citizen allocation - change on the fly

Toast

Approved user
Joined
Apr 6, 2015
Messages
125
Hi.

The old strategy games on PC such as Age of Empires etc all allowed you to allocate a variable number of citizens/workers to speed up building.

Wouldn't it be a neat idea if you could do the same with this?
For instance, an upgrade which would normally take 4 villagers an hour to complete; you can withdraw 1 or more villagers (until at least 1 remains) which would increase the upgrade time.
You could then also add any number of available workers to speed up the upgrade.

I'd love to be able to withdraw some of my villagers to do some hunting / gathering while my upgrades continue to be built.
Once I'm done, I would simply re-allocate them to the upgrade(s).

Not sure if this would be feasible, but I'd think it would make an interesting game mechanic and offer more flexibility.
 

Aweful

Approved user
Joined
Apr 8, 2015
Messages
8
YES. I've been thinking the same thing since the beginning. Like, "Hmmmm, you know what? I don't think it should take SIX villagers to kill a single bear in the freaking classical age and above." I have posted other suggestions but I wasn't wanting to post about this until I had all my thoughts on it gathered, which you provided. Please Nexon <3

P.S. This would also be nice for all the times I've had 1 or 3 villagers left over where one villager is almost always sitting idle.
 
Last edited:

Skillz

Approved user
Joined
Apr 5, 2015
Messages
139
I think everyone would feel the same about this. It is a great idea that has been requested many times already
 
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