DomiNations 2 Year Anniversary! v5.5 Update Notes -

Nb4powerup

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May 16, 2016
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DomiNations 2 Year Anniversary! v5.5 Update Notes


v5.5.X ‘DomiNations 2 Year Anniversary’ update is here!


Marco Polo, the Traveling Merchant
  • Marco Polo now periodically visits your town to offer his wares!
  • Trade with him for Troop Tactics, Event Buildings, National Trade Goods, and more!
Friendly Challenges (Not yet activated!)
  • Challenge your Alliance members in practice battles to hone your strategy
  • Create your own Challenges to test out new Town and War Base layouts
  • Friendly Challenges don’t consume troops, medals, or resources!
New University Leader: Amelia Earhart
  • Research Amelia Earhart’s skill tree at the University to bolster your air force and oil economy!
  • Harness the power of her Capstone Skill, The Ninety Nines, which gives you +1 additional air capacity
New World War Tie-Breaker
  • If two Alliances finish a World War with the same number of stars and average destruction, the winner is now determined by who has the least amount of time elapsed in battle
  • In ties, winning your battles as fast as possible is the key to winning the war!
  • Only the time elapsed from the best attack against each War Base counts
New Atomic Age Upgrades
  • Farms and Caravans can now be upgraded to level 18
  • Oil Wells can now be upgraded to level 6
  • The University can now be upgraded to level 6
  • Fighters and Bombers can now be upgraded to level 18
  • Transports can now be upgraded to level 12
Other Improvements
  • A new ‘Recommended Upgrades’ button has been added next to the Store button to provide advice on what to upgrade next
  • A Quick Victory star timer has been added to the battle HUD for easier tracking in battle
  • Improve your strategic planning with more information on the World War Scouting screen
  • The Announcements window now has tabs so you don’t miss out on discounts, sales, events, and updates!
Performance Improvements
  • Improved performance and stability on older devices
  • Fixed a handful of rare crashes
Balance Updates
  • Betrayal, Protect, and Sabotage Tactics now cost 2 Tactics Capacity (was 1)
  • War Academy level 5 (Enlightenment Age) now provides +1 Tactics Capacity (was +0), increasing Tactics Capacity by 1 from Enlightenment Age onward
  • Stronghold now spawns the any remaining donated Troop Tactics when destroyed
  • Fixed Atomic Age HP for French Consulate, Khan Dais, Zulu Kraal, and Long House (was 1600, is now 1950)
Bug Fixes and Improvements
  • Prevented a crash when dropping Troop Tactics in battle
  • Fixed a crash on the battle results window
  • Prevented a rare crash when going into World War battles
  • Fixed a crash caused by claiming a tactic without a War Academy
  • Game no longer crashes when tapping on the Aztec Temple
  • Fixed a disconnect caused when players sped up University research
  • Fixed an issue where adding or removing Troop Tactics from the Stronghold could cause them to be lost or duplicated
  • Troop Tactics are now included in the World War battle prep window
  • Stronghold properly updates with when new Troop Tactics are added
  • Same Troop Tactics with different levels will now appear sorted alphabetically
  • Fixed an issue causing too many donated troops to spawn in World War battles
  • Offensive Blessings now show up in Attack History even if only Troop Tactics were used on offense
  • Coalitions more reliably appear in the World War map
  • Fixed an issue where the wrong image could appear in the Announcements window
  • Fixed bonus Trade Goods not appearing on the battle results screen
  • Sneaky units like Commandos no longer trigger the S.A.M. Battery trap
  • Prevented an exploit allowing buildings to be stacked on top of each other
  • Players can now view Active Troops in Factory and Airstrip info windows
  • Players can now access friends’ Alliances through Alliance Friends tab
  • World War now displays total attack duration in place of average attack duration
  • Added attacks used and battles won to World War banner in World War report window for Battle, Alliance, and Enemy tabs
  • Clarified message when claiming a Troop Tactic reward from an event
  • Added "please wait" message when claiming Expedition rewards
  • Improved messaging for “Finish Now” or “Instant” finishing University research
  • Tower Blessing now correctly indicates that it buffs the Stronghold
  • Teutonic Fury buff effects now appear in World War battles
  • Added clarification text to Blessing descriptions: (An attack must deal 10% or more damage to your town to consume this Blessing)
  • Event building info windows now display correct stats in Bronze and Iron Ages
  • Offensive blessing info windows in Attack History now show applied buffs
  • Stradioti UI portrait no longer displays Hussar image
  • Security improvements
  • Minor art and text fixes
 
Last edited:

HawkEyeHK

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Joined
Mar 21, 2016
Messages
86
In all fairness, that IS a valid reason, like it or not. Nobody wants to pay euros/dollars for a few troop cards just to have them not spawn and just vanish. Given the fact that troop cards and the stronghold exist as they do, this is a logical change.

Even it is logical, it is still a stupid idea.
I have already seen the in my last few wars that after I destroyed the stronghold, it just keep spawning all the remaining troops from the empty space. It is one of the most stupid and disgusting thing I see from the game.
I thought that is a bug but now i know they are doing it on purpose.

Even if Nexon want to do it that way, they should limited the troop tactics that can be used in WW.
It is never a "balance" if there are 4 extra troop tactics guaranteed to be spawned from a WW base.

I understand Nexon needs to earn money. But you should earn money by making the game fun and enjoyable.
Not earn money by pushing the game to a more pay-to-win status and take out the fun factor.
 
Last edited:

Mountainking

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Joined
Aug 12, 2016
Messages
767
If stronghold is spawning troops, limit troops cards to ONE only, at worst case TWO. There is no way anybody is 5*ing a base loaded with 4* army in stronghold with the current tactics change....
 

_Flash_

Approved user
Joined
Jan 25, 2016
Messages
862
In the interests of the game and the players' community, I sincerely hope the following two are bugs, and are fixed soon! :)
  • Betrayal, Protect, and Sabotage Tactics now cost 2 Tactics Capacity (was 1)
  • Stronghold now spawns the any remaining donated Troop Tactics when destroyed
 
Last edited:

Imaera

Approved user
Joined
May 26, 2016
Messages
455
If two Alliances finish a World War with the same number of stars and average destruction, the winner is now determined by who has the least amount of time elapsed in battle
In ties, winning your battles as fast as possible is the key to winning the war!
Only the time elapsed from the best attack against each War Base counts
Can we see how long lasted each battle in order to repair the longer times?
 

S_How

Approved user
Joined
Oct 22, 2015
Messages
688
Ive never seen a game so poorly manage and interact with its community, or disregard feedback so frequently. Very disappointing to see this update go through despite all of the feedback, everywhere. There wasnt even an acknowledgement or attempt to explain any of the changes after so much near universal concern.

Also, will there be anything in 5.5 or between now and then to fix matchmaking?
 
Last edited:

Green Master

Approved user
Joined
Apr 16, 2016
Messages
59
Even it is logical, it is still a stupid idea.
I have already seen the in my last few wars that after I destroyed the stronghold, it just keep spawning all the remaining troops from the empty space. It is one of the most stupid and disgusting thing I see from the game.
I thought that is a bug but now i know they are doing it on purpose.

Even if Nexon want to do it that way, they should limited the troop tactics that can be used in WW.
It is never a "balance" if there are 4 extra troop tactics guaranteed to be spawned from a WW base.

I understand Nexon needs to earn money. But you should earn money by making the game fun and enjoyable.
Not earn money by pushing the game to a more pay-to-win status and take out the fun factor.

It is maybe fast and easy money - but not sustainable

My suggestions are:

1. To improve defense, you could have the TC to spawn alliance troops, similar to stronghold, but no money needed
2. Matchmaking based on glory of the alliances
3. Sequence in ww corrected - maybe use levels instead of your crazy algorithm
4. subdivided war attacks to punish iron sandbagger
5. exclude cheaters
 

Theserver

Approved user
Joined
Aug 15, 2016
Messages
68
Nothing about the problem with atomic bases being misranked in war? You said that your first attempted fix broke matchmaking. Well, I would posit that your lack of fixing has broken matchmaking for us and many other alliances. When I look at the top five and the first guy is a 176 and none of them over 200, but there are five guys sitting at 10,11,15,16,17 all over 200, the highest being a 250, I don't even need to run numbers to know this is going to be a terrible match. Even a simple average of the actual xp levels show they are higher than us even with their sandbags!!

How can you think that taking away some of our tools to fight while continuing to allow such egregious matches is a good thing? You are killing us.
 

Kaiser

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Joined
Apr 16, 2017
Messages
11
They make it an uneven number so they can say: "according to our data players are now starting to use the other tactics aswell"
 

FredA

New member
Joined
Feb 28, 2017
Messages
2
Very bad news for EA players: Protect, and Sabotage that are very usefull tactics now cost 2 tactics capacity: with 4 tactics capacity it was possible to bring 3 Sabotage und 1 protect in war. Now, with 5 tactics you can bring 2 Sabotage and something like healing or demolition. That doesn't make fun.
Nexon don't nerf the tactics please! Don't make the same mistake like supercell!
Yes, not fair at all.
it's a shame !
 

FredA

New member
Joined
Feb 28, 2017
Messages
2
Very bad news for EA players: Protect, and Sabotage that are very usefull tactics now cost 2 tactics capacity: with 4 tactics capacity it was possible to bring 3 Sabotage und 1 protect in war. Now, with 5 tactics you can bring 2 Sabotage and something like healing or demolition. That doesn't make fun.
Nexon don't nerf the tactics please! Don't make the same mistake like supercell!
Yes, not fair at all.
it's a shame !
 

Theserver

Approved user
Joined
Aug 15, 2016
Messages
68
Hmmm... Google Translate always leaves something to be desired. I don't speak Korean, but given the tone of general dissatisfaction, I would like to guess that it means something like this:

I have an idea. Since Nexon does not care to hear the user anyway, I do not need to use English. The reward for ww is glory; it's a ridiculous reward. I will do that in the real world. Tell Nexon what they can do with it.

My translation based off the Google translate. I mean no disrespect to Sulbin in producing this translation. He can tell me I missed his point entirely if I got it wrong! sulbin
 

Props

Approved user
Joined
Mar 27, 2017
Messages
7
I'm excited to see updates, I know, in due time, they'll smooth everything out, but I just wish there was a global chat, or something...to recruit people into my Alliance. Having to recruit outside of the game takes away from the global Multiplayer feel....unless I'm missing something aside from the extremely limited search criteria, to somehow know my Alliance is named USA ENG Godlike and search for VERY SPECIFIC terms.

I also wish there was an easier to win surviving troops...i hate losing an almost full health general, to a 2 star win, being seconds away from a 3 or 4 star, but the timer ran out...and i was 10hp away from destroying the last resource or defense building.
 

Jarl Valkyron

Approved user
Joined
Apr 6, 2016
Messages
12
People focusing on the stronghold are looking at the wrong issue. The big one is the tactics "balance" (feel disgusted to call that abhorrent thing ba****). That will straight murder anyone below industrial and make industrial life hell unless they are Korean and can try and wiggle this tuff
 
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