Moved to this thread:
Hello everyone,
when I want to lose medals I use a raider looting army (30 raiders , 1 wall breaker, 1 pikeman), usually one protect blessing would get me 90 - 100% of the loot, plus a reduction in medals
After the last update I find my raider looting army is not as effective. I find that I am only getting 40 - 50% if the loot.
My observations are:
1) raiders seem easier to kill
2) Redoubts kill raiders very quickly even with a protect blessing
3) Raider AI seems to make decisions that minimize loot stolen:
i) Some of the raiders seem to want to engage with the defending troops instead of attacking the markets and mills (raiders used to move away from attackers not engage them)
ii) If the raiders have punched a hole through a wall and there are markets and mills inside the walls they seem to
only attack a few of the markets and mills then exit the compartment, attack farms and caravan gold outside the compartment,
then try and re-enter the compartment to attack the remaining markets and mills
iii) I have seen raiders enter a compartment attack some of the markets and mills, then try and make another hole in the wall to attack farms outside the compartment even though
there are still markets and mills inside the compartment
iv) One Spike trap seems to kill multiple raiders (I have seen one spike trap kill as many as 5 - 7 raiders)
IMO by making the defences more efficient and making the raider AI less efficient the development team have already "fixed" the raider attack.
Raiders cannot make efficient attacks against bases with multiple compartments .... they take too long to break through the walls.
I agree with Eddie F1, it takes time to find the right base to attack, but if the base only has one compartment with everything
inside, the all raider attack with probably go well and you may even get a victory star by killing the TC