I hate the time tiebreaker. I also think it is still broken, and there is a cheat. I have seen some times that seem impossible. Unfortunate how they ended war replays at the same time as bringing back the tiebreaker.
But, besides the problem of encouraging adding cards and the game becoming bigger payer wins, it also changes the game if you are in an alliance where not all the players are the same age.
Here is why
It gives the incentive to hit bases below you for the fastest possible time as opposed to attacking a challenging base. In some cases, it becomes how fast you can drop and take out the sandbags. This also means that players at the lower end of the roster's attacks don't matter as much because higher level players will just come attack the target they hit for a faster time.
To me, I get more satisfaction in this game taking out a player above me than running over a baby. If you are at the top of your war roster, you may not see a problem, but there is one for the lower part of your roster.
Additionally, the game has never rewarded taking out a base faster. If a player uses troops that move slower, but still get the job done, that has been fine. If nexon wants to encourage different nations and troop combos, putting in this tiebreaker is a step in the wrong direction.
Here is my proposal for a tiebreaker:
If there is a tie, then the alliance with the most 5 star attacks from different/unique players. If you have some players who got 5 stars on 2 bases, then only 1 of their attacks would be included in determining the tiebreaker.
For example, if an alliance all got 5 stars on their mirror, in determining the tiebreaker, they would have a full score. If an alliance had their top half of players take out all the opposing bases and the bottom half of players made no 5 star attacks, they would only have half the score in a tiebreaker.
This would encourage a full team effort because the goal would be for each player to be able to 5 star one base. So once perfect is reached, the bases that were 5 starred by the same player, those bases could be reattacked by other players who do not yet have any unique 5 star attacks.
This would also discourage sandbagging because those irons would be unable to get stars on any base unless they were also facing sandbags.
I am not sure I am explaining this clearly (if someone understands what I am saying and has better words than me, feel free to put it in the comments below).
I have thought about this solution quite a bit, and have yet to see a downside. Other people's thoughts?