What should I upgrade first? EA to IA

Funks

Approved user
Joined
May 2, 2015
Messages
794
Finally going industrial age after 5 or 6 days wait, but was wondering what are the intailly essencial upgrades I should be looking at please?

Many thanks
 

USA Elite Will

Approved user
Joined
Aug 10, 2015
Messages
560
Mills -> Armory -> Markets -> 1 stable -> 1 garrison


You will need the mill to have enough food to upgrade your troops and make looting easier.

Upgrade your markets so you can upgrade 1 stable and 1 garrison. Max out one of each so your TC / Forrest defenders are upgraded.
 

syahban bakri

New member
Joined
Apr 26, 2016
Messages
1
please help what if the user id we replaced with a new user id to the same email ,
how to restore
 

Funks

Approved user
Joined
May 2, 2015
Messages
794
Cool thanks, what about the roading system.. its such a huge generator no?
 

USA Elite Will

Approved user
Joined
Aug 10, 2015
Messages
560
Cool thanks, what about the roading system.. its such a huge generator no?

Road is your last priority, road bonus income is a joke, you can make that in 1 attack looting. Plus it will keep your player level dramatically lower if you don't upgrade so you'll take the enemies by suprise on defense.
 

BV123

Approved user
Joined
May 11, 2015
Messages
601
If you already max your storage in EA and you have the ND then I would say armory 1st.

Armory => barracks => 1 highest stable => 1 highest garrison => refinery

Slot in mills after your armory (or anywhere in between base on your own judgement) if you don't have enough storage. You can still survive with EA markets in the early stages of IA.

General IA troop upgrade are @ 5 - 6 mil if I'm not mistaken. You can check that out yourself.
 
Last edited:

BV123

Approved user
Joined
May 11, 2015
Messages
601
Road is your last priority, road bonus income is a joke, you can make that in 1 attack looting. Plus it will keep your player level dramatically lower if you don't upgrade so you'll take the enemies by suprise on defense.

Yes... listen to Will... once you reached IA, don't bother with upgrading farms, caravans or roads. Maybe upgrade roads if you want to make your town look nicer.
 

Funks

Approved user
Joined
May 2, 2015
Messages
794
If you already max your storage in EA and you have the ND then I would say armory 1st.

Armory => barracks => 1 highest stable => 1 highest garrison => refinery

Slot in mills after your armory (or anywhere in between base on your own judgement) if you don't have enough storage. You can still survive with EA markets in the early stages of IA.

General IA troop upgrade are @ 5 - 6 mil if I'm not mistaken. You can check that out yourself.

Thanks for all the info guys.. hey what does ND mean sorry? .. yeah Im fully maxed atm for IA food and gold, sitting on a peace treaty in the final stages as Im a fat cat for too many players.. even GA guys that want just one or two farms >_<
Guess theyre like me, Im not into stars that much, just defence and upgrades.
 

BV123

Approved user
Joined
May 11, 2015
Messages
601
Like danix said... Notre dame. It let's you start upgrading quicker because of the 10% discount, you can upgrade 1 lesser storage at the start of each age.

And yes... air support is very important. I wouldn't say it's the most important thing to get in IA, but try to get it ASAP. It will change your whole troop combo dynamics.
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
personally i went for 4 (armory), 4(oil well) so i can build airport and 4(library)
i guess u have no choice in starting by those, if u dont upgrade armory and library, ur resources will accummulate while u have no free workers, so u should upgrade them to spend on researches and upgrades while ur buildings are upgrading
oil well is good to prevent max oil accummulation, and for airport of course, none of IA oil requirements can be met by lvl 1 oil well, so u will eventually be forced to upgrade it
then upgrading mills (food stores) for armory upgrades, if u don't have notre dam u will have to upgrade 2 of them to get 7 mil store capacity(highest cost 7mil food), if u have it u will have to upgrade 1 only to get 6,5mil capacity (highest cost will be 6,3mil food)
upgrade gold stores (2 is mandatory)

my plan in general is going for airport then upgrading it to lvl 2, alliance gate, bringing 4th catapult to EA level so i can start 2 of them upgrade to mortars and spare 2 for defense, same will be done for anti tank guns (ballista), then barracks 1 by 1 (takes 8 days -_-)

least priority for me is resources buildings, factory (not planning to use MK tanks now + i dont use factory units so much), garrisons and stables (probably 1 of each is enough after upgrading mortars and anti tank guns)
 

Funks

Approved user
Joined
May 2, 2015
Messages
794
Hmm I dont have the ND, atm the collosseum & Angkor Wat. I totally love the AW as it gives me troop protection and supply items, most times mutli diamonds. So I have to lose one? :( *boo
 

BV123

Approved user
Joined
May 11, 2015
Messages
601
Hmm I dont have the ND, atm the collosseum & Angkor Wat. I totally love the AW as it gives me troop protection and supply items, most times mutli diamonds. So I have to lose one? :( *boo

Don't worry about it. Work with what you have. There are tons of different ways to play this game.
 

Motaz Tarek

Approved user
Joined
Apr 19, 2015
Messages
545
u wont lose agnkor, notre dam replaces collosseum, it's a REAL DEAL to have notre dam and i strongly advice u to have it, it saved me 4k oil per lvl in generals upgrade, i managed to get napoleon to lvl 20 before moving to IA easily thanks to it, and it will save u MUCH MORE in IA with the high oil costs of air planes upgrades, factory, generals from lvl 20-30, cost of army units upgrade + making u able to do all of them with upgrading only 1 mill instead of 2
ALSO library researches
and here is another usefulness for notre dam in defense, as u know it can't be destroyed, so u can place it infront of ur defenses to force enemy troops to take a specific route beside it, and place most of ur traps in that route and u will 100% guarantee that enemy troops will fall in these traps
i really find ND awesome tool for economy, really efficient, also using it for the defense purpose, collessum is useless except for the buff it gives, 8 infantry wont make a change, and takes much time to produce, so dont worry ur angkor is safe
 

Funks

Approved user
Joined
May 2, 2015
Messages
794
Thanks all, yeah I do like how the ND cant be destroyed, I had it before the AW, used to use as part if the walling system. Great advise though here, glad I asked :)
 

Funks

Approved user
Joined
May 2, 2015
Messages
794
Hey can I use the ND as part of the fencing system? I mean can troops run in between the side if it and the closest fence? (seeing the games built of a grid system)
 

vincentdang4

Approved user
Joined
Oct 27, 2015
Messages
201
Hey can I use the ND as part of the fencing system? I mean can troops run in between the side if it and the closest fence? (seeing the games built of a grid system)

No, Notre Dame should not be used as part of a fencing system. Yes, troops will run in between the sides of Notre Dame and any adjacent structure. I have not seen a base design that successful incorporates Notre Dame into a defensive scheme. At best, it forces my troops to travel a little bit further if I am deploying from the edge where Notre Dame is situated.
 
Top