Given Nexon’s significant shift to valuing defense over attack (which I am largely fine with) I think they should also scale the rewards for successful attacks in equal measure.
It is now fairly commonplace to lose 3 generals (2.5K+ oil) and all 5 fighter planes (4K oil) in one successful war attack. Throw in bazookas, a tactical helicopter and a few APCs and that is a lot of oil that we are now much more likely to lose in light of silos, generals spawning and an increase in defensive SH cards. I cant understand why the war loot we get from attacking a global base vs an atomic base is almost the same - it is like Nexon wants to punish Atomic players or thinks we dont need additional resources!!
In addition to the considerable cost of mounting a war attack, we have to contend with all of this stacking and P2W nonsense, a shoddy matchmaking algorithm, crashes during war attacks and replays that aren’t accurate most of the time. Surely anyone who is silly enough to put up with all of this should at least be rewarded properly for their persistence.
I think 2 successful war attacks on global bases should give 2 million food and gold, and 12k oil. Two successful attacks on atomic bases 3 million food and gold + 16k oil. Obviously attacks on lower level players should also increase to a reasonable level too
It is now fairly commonplace to lose 3 generals (2.5K+ oil) and all 5 fighter planes (4K oil) in one successful war attack. Throw in bazookas, a tactical helicopter and a few APCs and that is a lot of oil that we are now much more likely to lose in light of silos, generals spawning and an increase in defensive SH cards. I cant understand why the war loot we get from attacking a global base vs an atomic base is almost the same - it is like Nexon wants to punish Atomic players or thinks we dont need additional resources!!
In addition to the considerable cost of mounting a war attack, we have to contend with all of this stacking and P2W nonsense, a shoddy matchmaking algorithm, crashes during war attacks and replays that aren’t accurate most of the time. Surely anyone who is silly enough to put up with all of this should at least be rewarded properly for their persistence.
I think 2 successful war attacks on global bases should give 2 million food and gold, and 12k oil. Two successful attacks on atomic bases 3 million food and gold + 16k oil. Obviously attacks on lower level players should also increase to a reasonable level too