TinSoldier
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Why isn't World War matchmaking based on level and Age?
While you're correct in assuming that these numbers can somewhat indicate the relative strength of a base, some information can be hidden - and not all experience points are created equal! Overall, the level system is in DomiNations to prevent early-Age players from rushing too quickly out of their depth, but at the later Ages, it's somewhat of an arbitrary number. Overall, having a good offense and a strong defense will be the deciding factor in the true strength of your base.
Let's go through some examples of how Age and level could be misleading.
Example A: the Rush to Global Age! (Global Age, level 65)
Here, we have a level 65 Global base. It has quite weak offensive and defensive capabilities, but that's okay for now. We can assume this player wanted to see as much as the game had to offer, and quickly went through the Ages to find a place where they could stay and develop their base for a while.
Example B: Getting Schooled (Global Age, level 65)
This player, and their peaceful village, has been bombarded by other players in PvP matches. They decide to upgrade their walls several levels, to keep the invaders at bay. They also put a lot of time, Food, Gold, and Citizens into the University, and max out several skills there.
On the surface, this base looks nearly identical to the one above it. However, we know that the nearly maxed-out University would give them an advantage to offense and defense against their former selves.
Example C: All Roads lead to War (Global Age, level 81)
A discount event is announced, and the player decides it's a great time to upgrade their Roads in order to generate gold more quickly. After upgrading their roads to the Global Age, we see that they've gained a whopping 16 levels! Granted, Roads to grant bonus Hitpoints to the Town Center, but this single upgrade doesn't do nearly as much to the town's offense and defense as all of the work from the previous example.
Example D: It's Plane to see... (Global Age, level 89)
Here we see the player finally add oil, Airplanes, and some air defense to the mix. We've only gone up 8 levels (half of the jump seen from the last upgrade) but now we have Airplanes to bring into battle, and the addition of the Sniper Tower, Air Defense, Stable, Bunker, and 2nd Catapult could help the player last just a little longer while under attack.
Example E: Friends and Enemies (Enlightenment Age, level 89)
Let's look across the board at a different base now. This player is two ages below our previous example, yet they are the same level. With a quick scan of their base, we can see they likely have put more work into developing their offensive troops. However, there is some hidden information about what is going on with their University techs. Overall, they could be good at attacking, yet unable to hold off invaders that are well prepared.
If these two bases were set against one another in a World War, who do you believe should be the victor?
In a regular conversation, using your level and age are a great way to snapshot the relative strength of a base. When it comes to matches, however, there's much more we try to take into consideration. This has been discussed several places, but the repetition may not be such a bad thing. As always, we are happy to have your voice be part of the conversation!
While you're correct in assuming that these numbers can somewhat indicate the relative strength of a base, some information can be hidden - and not all experience points are created equal! Overall, the level system is in DomiNations to prevent early-Age players from rushing too quickly out of their depth, but at the later Ages, it's somewhat of an arbitrary number. Overall, having a good offense and a strong defense will be the deciding factor in the true strength of your base.
Let's go through some examples of how Age and level could be misleading.
Example A: the Rush to Global Age! (Global Age, level 65)
Here, we have a level 65 Global base. It has quite weak offensive and defensive capabilities, but that's okay for now. We can assume this player wanted to see as much as the game had to offer, and quickly went through the Ages to find a place where they could stay and develop their base for a while.
Example B: Getting Schooled (Global Age, level 65)
This player, and their peaceful village, has been bombarded by other players in PvP matches. They decide to upgrade their walls several levels, to keep the invaders at bay. They also put a lot of time, Food, Gold, and Citizens into the University, and max out several skills there.
On the surface, this base looks nearly identical to the one above it. However, we know that the nearly maxed-out University would give them an advantage to offense and defense against their former selves.
Example C: All Roads lead to War (Global Age, level 81)
A discount event is announced, and the player decides it's a great time to upgrade their Roads in order to generate gold more quickly. After upgrading their roads to the Global Age, we see that they've gained a whopping 16 levels! Granted, Roads to grant bonus Hitpoints to the Town Center, but this single upgrade doesn't do nearly as much to the town's offense and defense as all of the work from the previous example.
Example D: It's Plane to see... (Global Age, level 89)
Here we see the player finally add oil, Airplanes, and some air defense to the mix. We've only gone up 8 levels (half of the jump seen from the last upgrade) but now we have Airplanes to bring into battle, and the addition of the Sniper Tower, Air Defense, Stable, Bunker, and 2nd Catapult could help the player last just a little longer while under attack.
Example E: Friends and Enemies (Enlightenment Age, level 89)
Let's look across the board at a different base now. This player is two ages below our previous example, yet they are the same level. With a quick scan of their base, we can see they likely have put more work into developing their offensive troops. However, there is some hidden information about what is going on with their University techs. Overall, they could be good at attacking, yet unable to hold off invaders that are well prepared.
If these two bases were set against one another in a World War, who do you believe should be the victor?
In a regular conversation, using your level and age are a great way to snapshot the relative strength of a base. When it comes to matches, however, there's much more we try to take into consideration. This has been discussed several places, but the repetition may not be such a bad thing. As always, we are happy to have your voice be part of the conversation!
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