Level 10+ Alliance Perks

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
When the initial 10 levels of alliance perks were introduced, we were told there would be more to come. With so many alliances maxed out, now would be a great time to introduce some. Let's give Nexon a few ideas. Here's one to start.

Coalition costs reduced by 1 of each national trade good needed
 

_Flash_

Approved user
Joined
Jan 25, 2016
Messages
862
Nice start!

Here are a few more suggestions:
  • Upgrade perks: Upgrades take 5% shorter duration
  • Nation perks: (need to be worked out to ensure balance, but, as examples, say, Korean shooters do 44% extra damage, Roman infantry have 30% extra health over regular infantry, etc.)
  • Heritage perks: Similar to the Heritage chapters at the library
  • Cool-down perks: Reduces the cool-down time for generals, wonders, fruit trees, and gold mines
  • Production boost perks: Provides a 5% boost to resource production
  • Learning perks: reduces the cost of library upgrades by 5%
Cheers and happy gaming! :)
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
Really? Can we keep this thread positve please?
 

Mcnasty

Approved user
Joined
Sep 20, 2017
Messages
456
Well considering they have nothing to do with the original post............
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Are you proposing these extra dps/hp or extra perks/bonuses be available outside of wars or only within wars?
Wouldn't really be fair to people who don't war. ;)
Bonuses could be concentrated on coalitions since these are only available for wars.
Another good perk would be increased loot from winning.
 

GailWho

Approved user
Joined
Jun 26, 2015
Messages
1,014
Increased resource reward from war attacks
instant retrain of barracks, Factory and airfield troops after war attack
increased ruby reward
Increased oil maximum in command post
Enhanced wonders perks (example: longer blitz, more troops in UN etc.)
MVP star rewarded to player in the war who has fastest time, defended most or biggest level difference on attack.
 

Bobortvogel

Approved user
Joined
Dec 5, 2015
Messages
168
It was fun earning war xp points. At lvl 10 Iit would be fun to see another 10 levels.
 

_Flash_

Approved user
Joined
Jan 25, 2016
Messages
862
Could be either way - I don't really mind it. Just threw in a few thoughts off the top of my head. Can be refined by the community and the game designers before implementation. :)
Agreed! Increased loot from wars would be a good perk too! :)
 
Last edited:

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
Insulting Nexon staff discourages them from even reading these forums, let alone give us something new. Your post was very unhelpful to our cause.
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
Yes, it was fun, and now that my alliance is at level 10 wars are not as meaningful.
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
Great ideas! I think we are more likely to get war related perks like these
 

Persia

Approved user
Joined
Jan 31, 2017
Messages
274
I mean, now the highest age is CWA. Nexon could consider keeping the automatic upgrade at one age below the maximum age (because we could get Global upgrade when AA was max) and make an Atomic upgrade perk. Would make my tank donation alt even better, and allow anyone to donate no matter their age. People want at least field homies for war.
 

sileepuppee

Approved user
Joined
Dec 5, 2017
Messages
385
I like the suggestions. They also make the most sense when compared to what's already given with the 10 different levels. Trying to promote for team play through war but also make donating viable from all players. Someone suggested perks to normal gameplay (Buildings speed upgrades and etc) which would be nice but doesn't fit the model. People would just join to reap those benefits but not participate in anything else. Yes, you can be invite only and yes you can kick these people but you won't be able to meet new players (I just added that because I can see someone responding in that way).
 

Kraitok

Approved user
Joined
Sep 10, 2016
Messages
63
I'd like to see fruit trees and gold mines cost 1 worker personally, lower worker cost on hunting all animals as well while we're at it.
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
Agree with this. But don't make it an alliance perk, or university research, or other stupid way to make the game longer. Just change it to happen automatically after the first few ages.
 
Top