Magnifico
Approved user
- Joined
- Oct 3, 2015
- Messages
- 257
I know discrepancies between replays and the log aren't uncommon, but this attack looks fishy to me. The use of the Demolition war tactic, which is subject to often-reported hacks, sets off alarm bells for me. When I watch the replay I see the attacker taking out my TC fair and square, then using Demolition on one of my mortars. In my replay, the attacking force is then wiped out by my defenders, especially tanks from the tank depot just on the other side of the wall from the demolished mortar. With 1:04 left in the attack, my replay shows all of the attackers dead. The ghosts of the attackers then rally on my Refinery and, I guess, take it out if the log entry can be believed.
What I suspect explains the discrepancy is that the attacker is using a hacked Demolition tactic with an increased radius. Not big enough to take out my whole base, but big enough to take out not just the catapult but the defenses around it, like that tank depot. My replay, using the real non-hacked values for Demolition, wouldn't show this.
Customer Service, naturally, says this is just another case of their sloppily-coded replays not working quite right. Am I being overly suspicious, or are cheaters getting more subtle?
(I have no idea how to make the pictures show up at a non-microscopic size.)
What I suspect explains the discrepancy is that the attacker is using a hacked Demolition tactic with an increased radius. Not big enough to take out my whole base, but big enough to take out not just the catapult but the defenses around it, like that tank depot. My replay, using the real non-hacked values for Demolition, wouldn't show this.
Customer Service, naturally, says this is just another case of their sloppily-coded replays not working quite right. Am I being overly suspicious, or are cheaters getting more subtle?
(I have no idea how to make the pictures show up at a non-microscopic size.)
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