incentive for player to upgrade their farm, caravan and oil well

wabbit

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Jan 19, 2016
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We need incentive for player to upgrade their resources building, so there are a lot loot available and easier for player to move up their age.

how about give incentive for player ? Such as for farm, total we have 8 farm, max level is 18, so total : 144 upgrade level.
the incentive is : 3 minutes reduction in building time for each upgrade, so if a player max out their farm, he can reduce 432 minutes (about 7 hours) for any building upgrade.
it is small and would not affect gameplay, but its nice to have that bonus,
The reason is more farm means more food and more food for worker that will make them work a bit faster.

For caravan, total upgrade level : 144. More caravan mean more money, more money for troops bonus.
so troops attack will increase 0.05% for every upgrade caravan level.
player with max out caravan will get 7.2% attack bonus. Again its small but nice to have such bonus.

for oil wells, total 5 wells , 6 levels : 30 upgrade level.
more oil for training plane, will make training time faster.
traing time for plane to be reduced by 0.25% for every oil wells level upgrade, so max out player will get 7.5% faster training time.

its all small bonus to make player happy and willing to upgrde their resource building, it would not affect gameplay because the bonus is small.
 
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Wenz.rain

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Great idea.. this incentive can more realistic.
The more food we get in farms, the more enthusiasm workers to work so they work a bit faster.. workers can eat a lot so their stamina increase to work..

The more gold we get in caravans, the more enthusiasm troops to fight cause they get gold incentive so their damage increase to fight..

The more oil we get in oil wells, the faster plane in aircraft and heavy tank in factory to produce cause plane and heavy tank need oil to produce..

Hopefully, this idea can be granted.. we hope so..
 

wabbit

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Thanks for your support wenz.rain, we need push nexon to give bonus for upgrading resource building, so we get more loot for every attack and do less attack.
many casual players are suffer because they get attacked shortly after log off, and it may push them off from this game.
we need more players pools, casual or geeks everyone should enjoy the game.
 

Wenz.rain

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This incentive to encourage players upgrade their farms, caravans, and oil wells.. Nowadays when i attack, i see opponent's base with low upgrade of farms, caravans, and oil wells..
 

melheor

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Technically oil wells are already getting upgraded without any incentive, it's the only resource building players care about.
 

wabbit

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I care about gold and food as well, i need them for upgrade my walls and also some defense building such as tank depot is so expensive.
I see many players are happy with the five emperor event, they shown their record loots result in the internet, i mean more loot -> more player happy. I mean Happy players is what every game need.

come on nexon ! , give players incentive if they upgrade their farm and caravan !
 

EzRex

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I like that idea of lowering build times. Would definitely get more people to upgrade their production buildings.
I for one have an incentive already to upgrade my resource buildings, for aesthetic purposes; but I am just discouraged by the long build times and the increase of citizen cost on higher levels. I was thinking of making a post about the decision of increasing workers needed to upgrade the production buildings.
Look at clash of clans for example, the most it takes for their basic resource buildings to upgrade takes about 5 days, for Dominations, it's double that. ontop of that it would cost twice the workers.
I just want my buildings to look like what it should be in the current age, it drives me crazy looking at my global base and seeing farms and caravans that looks like something from the 1920s.

Please consider this BHG, what purpose is it to increase workers needed and exponentially increasing the time needed to upgrade petty resource buildings? Just doing that makes it even more useless, what you should have done was decrease the workers needed not make it more! Why make it less? because, people are driven more and more away from it as more buildings are added with more usefulness.
 

wabbit

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Yeah, BHG do mistake with increase number of worker from 2 to 4 for farm and caravan.
I hope in the next update they add uni leader that will reduce the farm and caravan upgrade time by 30%.
I doubt they will ever reduce the number of worker return back to 2.
But i can see many players still would not bother upgrade their farm and caravan, they have white walls Level 15 but their farm is still chicken or goat.
If BHG give incentive such as building time reduction, increase attack and reduce the heavy tank and plane training time, i do believe many players are willing upgrade their resource building to the max.
 

Tiggo

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i agree im not that far yet but already regret upgrading the farms and street etc. as you get so much more ressources and much faster by just raiding. I like this idea of tying good feed workers and paid workers to upgrade times. in the end nexon wont lose to much cause upgrading farms will become an option for many players and nexon will earn the crowns they lose with upgrade times with farm speedups.
 

wabbit

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I hope nexon or BHG will soon give incentive for upgrade farm, caravan and oil wells. If everyone only upgrade their defense and offense and let their caravan and farm at their basic level, there will be very little loot everywhere and many ordinary players will quit the game.
 

wabbit

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Thanks Thomson !, hi BHG, many players support this idea, its time for the game developer implement this idea and attract more player to upgrade their resources building by give incentive.
​​​​​​ more higher level farm, caravan and well means more loot for everyone and more ordinary player could upgrade some expensive buildings. Everyone will get benefit from higher level farm, caravan and wells !
 

HRHDanielTheNoble

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Oct 8, 2017
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Great thoughts! I had an idea and was going to start a thread about it, but saw that this is in a similar vein of thinking. If y’all think I should continue with a separate thread, I’ll do that.

I’m thinking that BHG could implement a way that players could use Crowns to “buy down” (not complete instantly) their build times for new builds or upgrades, troop training or tactics development, and even for port exploration and General regeneration time. They obviously have a metric for how many Crowns an hour is worth. Why not allow players to use however many of their Crowns they wish towards the completion of a task?

I hope this is clear and coherent.
 

wabbit

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Thx for the support daniel !,
Hi nexon dev team, see... You need to give incentives for players to upgrade their resources to the max. Playing and attacking will be more fun with more higher level caravan , farm and oil well, many players will be happy to get more loots from their opponents, and some casual players will have more chance to upgrade their offense and defense building as well.
 

Tsamu

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I like this idea, but I don't think Nexon will ever reduce build times. Also, I think players respond better to large, visible bonuses more than to small incremental ones. So as an alternative to your system, I propose that if all resource producing buildings are at the previous age's max level, e.g. at industrial level, all are max Enlightenment, the player gets a "we love the leader" bonus of 10% to all troop and defensive building damage and health. So players must upgrade all farms, caravans and oil wells before advancing, otherwise they lose this boost.
 

shukra

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i like it; good ideas.
brainstorm: another thread mentioned "happiness" (cf civilization); it stands to reason people would be happier with lots of pretty farms and people caravaning.
what happiness should do .... a special graphics characteristic when full farms and caravans in your age? +1 worker? :)
 

melheor

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I like this idea, but I don't think Nexon will ever reduce build times. Also, I think players respond better to large, visible bonuses more than to small incremental ones. So as an alternative to your system, I propose that if all resource producing buildings are at the previous age's max level, e.g. at industrial level, all are max Enlightenment, the player gets a "we love the leader" bonus of 10% to all troop and defensive building damage and health. So players must upgrade all farms, caravans and oil wells before advancing, otherwise they lose this boost.

I like the spirit of this idea, but I think it should be simpler than that. Maybe something along these lines:

- for each level of farms, you gain +2% troop damage bonus (level is based on lowest level of the farm so bonus won't activate until all farms are upgraded)
- for each level of caravan, you gain +2% tower damage bonus (level is based on lowest level caravan)
- for each road level, you gain +2% wall HP
- for each level of oil wells, you gain +2% HP to your airplanes (level is based on lowest level oil well)
 

yemen

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shukra Having a bonus worker for each age you get all of your resource upgrades up to would actually make a ton of sense. The game needs more workers (and shortened upgrades from enlightenment on, but who's counting). If they don't want to offer an extra worker for every age, make it every other age, or start in gunpowder - but 7 extra workers from iron age to atomic would probably be a very positive development in the game. Word it as being able to afford an extra worker by improving your resources or something.

TinSoldier, you want to put this on that massive idea list you mentioned elsewhere? Hopefully near the top.
 

Manifesto

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All of the ideas above plus if you upgrade a farm or caravan to max you'll get back all you've spent on that farm or caravan, to be used in watever increments you choose?
Might not be much but it might come in handy for some people.
 
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