Colosseum vs Forbidden City

Empire

Approved user
Joined
May 28, 2015
Messages
1,000
I made the mistake of starting out with Notre Dame, it was worthless and I was being attacked constantly. I notice I do the same thing when flipping through looking for attacks, one of the first things I look for is which wonders they have, if they have Coliseum I just skip onto the next one.

Notre Dame isn't useless. When combined with other economic wonders, it can give you a significant savings over the long run. The Colosseum is very easy to take out. I attack bases with the Colosseum all the time and have no trouble doing it.
 

Mr Suplex

Approved user
Joined
Jun 4, 2015
Messages
361
Strength of the Gladiator is no joke. And I think offense trumps defense in this game's current state, so Colloseum is a no brainer for me.
 

astero

Approved user
Joined
Sep 25, 2015
Messages
203
It only lasts for one battle/day, and even then it's not as good as a weapons blessing. I'd take the North Dame because as you progress the savings just get bigger and bigger...
 

Königsberg

Approved user
Joined
Jan 26, 2016
Messages
83
I don't agree. I'm in IA and I don't have problems with resources. So that kinda makes the Notre Dame useless. I usually have enough resources to keep 3 blacksmiths going. However there is only 1.
 

Aitor-NationsLeague

Approved user
Joined
Dec 25, 2015
Messages
359
A tactic to be used once in a day, should not be that relevant, honestly. What much is that gonna give to you? A single big attack for what? War? I doubt an scenario were you are going to need that help to win a war, so I think once in a day, it's irrelevant.

So what should be looked it's the permanent effect, and I think there is little arguing: If you still need resources and struggle to upgrade troops, Notre Dame. No arguing.

If you already overcame the fase resources are a problem, then it's time to change, to the only other two useful and possible wonders (please don't joke with terracota): Colosseum and Forbidden City.

It's true what have been said, that Forbidden City doesn't do anything to prevent a 100% defeat, in the sense it's just another building, not spawning troops like Colosseum, but we should not see it in terms of just victory or defeat, but rather in terms of how big is the defeat.

Let's be honest, there is little chance against a full army mercs planes etc anyways, more with the force close exploit, if you defend one time, you are gonna be defeated after when your traps are broken, so the question remains to get the little damage possible, and there the FC seems to help more, as it makes the quick star victory so nearly impossible if good desing, and makes getting the Town Centre one also more tricky, so saves for sure 1 star, can save up to 2...

Where Colosseum, doesn't appear to be able to do that much, as a base with Colosseum I always think it's still 100% with the Quick Star victory.

Maybe if you had, Acropolis, Colosseum and the Angkot War, that's a viable ultra defensive choice, some top 100 bases have that. Kremlim as Industrial wonder also, and that can probably give the most solid base if traps armed, depending on the design.

But if you have for example already Versailles, it feels like the Colosseum isn't that good, so the pick would be FC: Acropolis Versailles, needs FC, and the Industrial anyone.
 

Ravenlord

Approved user
Joined
Aug 23, 2015
Messages
1,406
You've hit the nail on the head Aitor. In early stages wonders can be considered on their own but later in the game combinations are important - offense vs defense. And for those who argue that the FC can prevent a 5 star victory all I'll say is this: if you're up against an IA player with planes and heavies - or maybe even a good EA player - your FC won't prevent a 5 star.
 

Königsberg

Approved user
Joined
Jan 26, 2016
Messages
83
That's why good base design is important with FC to prevent 5 stars. If the FC is not placed well then it's useless to prevent 5 stars.
 

Königsberg

Approved user
Joined
Jan 26, 2016
Messages
83
Angkor Wat kinda became useless when the changed its healing from 20% every 3 seconds to a flat rate of 672hp every 2 seconds.

I had a Acropolis, FC, Angkor Wat and Kreml combination, but changed Angkor Wat to Versailles because the Angkor Wat doesn't affect defence as much as it did before.
 

Aitor-NationsLeague

Approved user
Joined
Dec 25, 2015
Messages
359
Ravenlord, I really think the Forbidden City is better to protect the 5 defeat than the Colosseum.

The Colosseum can probably be better to avoiding the 100%, but I think in the case it's done, it also includes the quick star victory, where with the FC, if the enemy tries badly for the Quick Star victory, they aren't probably go to get later the 100%.

We talk of a full defense, including ally troops etc, but as Koning says, design is very important.

Anyways, all that only matters as said for very high medal leagues, in war both are a help if your alliance struggles to win, but skill in attacking is more determinant.

In you don't need medals, then keep with the Notre Dame, just for generals it saves a lot of oil, and 25k gold a day, well, gold is never useless...

I was going to change my ND, but I decided I'm going to stick still, I'm not in a rush for getting high in medals, I enjoy more upgrading walls than raising leagues, lol, so I'm gonna keep still for a time the ND.

After all, it isn't that bad in defense, since it cannot be attacked, it's a building you can have in any position, Colosseum is a big building, requires good placement and walls, so for the moment I'm gonna keep my ND, until I see I can max a general to level 30 already without oil problems.
 

zaphod

Approved user
Joined
May 14, 2015
Messages
76
Best wonder by far I think is Notre Dame, followed by Colloseum. The Forbidden Palace is only useful if you're into the medal game and when in a war.
 

Königsberg

Approved user
Joined
Jan 26, 2016
Messages
83
Notre Dame is useless. I have more resources than I can spend. I rather need a wonder that gives me a 2nd blacksmith. My poor single blacksmith is overworked and will probably die from exhaustion.
 

Ravenlord

Approved user
Joined
Aug 23, 2015
Messages
1,406
I think the good thing about these wonders is that neither the ND, FC, Colosseum or TC army are game changers - they're all subject to user preference. For me, defense is a big thing so I choose the Colosseum. Others might prefer the cost savings, or the attack benefits, or try to prevent a 5 star defeat.

Besides - we all know the Colosseum just looks so cool !!! :cool:
 

Aitor-NationsLeague

Approved user
Joined
Dec 25, 2015
Messages
359
I think the good thing about these wonders is that neither the ND, FC, Colosseum or TC army are game changers - they're all subject to user preference. For me, defense is a big thing so I choose the Colosseum. Others might prefer the cost savings, or the attack benefits, or try to prevent a 5 star defeat.

Besides - we all know the Colosseum just looks so cool !!! :cool:

Yeah the game isn't that bad balanced after all, you see that when you look for top 100 bases, and the combinations can differ a lot even between top players... So it's open to debate :)

BTW, I decided I'm going to keep with the ND, as said I see it the best. :) I raid a lot, and probably will have no problem of rss without, but for generals and oil, it will help, and Global Age will be there soon, so...

I don't see that FC or Colosseum give that significant of a boost to justify losing a 10% discount techs...
 

Ekassor

Approved user
Joined
Dec 31, 2015
Messages
8
I use Coliseum and have been happy with it, we war always but I manage the buff so its available for every war attack. Its usually not a priority building to kill so 2 or 3 waves or more of defenders can make a difference. I'm EA and have not had a difficult time managing against FC bases. Typically I'll bring a few more fusiliers then I normally do and drop them on the FC. I Invariably find that FC is exposed or off in a corner somewhere and not more than a slight nuisance.

One tip I'll offer is to wait to drop a kill squad on the FC until after your main army is deployed and taking damage. Once I dropped like 6 fusiliers in the FC and then dropped my army near the TC. My 3 supply carts went tearing off through the enemy base to go heal the fusiliers on the other side of the map. lol.
 

astero

Approved user
Joined
Sep 25, 2015
Messages
203
Yeah the game isn't that bad balanced after all, you see that when you look for top 100 bases, and the combinations can differ a lot even between top players... So it's open to debate :)
I agree. This is the ultimate proof of a balanced set of Wonders: the fact that so many people choose various ones instead of all focusing on a single one.
 

Aitor-NationsLeague

Approved user
Joined
Dec 25, 2015
Messages
359
I agree. This is the ultimate proof of a balanced set of Wonders: the fact that so many people choose various ones instead of all focusing on a single one.

Yes, and we trying here to argue on a close definite position here over what wonders are better, and then you see top 100 top players and every one of them has a different wonder... LOL :)

So best one seems to be very difficult to decide, only thing clear, are the useless ones:

-Iron: Piramids, Hangins, Stonehege useless, at least for high level, no one in top 100 have them. Acropolis is the solid unique pick.
-Classical: Terrocota Army useless. Pick between Colosseum or Forbidden City very though for top bases, you see bases with both. Notre Dame so useful for still developing players.
-Gunpowder: Taj Mahal, Tikal useless. Difficult choice between Angkot war and Versailles, though you see more Versailles, specially after Angkot was nerfed.
-Industrial: Probably the most disputed. Only Eiffel is useless, but between Brandenbourg Gate, Kremlim and Statue of Liberty, there seems not to be consensus at all, and any one of them seems a viable choice.

So see how many combinations are really there, lol:

Acropolis + Colosseum OR Forbidden City OR Notre Dame + Angkot War OR Versailles + Brandenbourg OR Kremlim OR Statue.

I'm very bad at combinations and statistics, but I think with that there are really possibly like 10 or more sets of wonders totally viable even for a top 100 player base... :)
 

astero

Approved user
Joined
Sep 25, 2015
Messages
203
I think it all depends on how you see the game and whether you can change Wonders often or not. I definitely think Stonehenge is a good wonder because of the +20% gold from caravans (+ road bonus). If you are no longer developing them of course it doesn't give you much, but then new ages will continue to be released so I don't think we'll see a point where you cannot develop any further, at least not for a few more ages that will be introduced over time.

Of course some players might prefer aiming for the high leagues and put the emphasis on total defence, so then Angkor Watt, Kremlin, Acropolis and Colosseum (I don't value the FC much) will be more important to them.
 

Yellowmar

Approved user
Joined
Jul 13, 2015
Messages
347
Stonehenge??. I let you do the farming, I will come and pillage your city. :)
 
Top