It’s time to reduce the Old University Leaders’ study times

ratata

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Why speeding up the upgrade times (buildings or university)?
This game is about advancing and making choices what to focus first.
Getting shorter times will lead to almost everyone having all things maxed and I'm pretty sure nobody would like that.
And when all upgrades are done... everyone will start complaining about no new content.

I think upgrade times are just fine. Advancing slow and steady combined with a nice alliance with hopefully even wars against alliances with the same strenght (not sandbagging top alliances wasting 48hours of fun), that's what makes the game fun.
 

kosno

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in my opinion the upgrade/uni times do not affect the game as much as the other known problems as WW matchmaking or the cheating which I didn't notice much myself in the game (i noticed ocasional high citizen players 20 +houses) as I am not in the leaderboard alliance and I am also not in top medal range. so it is not directly affecting me but this not going to make me deny it. (cheater is cheating to be in top not in mid range) obviously it must be annoying for the top alliances.

I started playing in July last year and the only money I spent was for the 2×house and crown deal which is around 30€.(normal price for any shelf game) I used the to age rushes to shorten my advance at the moment I am lvl 172 atomic with almost full atomic firepower. yes my defense is reallt outdated mostly GP/EA but my traps are all industrial + . this combined with the university and library research still allows me to deny a * or two to global/atomic players in WW sometimes even defend the attack. (mostly because they see low defense so they underestimate the defense capability of the base.)

I am absolutely happy with my progress in last 9 months.
 

Tsamu

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yemen, mobile games can't really be compared to console games. Dominations is on about the equivalent of version 3 of a console game, so you could say in it's current iteration it is about 1 year old. And the interaction with hundreds of thousands of other players is a huge difference too.
 

Bobortvogel

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I’ve finished 4 leaders and have made significant progress on most the rest. It would be totally unfair to change now. If you want to make the game more fun for new players, speed up tactic and plane training times.
 

yemen

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They already changed it once, cutting times and costs by 30% with hiawatha and montezuma. Reducing it again won't be any more unfair than that was. That should have been about 70% on times, maybe more.

I agree that they need to speed up tactic and plane training times. But the limiting factor in high level players is worker time. That has to be reduced substantially on the path to higher ages - reducing building time is probably more important than university time, but anything that uses workers.

I would suggest substantially reducing the time for the first few levels. Or cut the worker count by 1 more, so it will still take the time but won't tie up as many workers.
 
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Manifesto

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Why would it necessarily be unfair? You're already ahead of the others and have already benefited from your hard work.
 

Peaced Off

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This thread started by pointing out that this game is dying and that reducing uni times would help players who are dropping off.
What ive learnt is that most of you guys using this forum like spending money on an Internet game and like Long upgrade times.
There’s nothing unfair about reducing uni times. You can cry all you want about how much you spent in $$ and time getting them done but no one will care if they aren’t playing in 2019.
 

Vixen

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It would suck for those people finished those legs but I do support a reduction in time and cost for all things for all ages global and less to allow people to catch up quickly
 

T4TiFooS

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Its selfish to think just because I worked hard and spent more time then everyone should do the same!

​​It's more same like to say just because I traveled this way on my own foot (in old time) then no one are allowed to use car in this way to finish it faster and break my record!

If situation was the same like old days then you had right, but not when many things happened with the game... more consuming stuffs (more leaders, more forests , more buildings like stronghold) added to the game while still workers are the same!
the ratio between workers and works are not the same like before.... So definitely the game needs to be boosted in somethings specially in university for the new players !

University is the most consumer worker and time in the game... Am in Global and already finished 4 leaders from but still its annoying for me to spend hugs time & workers in it!

It's so funny still they trying to add more new leaders to the uni but nothing to do with workers or reducing upgrade time ...

Still I couldn't get this answer why university requires worker to research but library does not???
 
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pckrn

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its not necessarily selfish to dislike reduction of university research times.

scenario:

players A and B start the game around the same time and also spend around the same amount of time playing

A heavily focuses on univ, thinking he will get to buildings later
B heavily focuses on buildings, thinking he will get to univ later

and then after a while, B decides univ times need to be reduced.
obviously A will not like this.
in this scenario, B is selfish, not A.

this is why I say if there are to be any reduction in times, it must be both buildings and university, not just one area.
 

T4TiFooS

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You didn't get the point!
It's an idea for NEW PLAYERS, that's why this idea is for old university leaders!

New players need more encourage to keep playing the game which currently most of them leave the game after a while!

And of course everyone is agree to reducing upgrade time of all stuffs, but its just a dream!
 

Manifesto

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Its selfish to think just because I worked hard and spent more time then everyone should do the same!

​​It's more same like to say just because I traveled this way on my own foot (in old time) then no one are allowed to use car in this way to finish it faster and break my record!

If situation was the same like old days then you had right, but not when many things happened with the game... more consuming stuffs (more leaders, more forests , more buildings like stronghold) added to the game while still workers are the same!
the ratio between workers and works are not the same like before.... So definitely the game needs to be boosted in somethings specially in university for the new players !

University is the most consumer worker and time in the game... Am in Global and already finished 4 leaders from but still its annoying for me to spend hugs time & workers in it!

It's so funny still they trying to add more new leaders to the uni but nothing to do with workers or reducing upgrade time ...

Still I couldn't get this answer why university requires worker to research but library does not???
This idea hits the nail on the head. I've also wondered why the Uni needs workers and the library does not. Well actually, we all know why! ;)
Instead of making Uni researches shorter for new players only, how about increasing workers for everyone? For example, as an anniversary reward, eh Nexon? :D
If we all had more workers everyone would benefit. New players would be able to progress quicker than we did. Older players would not feel that they're being disadvantaged.
And, to the inevitable cry of ''but we new players will still be behind older players, blah blah blah'' accept the fact that new players will ALWAYS be behind older players.
That's not a disadvantage, that's called simple mathematics. If people can't accept that basic fact they would be better of playing candy crush. Or some sort of colouring game.
 

Manifesto

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I agree pckrn, why should one player expect a leg up because a choice they made puts them at a disadvantage?
However, the 'new' player situation is not the same as 2 people at the same start point.
 

Andrewdsz

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We CWA players spent 3 years and thousands of dollars to be on top and you new players wanna catch up? Either spend more than us or stay low please. Wanna catch up 3 years of my time and money for free? You guys should really just go play angry bird. That game is quick.
 

SiuYin

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This idea hits the nail on the head. I've also wondered why the Uni needs workers and the library does not. Well actually, we all know why! ;)
Instead of making Uni researches shorter for new players only, how about increasing workers for everyone? For example, as an anniversary reward, eh Nexon? :D
If we all had more workers everyone would benefit. New players would be able to progress quicker than we did. Older players would not feel that they're being disadvantaged.
And, to the inevitable cry of ''but we new players will still be behind older players, blah blah blah'' accept the fact that new players will ALWAYS be behind older players.
That's not a disadvantage, that's called simple mathematics. If people can't accept that basic fact they would be better of playing candy crush. Or some sort of colouring game.

dont you think it will be even greater to have both
More workers, ie additional house in Enlightenment / Global / Cold War and maybe Medieval

Time Reduction for anything before Global (or before Atomic)

I dont mind my leading advantage to new players narrow down from more than 2 year to 1 year, or maybe half year.
 

Manifesto

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dont you think it will be even greater to have both
More workers, ie additional house in Enlightenment / Global / Cold War and maybe Medieval
Time Reduction for anything before Global (or before Atomic)
I dont mind my leading advantage to new players narrow down from more than 2 year to 1 year, or maybe half year.
Where does it end?
In 2019 new players will be old players and the new 2019 players will want times halved, which will be a quarter of what they were.
Then, in 2020 they'll be old players and the new 2020 players will want times halved, which will be 12% of what it used to be.
Where does it end, will Uni times be instantaneous in 2021 or 2022?
I don't care about compensation for things I've already researched or upgraded because I've enjoyed the benefits of already having those things done. However, I wouldn't mind something as a reward. If Nexon reduced Uni times for new players and gave older players bonus crowns equal to 10% of the research cost/time of already completed upgrades, THEN I would vote for reducing Uni times.
Just a thought.

PS: instead of complaining about how long things take, new players could be asking us for advice on the best researches or how to prioritise their researches. It's not the same but it's a lot more than we had when the Uni first came out.
 
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rising_meatball

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you understand things are moving forward fast, new hardware, new phones and new games. Hardly i can imagine anyone would still be interested in this in 2020. once the operating cost exceeds the revenue, they will shut down this game for good.
 

pckrn

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T4TiFooS Manifesto
so a reduction in both the university and buildings(or extra workers, effectively the same thing) will benefit new players without being unfair to player A
 
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