We still have some of those in the alliance. In our current war a guy decided to take their own targets in war, despite targets have been assigned. Other asked which target to take only after 12h of war - not reading the group messages. After that e performed a poor attack with raiders, and started from the wrong side. The result 23% destruction and 0 stars. Luckily this war is going easy for us, and we can cover those two, but it is desperating sometimes. People want to get in war and after that they tell that they just play for fun (who don't), and that they have children to take care of and family stuff... I understand that and of course family is much more important then the game - the real life is - but if you don't have time and don't want to commit, don't be available to wars, or just find an alliance that is not so engaged with the game. What I try to make my members understand is that we understand that people son't have 24/7 to be available to the game, and that war is about team work and glory not about loot. In war we put our effort in upgrading buildings and troops, and layout design in place, and see how strong we got and better we got against others, in a competitive team match. In our alliance we don't have whales, neither members are spending lots of money on the game, but we have committed members, that raid to have NTG for war, TG for mercs, raid constantly to evolve, and it is not fair for those members to see their efforts go to waste because of a few more relaxed members. That is what I try to make them understand and if don't have the time, availability or desire to have that kind of commitment they are left out of the war... eventually banned if don't change. The name of my alliance comes from the Latin and translates to "One for All", and that is the spirit that we try to get on everyone that enters the alliance.
Not easy sometimes.