep artillery/howies in your tc when you log off. Good luck.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Research Machinery in the Library, upgrade mortars, and use a Fortification blessing to put mortar hitpoints just out of demolition’s capacity, if possible. The attacker can then use two demolitions per mortar but that will leave a mortar or the stronghold still standing. Arrange markets and mills in separate walled compartments to help at least some survive. Upgrade stables and walls and deploy traps where the attacker is likely to go. With shooters it’s a game of attrition and gradual wearing down of the attacker so whatever buys you more time can help. There are no 100% solutions, just ways to tip the scales more often.
As a british shooter in the gunpowder age, nothing slows my ranged troops down more than being overwhelmed by defenders. I can take out the mortars, but calvary and lots and lots of ground troops will distract my shooters, and every troop they shoot at is one less building. I would suggest focusing on defenders to stop the archers, and set your gates where the archers will be shot by towers, etc while the troops are constantly approaching them.
What they said. Defenses work better in combination. Troops slow them down, towers take them out. :D
Besides, in Enlightenment age you would be hit by industrial troops of all types. Depending on their level vs your level, it could be any nation which destroys your base. Just keep raiding more than you lose.
As Houkai pointed out, raiders don't give peace treaties but a full attack would.
 

Bedlam

Approved user
Joined
Jun 21, 2017
Messages
377
You need a base that can funnel attackers into your traps.
 

Desmak

Approved user
Joined
May 20, 2015
Messages
23
What they said. Defenses work better in combination. Troops slow them down, towers take them out. :D
Besides, in Enlightenment age you would be hit by industrial troops of all types. Depending on their level vs your level, it could be any nation which destroys your base. Just keep raiding more than you lose.
As Houkai pointed out, raiders don't give peace treaties but a full attack would.

Yeah i know this game, attack will always win. But i just don't like it when British attack my town without any significant loss to their troops haha. I mean, at least make them suffer to get it.
 

Desmak

Approved user
Joined
May 20, 2015
Messages
23
As a british shooter in the gunpowder age, nothing slows my ranged troops down more than being overwhelmed by defenders. I can take out the mortars, but calvary and lots and lots of ground troops will distract my shooters, and every troop they shoot at is one less building. I would suggest focusing on defenders to stop the archers, and set your gates where the archers will be shot by towers, etc while the troops are constantly approaching them.

thanks for the suggestion mate, atm my defenders die without being near to them. Saddddd case, maybe i should research at uni to increase their hit point
 

Desmak

Approved user
Joined
May 20, 2015
Messages
23
Really? I'm on android too, my phone do lag when I watch a replay w multiple decoy used
 

Desmak

Approved user
Joined
May 20, 2015
Messages
23
Totally agree w you, currently i don't see any better nation for multiplayer. Just looking for some advice here. Thanks :)
 

LordAnubis

Approved user
Joined
Nov 27, 2016
Messages
534
I dont experience lag anymore with decoy after getting a higher end Android phone. Then again I graduated from the old howie/shooter combo that relies on decoys to a much better combo that make decoys useless.
 

LordAnubis

Approved user
Joined
Nov 27, 2016
Messages
534
Desmak Ah but you have overlooked Germans. The right troop usage+complimentary tactics for troops (not talking troop cards) + correct wonders means bases melt like butter with hardly any loses in either war or multiplayer.
 

_Flash_

Approved user
Joined
Jan 25, 2016
Messages
862
The reality of this game is that you would invariably get attacked if you hold a lot of resources. The nationality of the attacker plays little role in this reality.

The good part though is that the attacker gets only about 30 seconds or so to evaluate your base, make a decision to attack or hit Next, and then plan the attack if he/she chooses to attack.
The battle is typically won or lost on defense within these first 30 seconds or so :)

There are two approaches:
  1. Avoid storing up a lot of resources. Spend them on upgrades, and build up your resources leading up to an upgrade, so that you are not sitting on a lot of resources most of the times. If there aren't a lot of resources available from a base, attackers are likely to give it a pass.
  2. If your layout looks too complex or scary at first glance, even though it might or it might not be in reality, the attacker is likely to hit next. If your base looks more troublesome than most other bases in your medal range, attackers are likely to give it a pass too. So, try designing a base that looks complex or troublesome for the attacker. Mazes, kill zones of traps, multiple compartments with well placed complementary defensive buildings which support each other, active generals at the castle, upgraded mortars and walls, are all ways to scare off potential attackers.

Cheers and happy gaming! :)
 
Last edited:

TLucas

Approved user
Joined
Feb 8, 2018
Messages
14
Do you have extra defenders coming from the forest? These defenders are based off your highest level stable. So make sure you have one max level stable. Also, Colosseum defenders are based off your max level garrison, so make sure you have a max level garrison. Acropolis helps get everyone out faster, so maybe make these defense buildings the center of your defense, and everything else supporting this. Also, leave opening for traps to get rid of high hit-point defenses. I have an opening with a caltrops and an ambush attack in front of three exterior towers, that brings in the heavies, gets them out of the way, and troops can focus on the ranged guys. Just a thought!
 

TLucas

Approved user
Joined
Feb 8, 2018
Messages
14
No Title

Here is my early gunpowder age base, with traps and defense placement. It works fairly well for now. I'm currently researching the last 5 walls at the library, and i'll expand my center base by one wall to the bottom right, one wall to the upper right, and complete the square around my bottom left center archer tower. I'm also currently building my redoubt towers, one will go where the bottom left center archer tower is, the other will go between the stronghold and the catapult where the house is at now. I'll move the other archer tower next to my acropolis. I think you can get a lot of benefit from doing library research, and focusing your builders on your stables, and garrisons. I hope this helps.
Thor
USAF Alliance
 

Attachments

  • photo11314.jpg
    photo11314.jpg
    416.7 KB · Views: 44
Top