Dominations Update 11.5 - Council Committee

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Greetings Leaders,

A brand new year kicks off and it’s time for growth with your Alliances, and a fresh new perspective on how you’ll interact with the Council Chamber. Update 11.5 is on the way soon, featuring both of these updates alongside some additional fixes to help maintain gameplay stability.

Council Chambers and Committees
In update 11.5, we’ll be introducing the next step of the Councilor Chambers. The Council Chambers will be upgradeable to the Digital Age offering an additional seat in both Primary and War Council Chambers! This will help to fill out multiple Committees, a new feature being added to the Council experience that will give additional bonuses to your Army and Base. You’ll also want to see if you can complete the entire set of Councilors available as the more you collect the more opportunities to pull Legendary Recruitment Packs, Crown Rewards, and the new Heroic and Mythical Recruitment Packs to unlock!

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Collection Milestone Rewards

With the update to Council Chambers you’ll be able to see the entire collection of available Councilors and check them off your list to build toward tiers of rewards. The current rewards include Crowns and additional Recruitment Packs, including Legendary Recruitment packs and the new Heroic and Mythical Recruitment packs to help fill out your collection! Milestone rewards will be the only way to acquire Heroic and Mythical Recruitment Packs! The Heroic pack features only Rare and Above Councilors, and the Mythical Packs include Epic and Legendary which will surely help round out your full collection.

The more Councilors you collect the better your rewards. Your Collection Milestones will be filled retroactively, so if you’ve already fused a weaker version of a Councilor in favor for a higher tier opportunity that old Councilor will still build toward your collection progress. Duplicate Councilors will not add to your Collection Milestone progress.

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Committees

Going forward, in addition to your normal Councilor benefits, you’ll also gain additional benefits from Committees. These are benefits that are automatically added to your Councilor benefits based on the combination of Councilors you have seated in your Primary and War Chambers. Each of these Committee seats requires Councilors with specific Duty titles to be added to your Council Chamber in order to gain the Duty Benefits associated with the Committee. These Duty titles range from Warrior, Leader, Diplomat, and Royalty, to name a few. You will only receive these Duty benefits in a Committee if the Head Councilor of the Committee is accompanied by another Councilor that fulfills at least one of the Duty Requirements.

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(An example of a Rare Alfred Nobel Councilor, the bottom right shows the Duty that Alfred Nobel fulfills. In this case, it is Scholar)
A Committee can have up to two Committee Bonuses to unlock, each requiring a combination of Duties to fulfill. If your Council fulfills all the Duty Requirements of a Committee, you’ll not only receive the Duty Benefits but an additional Capstone Bonus. In order to receive benefits from a Committee, you’ll need at least one of the Duty Requirements filled.

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For example, the Committee Churchill’s War Ministry features Winston Churchill as the Head Councilor required to be assigned to your Primary Council Chamber for this Committee’s benefits to apply. That Committee requires Councilors that fall under the Samurai, Admiral, and Diplomat Duty Categories. In the image here, we’ve filled the Primary Councilor Chamber with Miyamoto Musashi who has the Samurai Duty Title, Admiral Yi whom of course has the Admiral Duty Title, and Cleopatra with the Diplomat Duty Title. Because all of the Duty Requirements are fulfilled, this Council Chamber will receive the Capstone Benefit of “Invading Airstrip Troop Hitpoints -4%” in addition to the “Sniper Towers deal Explosive Damage” and “Ballista Tower and Missile Silo Attack Speed” benefits. However, if we were missing Cleopatra in this example we wouldn’t get the Capstone Benefit. But we could if we were to later appoint a Councilor with the Diplomat Duty Title at another time.

Duty and Capstone Bonuses

Duty Bonuses are additional benefits gained based on the composition of your Council Chamber. To determine which Duty Bonus you will receive is dependent on which Committee you fulfill the requirements for. These Duty Bonuses will only apply to your Council Benefits when you have a Council Seat filled with a required Head Councilor of that Committee and at least one Duty Requirement fulfilled after that. Completing all Duty Requirements in a Committee will unlock the Capstone Bonus. Duty Bonuses do not have a change in strength even with higher quality Councilors, only the Capstone Bonus increases in strength.
A Committee Capstone Bonus strength is based on the Lowest Quality Councilor fulfilling the Duty Roles in the Committee. In the Guan Yu’s Glory example, if your Guan Yu is Epic, your Warrior Councilor is common, and your Revolutionary and Diplomat Councilors are Epic, your Capstone Bonus will be Common. In another instance if a Committee calls for Warrior and you have multiple Councilors that fulfill that Duty Requirement in your Chamber, the Committee will utilize the highest tier to fulfill that requirement. You’ll be able to note the Quality/Strength of the bonus based on the text color of that bonus.

To prepare for this update you’ll want to check out our Lunar New Year Event Pass available 1/19 that features up to 27 Legendary Recruitment Packs! This will help you to get a head start on filling out your collection milestones when 11.5 releases.

Additional Alliance Levels

Update 11.5 will give five more levels for your Alliances to grow into.
  • Level 21 - Your War Base’s Buildings and Traps have 5% more HP and damage (up to 20%)
  • Level 22 - Alliance Gate Cap increased by 3
  • Level 23 - +1 Defender from all spawning buildings in first wave during World Wars. (Will not spawn additional unit if at Defender Unit cap.)
  • Level 24 - All healing increased by 10% in War Battles
  • Level 25 - Donated Troops are automatically upgraded to Space Age (affects units below Space Age only)

Glory Loss/Gain Threshold

We’ve implemented an update to Glory for instances where a High Discrepancy of strength between Alliances occurs. Before this threshold in these cases if the Losing Alliance was the weaker of the two they would lose 0 Glory. However, if the weaker Alliance somehow won they could gain additional Glory. On the flip side if the Winning Alliance was the stronger Alliance they would gain 0 Glory, but could still lose Glory if they somehow lost to the weaker Alliance.

For 11.5, the minimum gain an Alliance will receive is +15 and the minimum loss will be -15. In the case of a draw, both Alliances will gain at least +15 Glory.

In a server update we implemented earlier this month, there was a change on the backend which caused this to work incorrectly for a brief time. This error would give losing Alliances +15 Glory.

We’ll continue to monitor the values for this Threshold in the meantime and these may or may not change based on how this update impacts World War Leaderboards.


Additional Notes
  • Fixed an issue where players would run into a soft reset when viewing ads that give rewards.
  • Reworked Event Supply Drops so players wouldn’t miss out on rewards
    • In this update, Event Supply Drops will automatically be added to your inventory in cases where the Drops can’t find an open location available on your map
  • Fixed an issue where some players were unable to claim Daily Museum Fragments
  • Fixed an issue found where some players were unable to place their first house when starting a new game
  • Removed the ability to refund resources spent on some research upgrades
    • Additional fix to follow in a future update to cover the other areas of research that have this bug

Be sure to keep an eye out here for when update 11.5 officially begins rolling out or on our socials!
 
Thank you for taking the time to look into this for us after such a drastic change to the parliament. Really appreciate your time in helping the community.
whoops sorry just noticed, I'll edit this above. It's Acropolis+the committee bonus = 42%, still cannot stack the 20% wonder on top of each other.
 
Overall a really nice update. I especially like the new unique boosts. I just hope it works as intended in WW and soon in friendlies too.

What I´d like to see in the future are more options to gain cards. Right now there is no possibility to "push" the council. You can wait and do your 4 dailys or invest in those overpriced "premium" packages. Thats it. Quite dull.
No option to gain progress by playing the game, like for example in museum.

A few of my ideas:
-- Marco Polo offers
-- league or domination bonus rewards
-- Shipyard
-- victory chest
or a bookcase for it to increase odds and packages with possibly a capstone for an extra benefit
 
These buffs are working properly in World Wars.
Unfortunately I believe the defensive buffs are also not working in World Wars. I’m waiting on confirmation from someone on the opposing team on wether they have “Sniper Towers Deal Explosive Damage” activated in their committee but based on a live screen recording I took while attacking this did not work. (I don’t trust any replays)

I’m going to bank on the fact that he does have it activated though since it’s a prerequisite for the most important defender buff in the committee (invading airstrip troop HP).

Additionally, I have another live screen recording that makes me question wether the “Defender Spawn Speed Near Wonders” is working in World Wars also.

Considering both aren’t working in friendly challenges I’m confident in assuming both aren’t working in World Wars as well after these tests.

On the bright side, offensive committee buffs are working.
 
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The sabotage on first Transport deployment doesn't seem to be working in WW.
Yes it is, I have live screen recording of my attack and it working properly. If you’re basing this off a replay you can’t trust them. Otherwise you must have deployed the transport while Counter Intelligence drone was active on the enemy base
 
spawn time 20% and movement speed if you unlock it 5%
my bad it's 20% spawn time near wonders and 5% attack speed in general area no specific space so all the time once spawn

I will also add that the leaders in place in committee is bad you end up replacing epic or legendary leaders with common ones reduced the council itself as well all the ones we fused since we don't have anymore so would have been a nice heads up not to fuse epic and legendary leaders as now in my case I had 2 legendary and 11 epic now I have no legendary and 7 epic because this should have come out with that then now later I probably spend 7500$ getting those council the way I wanted it for defense now I have to choose to make my council weaker and gain the smallest buffs or leave it alone and not use committee at all terrible planning
 
Unfortunately I believe the defensive buffs are also not working in World Wars. I’m waiting on confirmation from someone on the opposing team on wether they have “Sniper Towers Deal Explosive Damage” activated in their committee but based on a live screen recording I took while attacking this did not work. (I don’t trust any replays)

I’m going to bank on the fact that he does have it activated though since it’s a prerequisite for the most important defender buff in the committee (invading airstrip troop HP).

Additionally, I have another live screen recording that makes me question wether the “Defender Spawn Speed Near Wonders” is working in World Wars also.

Considering both aren’t working in friendly challenges I’m confident in assuming both aren’t working in World Wars as well after these tests.

On the bright side, offensive committee buffs are working.
Can confirm we're seeing the same thing on our end for Sniper Towers not dealing explosive damage. Thanks for catching this!
 
so I'm fact it's pointless then to do any of it if it doesn't count because acropolis is a wonder lame
No… the committee bonus is additive to acropolis. He said “still cannot stack the 20% wonder on top of eachother” meaning the capstone is not stackable with itself. (Example- Forbidden City and Pentagon do not double stack the 20%)
 
my bad it's 20% spawn time near wonders and 5% attack speed in general area no specific space so all the time once spawn

I will also add that the leaders in place in committee is bad you end up replacing epic or legendary leaders with common ones reduced the council itself as well all the ones we fused since we don't have anymore so would have been a nice heads up not to fuse epic and legendary leaders as now in my case I had 2 legendary and 11 epic now I have no legendary and 7 epic because this should have come out with that then now later I probably spend 7500$ getting those council the way I wanted it for defense now I have to choose to make my council weaker and gain the smallest buffs or leave it alone and not use committee at all terrible planning
Can you please not muck up this thread with misinformation and complaining 🙄

If you take a moment to read through everything before responding and ranting you’d understand better.

Literally no reason for this response when the answer was already given by Harlems.

Additionally, we were discussing “defender spawn speed near wonders” which is an entirely different buff than “defender attack speed” capstone on Boudica. Your comment is confusing when you combine the two of them as if they’re the same.
 
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@Harlems369th

Please explain to the mechanics how this bonus works. I've done various tests, put buildings that release defenders next to different wonders, sometimes close. The bonus doesn't work.
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@Nikolay You should read through the past few posts on this thread. It’s already been explained in great detail. In short- it’s not working right now though.
 
and the missile silo fire rate (3% vs 3s) has been changed without any prior information. The bugs become features once again...
 
Can you please not muck up this thread with misinformation and complaining 🙄

If you take a moment to read through everything before responding and ranting you’d understand better.

Literally no reason for this response when the answer was already given by Harlems.

Additionally, we were discussing “defender spawn speed near wonders” which is an entirely different buff than “defender attack speed” capstone on Boudica. Your comment is confusing when you combine the two of them as if they’re the same.
littery what I was talking about acropolis is a wonder
 
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