It’s time to reduce the Old University Leaders’ study times

Peaced Off

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The new university leaders have reasonable study times, so obviously the developers know this is an improvement or fix. It’s time to shorten the old leaders’ study times to bring them into line. This game has passed the peak in its lifecycle and I think the devs should be doing everything they can to hold onto new players (less than 1 year playing).
Having to spend over a year to research each of these old leaders is outdated. The devs have no problems changing the goal posts in other areas so why not with the old uni leaders?
 

Bootney Lee Fonsworth

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I just finished Leo, I'm nearly done with Saladin and I'm good with that. Get rid of the dumb busy work chapters like '' increased marble chance'' or ''30% library hp''. Really? Tying up workers for months to add 30% to a building that only has 2000 hp, if that? Ridiculous.
 
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SiuYin

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University time reduction already here, though it still take long time after reduction

I would prefer Building Time Reduction
ie 30% time reduction and -1 worker for capstone
 

Manifesto

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While I agree with what you're saying that yes, the original times were set too long for obvious reasons, but who says you have to finish all leaders? If that's what you want then you have a hard grind for sure but why not pick and choose?
I've finished Amelia, Moctezuma and Mansa. The others I'm just concentrating on researches that help me on a day to day basis. Some like Suleiman or Catherine I've hardly touched.
 

Andrewdsz

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Are you kidding me. I spent 2 years doing research and now u want to finish what I did for 2 years done in 2 monthes? U should GtFO
 

pckrn

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before i even decide whether i agree or not, why just the university??

campaigning to reduce times for BOTH buildings and university makes sense. campaigning to reducing ONLY the university doesnt make sense. they use the same workers, and buildings take longer than univ to completely finish.

and especially if its for the new guys, reduction in industrial(build times take a sudden leap at industrial) and maybe global buildings will be much more beneficial than reduction in the 4 leaders research times
 
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SiuYin

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General upgrade time need to be speed up at least 30%

we need
1. At lease one more slot in black smith,
and / or
make general's upgrade time instant

2. Cap building upgrade time to 10days (or 30% reduction)
and / or
8 more workers (equivalent to 30% building time reduction)
and / or
Resource Building / Dock upgrade instantly
 

Peaced Off

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For those saying that newer players don’t deserve to do something in months that took you years, you’re missing the point. In 2 years there will hardly be anyone playing this game. Or are you guys still playing Civ V every night, too ? Lol.
The good devs have been moved onto other projects, as is evident by the constant mistakes like the most recent event. They need to do something to keep players playing once they hit 10 day upgrades...
 

Mcnasty

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You should do Hiawatha too. It takes one less person for research that costs food
 

yemen

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They need to reduce the times for a lot of existing stuff, so that new players don't take two years to get to a decent spot, on a game that probably won't last that much longer. You have gotten benefits from everything you have researched, how long it took you vs how long it takes someone new doesn't seem relevant.
 

Tsamu

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We do need to do something to help new players catch up, but taking into consideration all the time, and probably crowns, established players spent to get where they are. I propose steep discounts on the early ages' buildings. Foe example, once a player has completed about half of the iron age research and building upgrades, offer the remaining for $5 USD, and throw in an instant advance to Classical. Same for each age, but increase the cost for each level. Total cost to get to Global, with level 1 and 2 university research completed, should be about $200 USD.
 

yemen

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Those steep discounts should be applied on time. Shorten the time so the crown cost of rushing all those building comes to about $200 as you mentioned. Then you aren't exclusively benefiting paying players, and really everyone is able to move forward rapidly.

The cost of a 2 year old console game is what, $20? And this is now a three year old game, as they keep reminding us. Lets not pretend it is worth $200 and months of grinding for a new player to get to the third highest age in a three year old game, only to be stomped by players 2 ages higher than them until they quit.
 

Andrewdsz

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why don't you guys just quit and delete this "shit game" instead of making complains here? If I'm by myself I'm fine with it. Your time and money is valuable and mine isn't. What a funny post.
 

yemen

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Andrewdsz because we (or at least I) think this is a fun game, that would be better with a much larger active high level player base. I don't consider it complaining to ask the developers to make improvements that I think will encourage that. And Iit doesn't "devalue" money or time that has been spent in the past. Existing players don't lose anything, they just have a smaller head start.

Games like this have people quit every day, in every level. The balancing act is always bringing in new players as fast as old ones leave. New ones are joining, but not as many are getting through the year+ grind to get to atomic as quit.

You say you are fine playing by yourself. Maybe you are the exception. I think most would drop out quickly without wars or active opponents in multiplayer. Anything that encourages a larger high level and active player base should be cheered by everyone with significant time and money invested who still enjoys the game.
 

BeerMan

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They need to entice new players, and I think they realize this given the Summer and Winter for the Ages events that included instant TC upgrades. They don't necessarily need to permanently reduce upgrade times, but running time events (beyond just the TC upgrade) periodically would really help push people forward and keep this game going.
 

Manifesto

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They already offer sales when you upgrade to the next level in early ages. Things like a few towers, roads, extra caravan/farm, couple of library reseaches for $10 or $12 dollars.
 

Peaced Off

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You guys suggesting players pay $200 are out of your minds. Getting to IA is fun as the game progresses relatively quickly. Once upgrade times hit 8-10 days it starts to get boring. I’m Global with maxed walls and offence. I’ve done Musa Hiawatha Moctezuma and all the global parts of Amelia and Selaissi as well as some of Saladin. I’m not it sure how much longer i’ll keep playing as the reward to effort ratio is declining rapidly. Making the legacy university leaders faster (like the new ones) is an easy way to encourage player longevity.
 

pckrn

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You guys suggesting players pay $200 are out of your minds. Getting to IA is fun as the game progresses relatively quickly. Once upgrade times hit 8-10 days it starts to get boring. I’m Global with maxed walls and offence. I’ve done Musa Hiawatha Moctezuma and all the global parts of Amelia and Selaissi as well as some of Saladin. I’m not it sure how much longer i’ll keep playing as the reward to effort ratio is declining rapidly. Making the legacy university leaders faster (like the new ones) is an easy way to encourage player longevity.

see this just doesnt make sense.

problem: upgrade times hit 8-10 days
fix: make univ faster

um no? if the problem is building upgrade times, then the fix you want is reduction of building upgrade times.

your reward to effort ratio is declining because you decided against going to atomic age and playing with the new stuff there. that was your choice and thats not the game’s fault.

making old leaders faster will not encourage new players, it will encourage you. this is just your own personal want, as Leo Sej Cat Sul are the only areas that you have left to do without going atomic. and you yourself know that those trees wont be much benefit to new players, or else you’d have worked on them already. out of the 404 researches in those 4 trees, probably 300 or more is only being worked on by people in Cold Age. it’s end-game stuff.
 

Mcnasty

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Then just stop playing now. You’ve been playing long enough to know what the times are. If you don’t like the rewards for your efforts then don’t do them. Faster research times aren’t going to entice new players to stay with the game. Good fun alliances entice new players to stay.
 
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