acropolis 15% health radius effect

dbukalski

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the acropolis AOE that gives 15% health boost to defending units. the size of the aoe is small. do units spawned in its radius retain the health boost when they go fight further on the map or do they have to stay basically defending the acropolis?
 

Lumberjake

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Im guessing they would retain the health boost if they wander out of the radius. It seems messy from a programming standpoint to take away and possible give back health points to units when they wander in or out of the radius.
 

Koa the λyatollah

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Im guessing they would retain the health boost if they wander out of the radius. It seems messy from a programming standpoint to take away and possible give back health points to units when they wander in or out of the radius.


It's 15% increased HP to max health.. not that hard to program in a zone that increases max hp dynamically. Think about how many processes are going on in the code anyway in terms of object tracking etc.
 

dbukalski

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It's 15% increased HP to max health.. not that hard to program in a zone that increases max hp dynamically. Think about how many processes are going on in the code anyway in terms of object tracking etc.
theres also the aspect. that if my units start in the zone and gain 15%. take damage leave the acropolis zone. step back in the zone they could gain 15% again basically heaing them
 

Lumberjake

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Yes, but think about adding and subtracting every time they go in and out of the radius...it would be unnecessary is what I'm trying to say.
 
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