Can we talk about a couple of the units?

smaug81243

Approved user
Joined
Jul 24, 2017
Messages
14
Currently a level 233 cold war age player and would like to suggest some changes to a few units:

Armored car: Change targeting from resources to all OR change the training cost to food. A raider that costs so much oil is essentially useless.

Bazooka: I love this unit but its limited survivability and oil cost make it a poor choice for normal battles. A few potential solutions: Reduce the oil cost substantially, change the oil cost to food, or increase the survivability through other changes (such as slightly increased range, increased health, etc).

Saboteur: Another cool concept but is made rather useless by the long training time. I believe 8 supply is reasonable but would really like to see the training time cut in half. Might be worth using in a normal composition if this happened.

Heavy Gatling gun: Hard to justify using them over riflemen, increase their range and they would be far more effective.

Field Mortar: Reduce the animation time for a shot to hit their target. This is the real problem with the unit. On paper it seems great and then you see how long it takes to hit anything and it's not really a viable option compared to a howitzer.

Bomber: Needs a bit more survivability - perhaps a modest health increase or a special effect that allows it to evade the first sam missile shot at it.

Attack helicopter: I haven't played around too much with these but I suspect some buff is necessary as I see almost nobody use them in their composition. Damage, health, both?
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
I can live with the bomber as it is except I think it should be more devastating. Something that is so vulnerable should have a corresponding DPS increase.
Also, I use bazookas as a cleanup crew. 3 of them can survive 3 or 4 shots from a tower or mortar, easily killing the towers after 1 or 2 shots of their own. ATGs are the only thing that can kill them instantly. Hope this helps. :D
I'm curious though, would you use all those troops if they were improved?
 
Last edited:

smaug81243

Approved user
Joined
Jul 24, 2017
Messages
14
I don't see much value of using bazookas as a cleanup crew when I can do the same with assault infantry for no risk of oil and a very quick rebuild time. It's also a little silly to keep 12 supply held back to the end rather than throwing them into the mix earlier on. I enjoy experimentation with different compositions and would certainly have a much better selection of troops to choose from. Unfortunately the game is less interesting when you are forced into a small number of compositions in order to be effective. I am saying this as a player who generally doesn't have any trouble 5 starring any base in world war with the exception of the level 270+ bases.

As it is currently, I just use all heavy tanks for raiding purposes because missile silo doesn't really hurt them and their survivability is incredible.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
I like the animation of the bazookas plus my regular army does just fine without those 12 extra troops. :D
The bazookas are tough enough to take down stables, garrisons, towers, most anything really, and they hardly get scratched, so no rebuild at all.
Besides, they're fun to watch!
 

FroggyKilla

Approved user
Joined
Nov 25, 2015
Messages
550
Think Mortars could use 5 space instead of 6 along with increased projectile speed.
 
Top