Classical Age - Farming Layout

blackbrain

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This base has been working really good for me, getting crowns on every attack and defending the storages really well!

The acropolis covers every garrison and the stables.

That wonder is supposed to be the Colosseum sometime soon, which covers pretty much every important part of the base as well.

The gates have been arranged in a manner that enemies that end up targeting a gate (which happens automatically if close enough) will have to go through a double layer of wall/gate to reach only half the loot. On the other hand if they attack far from the middle they wont have a gate to make the entrance easier. The cool thing about this is that all your garrison troops are still able to get out from the north or south side of the base, and even better, they attract enemies to those gates where they exit from, luring the enemy to the double layer trap I was mentioning earlier.

Let me know your comments, thoughts or other design ideas!

Also check out the updated version with the extra catapult and archer tower from the library research:
https://forum.nexonm.com/forum/nexo...apult-archer-tower-resource-protection-layout

Cheers!

Blackbrain
Blood 4 War

P.D. Join us in "Blood 4 War", a clan for mature people looking for no drama.
DomiNations Classical Age Base.jpg
 
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Andy

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I'd still prefer to get the garrison/stable troops out to the battle faster - thou this is an interesting look at the battle mechanics? How do you find it works? If I was attacking this (and that's how I always think about design - from the offence) - I'd just go straight from the top into the top gate and target the catapult, that way your cat and ballista are both knocked out quickly, and it's just mop up of troops and horse after that. I'd almost be tempted to put the gate just on the side, and move the enclosed tower to the top.

It's an interesting model thou - and i need to pay more attention to whether guys are going for gates or not. I tend to just upgrade the outside gates first to the highest level possible (usually at least one above current wall strength) that evens it out.
 

blackbrain

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I'd still prefer to get the garrison/stable troops out to the battle faster - thou this is an interesting look at the battle mechanics? How do you find it works? If I was attacking this (and that's how I always think about design - from the offence) - I'd just go straight from the top into the top gate and target the catapult, that way your cat and ballista are both knocked out quickly, and it's just mop up of troops and horse after that. I'd almost be tempted to put the gate just on the side, and move the enclosed tower to the top.

It's an interesting model thou - and i need to pay more attention to whether guys are going for gates or not. I tend to just upgrade the outside gates first to the highest level possible (usually at least one above current wall strength) that evens it out.


Thank you for your feedback Andy.

Watching all my defence replays and even witnessing some A.I. on the troops themselves, I've concluded that players and/or their troops will usually go for a gate, I think it's for a lot of reasons, because they have less hp than the walls, that's why in my clan we always advice to level up the gates before the actual walls, to compensate at least while you get to the wall around it; also because while they are open the troops can actually walk through; and also because it's the source for the incoming enemy troops and troops nearby get lured to them.

The original design had actually the gates distributed on the sides as you can see in this old screenshot I'm posting below all this text. And with this facts I previously stated in mind I put the gates on the corners, so at least they have a harder time getting to the storages, and it actually worked that way.

This strategy still works very good, and what happened is that most of the enemies that got to a storage would always go for a side gate to avoid a double layer of walls. Having them go for the sides made it a bit easier for them to grab a storage and maybe a couple hits on a second one, but they never got to both storages on the medal range I was on (where I think you should be at that stage of the game).

What I was experimenting was removing the gates for them to go for the middle as you were saying you would attack, since I saw that when people targeted my TC and then continued straight to the middle gate something beautiful happened, they would never get past that gate, the troops of 3 garrisons (and soon a colosseum) would be concentrated on that gate, having all the enemy troops concentrated there as well, and with the never ending waves of troops (empowered by the acropolis in my case) and with the cat doing it's splash dmg all over them, and in range of the ballista tower for a quick dispatch of the front enemy troops, it was a quick massacre every time.

So now I don't even worry about them reaching the cat, after that they still have to deal with a wall (or in the later base a gate) to get to half the loot, and all this with 2 garrisons and a stable still distracting. This has never happened because they never even reach my garrison in the front, again, this can be because of the level of medals im on (currently 500ish), but after all this is a farming base, so that doesn't matter.

I guess depending on your defence/walls/defender levels you can play with the gates, and maybe with the positions of the defence and storages inside each section, but this wall layout will work really well if you want to avoid the enemy reaching all your storages.

I'll share the base I was talking about with the gates on the sides for people who prefer it that way.

And of course i don't mind people using this or any base that I post, thats why I'm sharing it :)

Cheers and good luck!

P.D. Soon I will upload the updated version of this base, where it has the extra archer tower from the library research for those who have it.


DomiNations Classical Farming Base (gates on sides).jpg
 
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tornadogaming

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Apr 5, 2015
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Hi Andy - can you post an image of your current base layout? We're much further behind in the game than you and blackbrain, and would be great to get an idea of layouts that we want to work towards. We're still in the iron age and have been using a model loosely based on a segmented layout that you'd previously posted. Appreciate the tips and info guys.
 

Nostalgia

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Apr 13, 2015
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Hello, what is the road % you got in this base currently? Cause i have the stone hedge and would like to max out it's full potential
 

blackbrain

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Hello, what is the road % you got in this base currently? Cause i have the stone hedge and would like to max out it's full potential

Hi Nostalgia.

In the base that's on the op you have 11 buildings not touching the road.

In the base I share in the post above yours you have only 7 outside, and you could have more if you have the library research for more road, you can get 1 or 2 more in the connection, depending on how you use the gates.

I'm sharing a second base on a different post now:
https://forum.nexonm.com/forum/nexo...apult-archer-tower-resource-protection-layout
It's an updated version with the extra archer tower and cat. On that one I have only 8, which can be 7 as soon as I get an extra piece of road with the second research of the library that gives a bonus of it. On this base you could also get more buildings on the connection too depending on how you use the gates.

Hope this helps.

Cheers!
 
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Andy

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Hey TornadoGaming - here's an older version of my base, it's medieval, so seems more relevant. In GP age I've got a lot more walls (10 from library, and 10 from upgrade) so that's added on sections above and below this one for cannon and towers.

I've always had the 3 sections - GP is the same, but with a couple of bolted on bits. I would like to stagger it more, but haven't got around to figuring it out yet. I find attacking walls that aren't even is harder, so I would like that in mine.

I'm not fussed about dropping medals - just protecting gold/food. And making it really hard to move between areas. In later bases I first upgraded the walls INSIDE the base, that way making it hard to move between sections. I also always upgrade the external gates first to make them equal to the walls (till they are all upgraded)
Base V2.jpg
 

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Andy

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Good run through for sure - I look forward to the new layout. I've had a couple of attacks this week worth mentioning, which I've had a look at the way they hit the gates/walls. Thou they did have cannons, which do get really delayed at the wall unless they have supporting troops.

I'm not getting attacked that much at the moment, but when I do it tends to be from opponents stronger than me that totally dominate me, or from opponents quite a bit weaker that I totally dominate. Given this I'm working on the guys I get dominated by, as if I can do better than I am now, that's good for both types of player.

One thing I did note more of now is the mechanics, so thanks for discussing that. Also I'm taking more note of how many men I kill out of their army. The more damage I do so someone, the better I'm feelign my defense is going. (even if they totally wipe me)
 

King Ila

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Apr 14, 2015
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Hey Andy! I'm a fan of your base layout, and I hadn't really updated mine since the Iron Age (I'm in the Classical Age now), so I modeled my new base off of yours. I don't have quite as much wall as you, and I'm short on a few defenses, but I'm working on researching them. Any pointers? Thanks! IMG_6584.PNG
 

Andy

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I tent to be a wall Nazi, and try to upgrade my walls as high as they can go! It really helps. I'm in GP, and I still attack guys with walls the same level as yours when they are in GP too?! too easy to go through. (also upgrade gates first, as they are the weak points)
Also, add the 2 gates at the lower ends of the 2 outside sections so the horse/troops can get out toward the bottom of the map, and with the extra 2 pieces of wall extend the middle section 1 level out. This causes the lower wall to be stepped, and makes it better for battle mechanics.
 

King Ila

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Apr 14, 2015
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Thanks Andy! Almost all of my walls are maxed for Classical (I should be done with that by tomorrow), and I researched a fourth tower. I'll take your advice on the gates and wall extension!
 

tornadogaming

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Apr 5, 2015
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Andy / King IIa - thanks for the posts. You guys are so far ahead of us - your bases serve as great inspiration.

Andy - we have been using a base layout that we tried to base on one of your earlier posts, although we didn't have enough walls to do a third segment.
We've just upgraded to the Classical Age and clearly have a LOT of work ahead of us!!!
 

Diesel Weasel

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Apr 18, 2015
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I made an account so I can comment on this. When I moved to Classical I chose this base. Since then, for the past week and a half, I have been hit with 20-30 attacks /DAILY/. Nothing I have done is stopping the constant waves of attacks. I will leave only 1000 food/gold and an hour later when I collect I end up with less or around 1000 still! I'm getting extremely frustrated with this game! I've been painfully slowly upgrading anything I can it's taken a week to get half of my walls to the half stone half wood. I can't close the game for 5 minutes without getting slammed. I'm pretty sure I can count the number of players I've attacked on both hands, if not than definitely both hands and feet. I'm getting lots of crowns yes, but I have to spend 10 times that to afford the upgrades I can't save up to. I've only actually reached 100k on my own twice. Everything else used crowns. I got the starter pack for the extra builders.
 
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