Available: Update Notes for 2.5.x (iOS and Android)

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Magenia

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Overall it's looking good
I'm looking forward to AI improvement, I sincerely hope it's worth it.

What about the Medal System rebalancing? Will we be able to get any improvement soon?
Still nothing on Alliance wars, as well
How much longer must we have to wait?
 

Ginevra

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Glad to see more support for iOS 9 and AI improvements. Am ok with the changes to training blessing too, will have to see how the rest work out to comment on them. Hoping to see more alliance-related features in the next update!
 

forgetthis

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So, let's sum up the "balance" changes.

Negative changes (costs more, things are not as powerful/effective):
* Heavy Legion - damage nerfed
* Gathering blessing - more expensive
* Numerous research costs - more expensive
* Raider - training time roughly doubled
* Animal blessing - time was returned, but still more expensive than it was two updates ago. Addition of another diamond to the cost along with the addition of another diamond to the cost of training blessings makes this blessing far less likely to be used, as players will spend most of their diamonds on training blessings.
* Training blessing (negative for French civ) - training multiplier effect eliminated

Neutral-ish changes (where multiple changes more or less balance out):
* Training blessing (neutral for all non-French civs) - twice as long, but more expensive and not as effective.
* Timed goals are given more time but become more difficult with each age

Positive changes (costs less, units more effective):
* Factory troops affected by training blessing (doesn't matter before the Industrial Age; not sure how much it really matters then)
* Napolean attacks slightly faster at higher levels (whee!)

You can go back through every previous "rebalance" and see the same trend: every one is severely slanted towards negative changes. Why? If BHG was genuinely following the data, as they like to claim, there would be a more even distribution of positive and negative changes. We see some troops made stronger, some bonuses increased, some weaker nations improved. We never see that.

Simple answer: BHG is not so much interested in rebalancing as making the existing game features more expensive with each passing update. Each "rebalance" is primarily designed to force players to spend more time or to spend more money than they did before. This one is no exception: diamonds are going to become more scarce, which means fewer training blessings to go around. Training blessing effectiveness drops from 70% to 60%, which will mean spending crowns to finish training. Raiders now take nearly twice as long to train, which again, means spending crowns or twiddling thumbs.

Go back, and you'll see each "rebalance" makes Dominations more expensive to play. Each one tosses out a couple of crumbs (hey, the more-expensive training blessing helps with tanks and higher-level Napolean hits faster!), but mostly each rebalance makes the game more costly in either time or money.

And, not so coincidentally, there's frequently a single civ that gets knocked down a peg. I don't know why anyone would switch nations - BHG is just doing a round robin of nerfing nations to get people to spend crowns to switch. Hang with your weaker nation for a few more rebalances, and it'll be back on top.

I promised myself I'd give it one more update to see if BHG would stop making things more expensive with each rebalance, but clearly their cost-inflating is never going to end, and they're going to focus on ways to increase the cost of playing while real features and gameplay issues go unaddressed, so I'm done. They sucked a bit of money from my wallet, but not nearly as much as they could have had if they hadn't gotten greedy.
 

Aurelius...

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Nathan, your point is good as well. I have a tough time pulling together diamonds, and it will be tougher now, especially in the event that I have less than an hour to spend...
 

Aurelius...

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Well said, Tipek. I have to say that I'm excited to see any coming AI improvements, but I agree that slower build times is bad news. In my opinion, if the goal is to move people away from Raiders, why not incentivize 5 starring? (Because the point is to slow down builds to force people to spend more crowns, of course.)
 

atramar

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for the blessings and research cost change, think many are to pessimistic about it... 30 minutes for 6 cider and 1 diamond to 60 minutes for 6 cider and 2 diamonds, it's not cost increase, it's a decrease in price.... and 70% to 60% won't be that much of a pain. Only pain will be to french player who used to build his army in 50 seconds now will have to wait a tad longer (depending on how they will apply formula)....
Raiders will still be cost effective, just less time effective, from my chart, it changed from 22 minutes to 29 (out of blessing)... so about 32% increase - definitely less dramatic then 'omg double the time'


I'm more interested in those 'AI improvements'... c'mon, give us the reason to use soldiers in enlightenment and beyond... please?
 

Aurelius...

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As a former Roman, now French (among thousands, I'm sure), I have to say that the choice to nerf infantry dps is a bad choice.

Fusiliers used to be such a great troop. They had great AI, and would actually fall into formations, like phalanxes. They had enhanced range, which allowed them to attack over walls (like many other troops). And most importantly, they had a very high dps (per troop space, the highest of any troop).

The AI was trashed and the range was eliminated. Fusiliers went from being able to 5 star bases alone to being nearly useless. 50 of these troops will often get killed before reaching a wall (Why? Because the AI groups them and then doesn't allow them to avoid mortars and redoubts.).

I can't speak for others, but I stopped using fusiliers (as I stopped using hc after the nerf). Now, even though people have abandoned them in favor of raiders or archers, the devs are eliminating their only advantage (reducing their dps to 66% of what it is currently). Perhaps they should remove the "effective at tearing down enemy buildings" from the description, since it will no longer be accurate.
 

Aurelius...

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I'm really excited about the "text polish" on the army retrain window. Could you also bring back the blinking buy crowns button?

Or can we start to make the adjustments that your player base has demanded:

https://forum.nexonm.com/forum/nexo...ssion-aa/471151-forum-user-ranked-update-list

Let's also discuss how the following top problems are being addressed:

+1/-39
Force Quit
BUFF, don't nerf

(Oh yeah, the buff, don't nerf request has been denied once again.)
 

atramar

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in addition, that research cost change I mentioned, it'll be barely visible... it's not like they doubled the cost...
 

David Pasquinel

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Rise diamonds costs? Really? I would not bother to pay more cider for the blessings, but common, guys... They are rarer than real life ones already and we will need to spend twice as much...

But well, now they at least made some counterbalancing instead of just nerfing things up.
 

Denquin

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But it wouldn't be fair if every troop fired over a wall, I mean come on, what are walls for? Keeping out unwanted pests that what.
 

atramar

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it's pretty much the same... 2 dimonds for 1 hour, 1 diamond for 30 minutes... 11% speed difference won't be that visible either. - unless you are french ofc.
 

David Pasquinel

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In paper, it is getting better, because it is 60 minutes for the same cost on diamonds and half the cider. But diamonds are way too rare on the current state and as far as we are concerned, they do not plan to increase the incidence of them.
 

Swtor Crafter

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this is exactly how I feel as well. this company continually makes the game harder to play and does nothing for balance.

it is obvious to me what the focus of the developers mindset is and that's greed. make the game impossible to play unless you spend tons of money on the game.

well guess what, this tactic has the exact opposite effect on me. the greed in design makes me not want to spend my hard earned money on this game. :/
 

acied

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Maybe I missed it, but where does it say, training blessing duration will be 60 minutes ?

I read 40 minutes...

So, its an extra diamond for 10 minutes longer, which are lost because they nerfed the damn thing...


same with animal blessing which is now 7.5, it is going to be 10 minutes, whoooo stop the press ! 2.5 minutes extra hunting time, while all workers are busy, for an extra diamond.......


By far the worst possible update ever........
 

atramar

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40 minutes + 50% time from library.
like currently it's 20 minutes + 50% time from library.
 

atramar

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aaand animal blessing now it's 5 minutes + 50% so it will be 10 minutes + 50% so 15 minutes

plus, who on earth buys animal blessing when all his workers are busy?
 
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