Motaz Tarek
Approved user
- Joined
- Apr 19, 2015
- Messages
- 545
hi all, i thought of making a post about wishlist for everyone to changes he/she wishes to see happening to any troop come to his/her mind
i'll start with myself, am playing this game since it was released and i've seen all the changes happened to all units, and am putting my wish list for what i think gonna improve units to make all of them useful instead of the usual triad of shooters-howies-healers most of players are using
starting with barracks
1- foot soldiers : increase movement speed
2- shooters: none
3- tanks: increase damage vs walls
4- healers: decrease scan range
5- howitzers: none
6- raiders: none
7- mortars: increase range to 5 and unable to target defenders
8- attack helicopters: more hp more damage
9- wall miners: none
factory troops
1- machine guns: range to 4
2- commandos: dont trigger traps, move speed as ninjas
3- heavy tanks: none
4- APCs: range to 4
5- tactical helios: benefit from cherooke, heal generals and tanks x3 as supply trucks, don't respont to attack rally (it's really bad in wars i prefer supply trucks over it if i have cherooke on)
6-bazookas: range to 4
air troops
1- fighters : don't look for second target
2- bombers: increase hp and move speed
3- transport: none
generals (make them more unique) here are some ideas
1- different types (flying, ground, quick moving, howitzer general)
2- active buffs (heal, move speed boost, attack speed boost)
keep in mind generals will have these buff in defense too so that's not overpowering attack over defense, a howitzer general can shoot like howitzers in defense and wipe out many targets too
tactics
1- barrage: suppression effect on the area it lands for few seconds
2- demolitions max damage 12000 and increase tactic speed to 2 (take down any building for the cost of 2 space)
3- sabotage: none
4- decoy: none
5- heal: effect continues on troops not site-related, once troops recieve the heal they keep getting healed for X duration of time
6- protect: none
7- betrayal: back to 1 space
mercs (add attack helicopter mercs, add howitzer-like mercs, add special merc for each nation, more diversity)
coalitions add airtroops damage coalition
hope u like the ideas guys, feel free to add yours, my point is more diversity since devs are not planning to add new nations or balance existing nations, so everyone has the option to play different nations with different strategies even within the same nation
i'll start with myself, am playing this game since it was released and i've seen all the changes happened to all units, and am putting my wish list for what i think gonna improve units to make all of them useful instead of the usual triad of shooters-howies-healers most of players are using
starting with barracks
1- foot soldiers : increase movement speed
2- shooters: none
3- tanks: increase damage vs walls
4- healers: decrease scan range
5- howitzers: none
6- raiders: none
7- mortars: increase range to 5 and unable to target defenders
8- attack helicopters: more hp more damage
9- wall miners: none
factory troops
1- machine guns: range to 4
2- commandos: dont trigger traps, move speed as ninjas
3- heavy tanks: none
4- APCs: range to 4
5- tactical helios: benefit from cherooke, heal generals and tanks x3 as supply trucks, don't respont to attack rally (it's really bad in wars i prefer supply trucks over it if i have cherooke on)
6-bazookas: range to 4
air troops
1- fighters : don't look for second target
2- bombers: increase hp and move speed
3- transport: none
generals (make them more unique) here are some ideas
1- different types (flying, ground, quick moving, howitzer general)
2- active buffs (heal, move speed boost, attack speed boost)
keep in mind generals will have these buff in defense too so that's not overpowering attack over defense, a howitzer general can shoot like howitzers in defense and wipe out many targets too
tactics
1- barrage: suppression effect on the area it lands for few seconds
2- demolitions max damage 12000 and increase tactic speed to 2 (take down any building for the cost of 2 space)
3- sabotage: none
4- decoy: none
5- heal: effect continues on troops not site-related, once troops recieve the heal they keep getting healed for X duration of time
6- protect: none
7- betrayal: back to 1 space
mercs (add attack helicopter mercs, add howitzer-like mercs, add special merc for each nation, more diversity)
coalitions add airtroops damage coalition
hope u like the ideas guys, feel free to add yours, my point is more diversity since devs are not planning to add new nations or balance existing nations, so everyone has the option to play different nations with different strategies even within the same nation