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  1. R

    Believe it or not, i really liked the current winter upgrade discount events

    and i have been spending crowns to speed up the upgrade time, especially on Oil... so far i have done following: * 3 Levels of Bunkers (1 bunker 2 lvl, and another 1 lvl), so saving is around 300K oil * 2 Levels of Missile silo, let's say 200k saving * 1 heavy tank upgrade, 100k saving * 1...
  2. R

    interesting offer to buy attack helicopter with real money

    the offer (it has an expiration date so i have to act fast) is 50 bucks USD to instantly enable me to train attack-helicopter with 1 time deployment of 4 choppers. it is too good to pass this offer, even though i could buy quite bit games out there with 50 bucks, like the whole bundle of...
  3. R

    Can BHG make some adjustment on the game?

    i believe following adjustment can be easily done, i'm not asking changing the AI or war match routine, these are just simple design changes. * Can they make worker requirement for upgrade consistent throughout the ages? in AA, most of 4 workers upgrade become 6, and castle requires 8. It is...
  4. R

    The game was fun until it lasted, and silence of mods here are not a good thing

    I am surprised with waves of complaints, the used-to-be ubiquitous mod like tin-soldier is completely silent. I guess no changes and either-you-play-or-you-quit attitude from the mods/company. I, myself, decided not to participate in any world wars until they either cancel or nerf the missile...
  5. R

    Where is the Troop Card for Marco the useless trader this week?

    w/o troop card, what do we need Marco for? and Ruby is useless again. Other trades are just outrageous, they are utterly useless.
  6. R

    war loot for a near max AA base is 440k gold/food

    and i'm a Global age player. the loot/reward is so pathetic, it doesn't justify the cost to attack, not to mention any troops card which could cost real $$$ throw into war. seriously, what's the point for war?
  7. R

    it is not difficult to fix this game

    * for sandbagging, just match each clan with the same town hall level, that way sandbagging clan will be matched with sandbagging ones. * for stale mate, put timer as condition to win, so whoever 5 star the other in shortest time possible who wins. that way there will be no stale mate. * cut...
  8. R

    Nb4powerup, a quick question for you

    Since we have a lot issues here regarding game balance, stability, etc.. and you are the bridge between us, the player base, and game design team, can you tell us how do you normally communicate with the design team and feedback from them, like updates on the fixes, if any, that we should expect...
  9. R

    The inherent design issue of new expedition

    I think we have a lot of issues with this game, for example, the constant crashing issue, which is attributed to networking and unstable servers, we call this infrastructure issue, which is normally caused by lack of funds, you can’t afford to upgrade. Then we have this AI issue, something...
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    Numbers about university

    I don’t know if this has been posted before, but I did some numbers on University research, and I find it is very difficult to keep engaging in this game given the enormous amount of resource (time and workers) drain on various latterly added “features”. There are currently 4 leaders available...
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