smaug81243
Approved user
- Joined
- Jul 24, 2017
- Messages
- 14
Currently a level 233 cold war age player and would like to suggest some changes to a few units:
Armored car: Change targeting from resources to all OR change the training cost to food. A raider that costs so much oil is essentially useless.
Bazooka: I love this unit but its limited survivability and oil cost make it a poor choice for normal battles. A few potential solutions: Reduce the oil cost substantially, change the oil cost to food, or increase the survivability through other changes (such as slightly increased range, increased health, etc).
Saboteur: Another cool concept but is made rather useless by the long training time. I believe 8 supply is reasonable but would really like to see the training time cut in half. Might be worth using in a normal composition if this happened.
Heavy Gatling gun: Hard to justify using them over riflemen, increase their range and they would be far more effective.
Field Mortar: Reduce the animation time for a shot to hit their target. This is the real problem with the unit. On paper it seems great and then you see how long it takes to hit anything and it's not really a viable option compared to a howitzer.
Bomber: Needs a bit more survivability - perhaps a modest health increase or a special effect that allows it to evade the first sam missile shot at it.
Attack helicopter: I haven't played around too much with these but I suspect some buff is necessary as I see almost nobody use them in their composition. Damage, health, both?
Armored car: Change targeting from resources to all OR change the training cost to food. A raider that costs so much oil is essentially useless.
Bazooka: I love this unit but its limited survivability and oil cost make it a poor choice for normal battles. A few potential solutions: Reduce the oil cost substantially, change the oil cost to food, or increase the survivability through other changes (such as slightly increased range, increased health, etc).
Saboteur: Another cool concept but is made rather useless by the long training time. I believe 8 supply is reasonable but would really like to see the training time cut in half. Might be worth using in a normal composition if this happened.
Heavy Gatling gun: Hard to justify using them over riflemen, increase their range and they would be far more effective.
Field Mortar: Reduce the animation time for a shot to hit their target. This is the real problem with the unit. On paper it seems great and then you see how long it takes to hit anything and it's not really a viable option compared to a howitzer.
Bomber: Needs a bit more survivability - perhaps a modest health increase or a special effect that allows it to evade the first sam missile shot at it.
Attack helicopter: I haven't played around too much with these but I suspect some buff is necessary as I see almost nobody use them in their composition. Damage, health, both?