a method for playing german; sorry if this is obvious.
fury: 15% damage to all units is a great perk, with the caveat it's only in effect after a victory.
click the '?' on a barracks to see if it is on.
nb. we should see attack blessings and fury just like we see defensive blessings.
to efficiently apply the perk, you need to be aware of your 'fury' status and adapt accordingly.
if you lose after you win the perk is meaningless, but if you manage your losses and wins intelligently, 'gaming' the medals system, it will make a major difference.
when you are in 'fury off' you should always think about electively losing to drop medals.
if the target is worthy or you want to 'turn around', you can take it and go 'fury on'. you will be raiding worthy targets 'fury off'; that's ok.
in 'fury on', think about activating a weapons blessing. upgraded with fury, +58% damage.
if you are high medals (subjectively to you), you might 'turn around' and start dropping medals.
i maintain a 'ceiling' depending on how i'm performing. if i'm below that ceiling i just keep going, above i go down.
consider the three german 'attack modes': fury off, fury on, and fury on/weaponsblessing.
how well you adapt to each leverages the german perk. (obviously ww is 'fury on')
fury applies particularly well to the high dps units from the factory, and stacks with brandenburg for +35% damage.
(though i am using statue of liberty.)
it's good for german nation to keep 2 workers free .... to hunt fur for weapons blessing, and tree/mine for training/animal blessing.
i'ts also advantageous to 5* bases when possible.. it's a diamond-hungry strategy to keep those weapons/animal/training blessings flowing.
fury: 15% damage to all units is a great perk, with the caveat it's only in effect after a victory.
click the '?' on a barracks to see if it is on.
nb. we should see attack blessings and fury just like we see defensive blessings.
to efficiently apply the perk, you need to be aware of your 'fury' status and adapt accordingly.
if you lose after you win the perk is meaningless, but if you manage your losses and wins intelligently, 'gaming' the medals system, it will make a major difference.
when you are in 'fury off' you should always think about electively losing to drop medals.
if the target is worthy or you want to 'turn around', you can take it and go 'fury on'. you will be raiding worthy targets 'fury off'; that's ok.
in 'fury on', think about activating a weapons blessing. upgraded with fury, +58% damage.
if you are high medals (subjectively to you), you might 'turn around' and start dropping medals.
i maintain a 'ceiling' depending on how i'm performing. if i'm below that ceiling i just keep going, above i go down.
consider the three german 'attack modes': fury off, fury on, and fury on/weaponsblessing.
how well you adapt to each leverages the german perk. (obviously ww is 'fury on')
fury applies particularly well to the high dps units from the factory, and stacks with brandenburg for +35% damage.
(though i am using statue of liberty.)
it's good for german nation to keep 2 workers free .... to hunt fur for weapons blessing, and tree/mine for training/animal blessing.
i'ts also advantageous to 5* bases when possible.. it's a diamond-hungry strategy to keep those weapons/animal/training blessings flowing.
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