Best War Tactic?

Joe Bamboo Wissmann

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I have played with all the different War Tactics at this point but I really feel like Sabotage is far better than the other ones. Esp if your army already has a healer / Supply Train you really dontt need the First Aid, and Demolition just doesnt do enough damage to actually take out a building so its useless really.

What do you guys think? Is packing 4 Sabotage just the only way to go? the new Betrayal option current only has lvl 1, so its really not that good right now.
 

Whatwhat

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Agree. The other tactics don't even come close the the effectiveness of sabotage.
 

mwedwards

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To add to firedancer's post, situation would depend on age and defensive target placement. In the lower ages (Med, early GP), healing is pretty good, and builds faster for more raiding. If high-value defensive targets are placed > 2 tiles apart the utility of sabotage is diminished and it might be preferable to undo the damage done by multiple defenders rather than gain a 12-second reprieve from the damage done by 1-2 buildings. If one strategy is always better than every other strategy, that's a game design flaw.
 

Whatwhat

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9 times out of 10 sabotage is better below med age. Above? 10 out of 10. There are just so many Def buildings that taking 2 or 3 if them out for up to 16 seconds is as good as destroying them.
 

mwedwards

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Med & below the typical player will have 8 or 9 seconds of sabotage. At 16 seconds sure, 9 out of 10 sounds about right.
 

firedancer

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How about an example where you would have more success without Sabotage.

I use Sabotage when I want to take down higher level bases with lots of loot. I will primarily target the Ballista Towers and drop it where there is a cluster of defenses. After which, I will rally my troops to destroy the ballista tower.

I won't use war tactics unless absolutely necessary i.e. when the base has >100K loot. The reason is because it is faster to retrain my troops than to reacquire tactics.

What else would you like to know? :)
 

firedancer

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To add to firedancer's post, situation would depend on age and defensive target placement. In the lower ages (Med, early GP), healing is pretty good, and builds faster for more raiding. If high-value defensive targets are placed > 2 tiles apart the utility of sabotage is diminished and it might be preferable to undo the damage done by multiple defenders rather than gain a 12-second reprieve from the damage done by 1-2 buildings. If one strategy is always better than every other strategy, that's a game design flaw.

I am at Gunpowder and I do use Heal as well. The key is to read the descriptions on the tactics and understand their purposes. Heal is good when you are using Cavalry rush. The A.I. in this game somehow does not make defense building target 1 specific unit until it dies. It will try to attack every target, probably leaving them to be killed by traps later. Therefore, in a Cavalry rush to take down ballista towers, there maybe many horsie guys that suffered damage but dropping a heal will restore them back to normal.

As the description of heal says it is effective on high HP units. Cavalry are like Hog Riders in CoC. Needs heal to compliment.
 

Whatwhat

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So basically your saying you will use a tactic to help destroy 1 balister tower so that the damage it does to the cavalry is negated. Sorry but taking out 3 defense buildings with one tactic seems a lot better.
 

woolybugger

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I agree. Freeze the defenses and let your troops do the work.

Medkit seems good but the healing rate is too low against ballistas and higher-level towers.
 

dbukalski

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freeze is very much dispraportionate overpowered compared to the other tactics. considering the damage balistas do to knights or redoubts to infantry nothing else comes close. and omg the betrayal tactic is pathetic. at least it prioritizes cavalry but seriously....pathetic
 

Whatwhat

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Yea when I saw that tactic come out I was thinking that it is by so far the worst tactic. Why would I want 2 cavalry that do 80% less damage?
 

JuDomines

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Sabotage is the best by far, especially because it's easy to play (not hard to find the right timing, balista and catapult as target depending of your army composition). But Firedancer point on Heal+cavalery combo is very interesting. As an ex decent SC player I strongly believe creativity makes strategy games more interesting and fun. Well, using cavalery and sabotage every single game... No Thanks. Too boring.
 

dbukalski

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eventually the betrayal tactic will reduce that 80% penalty to damage(and hp reduction...u dont even get full life cavalry). but even if the tactic gave 2 perfectly normal cav i wouldnt care
 

firedancer

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No, I only drop heal when I see 30-40% of my troops have 50% damage and the base I'm raiding must have > 100K loot. Most of the time, I just let the troops die because troop train time is lesser than tactic time. I also carry along 1 Sabo tactic to be used in certain situations i.e. Ballistas behind walls.
 

JuDomines

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I changed my mind a bit here. Protect is now super strong. 50% reduction damage for 35ish seconds. Combined with supply wagons and well-time rally it's a killing move.
 
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