Diamond Supply...

Aurelius...

Approved user
Joined
Sep 15, 2015
Messages
423
Okay, devs, you've increased the diamond demand heavily, but not the supply.

We get that you're trying to push us towards mixed armies, and many of us have responded.

Now make this work for us. We don't like constantly being low on diamonds. They're too hard to acquire and too easy too lose.

Here are ideas to increase the supply:

1. Diamond mine found after clearing 90% of forest.
2. Chance of diamonds while mining gold.
3. 1 diamond for complete destruction and 2 for 5 stars.
4. Increased chance of diamonds from boat/aw.

Here are some ideas to allow us to protect our diamonds:

1. Diamond storage in the vault.
2. Max diamond loss per defeat is 1 or 2. Not 4-5.
 

Eddie F1

Approved user
Joined
Aug 6, 2015
Messages
1,057
5. Diamonds only taken from a storehouse raid not the TC
6. Let us choose what we steal, not the rubbish random selection we get now (You've already got the League Boat graphics/interface)
7. Buy diamonds with food in the Storehouse, EA/IA all look ridiculous with maxed out mills for 99% of the time. 1m food = 1 diamond.
 

Eddie F1

Approved user
Joined
Aug 6, 2015
Messages
1,057
8. Instead of random nonsense for 10 crowns, use the League Boat graphics/interface again and buy goods for 10 crowns, i.e. 3 diamonds, 10 leather, 8 metal as individual items
 

Eddie F1

Approved user
Joined
Aug 6, 2015
Messages
1,057
9. League Boat - always make one slot the diamond slot, none of this random stuff that means I can go 7 or 8 days with no boat diamonds.
 

Parmenion

Approved user
Joined
Jun 1, 2015
Messages
575
10. A dual mode - We can attack alliance members and instead of medals and resources we are awarded with diamonds. More diamonds for a 4/5 star win but otherwise 1 diamond for a 1/2 star win. If needed we could be limited to 2 attacks a day - enough for a TB so not overkill.
 
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