Lion of Judah 6.2 Update

TinSoldier

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Jun 4, 2017
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The 6.2 ‘Lion of Judah’ update is available now!


Map Expansion!
  • Continue to expand your civilization with 15 new spaces to explore!
New University Leader - Haile Selassie
  • Upgrade your University to level 7!
  • Research Haile Selassie’s skill tree at the University to improve your late-game combat defenses, such as the Redoubt and Bunker.
  • Harness the power of his Capstone, Lion of Judah, which unlocks the ability to build a Rocket Arsenal to defend your base!
Town Center defender radius correction
  • Town Center now has the correct white radius where defenders are triggered.
  • Japanese Town Centers feature an additional yellow ring to show its firing range.
Bug Fixes and Improvements
  • Troop Tactics are prevented from being duplicated
  • Mystery Chest odds are now available
  • Coalitions can now be added and claimed from the Inventory
  • Reduced replay errors due to University skill calculation
  • Added a “Prepare for Battle!” screen in order to view your army before multiplayer battles
  • Popup offering more houses only appears if houses are available
  • Reduced damage to town center and storage buildings shown in Barrage info window
  • Alliance Gate and Embassy appear in age up unlock windows
  • Troop Banners appear in battle wrap-up screen
  • Fixed an ‘empty box’ visual if a Mystery Chest was closed too quickly
  • Player no longer loses troops when fighting bases without defenses
  • Fixed a pathing and attack bug with Machine Gun troops
  • Missile Silo range extended to 65 to cover new map size
  • Minor art fixes
  • Minor text edits
 
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Quovatis

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Aug 29, 2015
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Chest odds! Yay! Wish you would have done it yourself instead of having Apple force you to do it, but at least we can finally know if that top prize is a 1/3 or 1/1000 chance to get.
 

pckrn

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Apr 14, 2016
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new leader buffs bunkers and provides a new defensive building. he might be pretty damn expensive lol and he should be
 

T4TiFooS

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Apr 16, 2017
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What is the next permanent bug along this update?!

​​​​​​AI : not touched yet and worse than before.
matchmaking /sandbagging : not a little bit care about yet and worse than before.
tactic bug : as we expected became permanent.
Decoys lag : not fixed yet and it brings another lag that causes to freezing defenders either!
Replay bug : it became like fiction movies.
TC radius : not sure yet it fixed or became permanent!
.
.
.

​​​​​​There is long list...

what's the nxt one?
​​​​​​
 
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T4TiFooS

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TinSoldier, I have a big question;

How always a leader adding to the game but still we have same citizens, while every leader requires a few citizens? how it could be logical in your brains?
 
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Arminius

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Apr 4, 2017
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TinSoldier

Could you please clarify "Towncenter has now the correct white radius where defenders are triggered".

Does it mean
a) the radius and functionality was incorrect for the last 3 years and during the last update the dev team has adapted the trigger range according to game design, but forgot to increase the white radius and we all have to live with the now increased trigger range?
b) the latest increase of trigger range was a bug and you have the corrected the trigger range back to its original range (as it was during the last 3 years) and only the description of this fix is kind of incorrect
c) the current increased trigger range is a bug, but the dev team does not know how to fix it, so we simply increase the white radius so that everything appears to be fine?

Thanks, regards from Germany,
Armin
 

Festivus

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May 19, 2016
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It's about adding new content. Why should they increase workers just because they're adding new content? They're giving you something new to do, and just as with every single other upgrade you do that requires workers, you must prioritize what you value most in putting your workers to work.

It's quite logical, and carries EXACTLY the same logic as any other upgrade requiring workers. My question is why is this illogical to your brain?
 
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Manifesto

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Sep 26, 2016
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TinSoldier

Could you please clarify "Towncenter has now the correct white radius where defenders are triggered".

Does it mean
a) the radius and functionality was incorrect for the last 3 years and during the last update the dev team has adapted the trigger range according to game design, but forgot to increase the white radius and we all have to live with the now increased trigger range?
b) the latest increase of trigger range was a bug and you have the corrected the trigger range back to its original range (as it was during the last 3 years) and only the description of this fix is kind of incorrect
c) the current increased trigger range is a bug, but the dev team does not know how to fix it, so we simply increase the white radius so that everything appears to be fine?

Thanks, regards from Germany,
Armin
Yes, l was wondering about that.
l wouldn't be surprised if they've simply changed the circle to match the new larger radius.
 

Dhruv patel

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Aug 27, 2017
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I thought the museum was on this update. Guess I have to wait for April for it to happen. An interesting update overall but i'm only in the enlightenment age
 

T4TiFooS

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Apr 16, 2017
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I asked him (TinSoldier) not those who their brains are empty and blindly defends! ... Surely they cannot say even a logic word!
 

Festivus

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May 19, 2016
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A logic word. There, I said it.

And as I pointed out, to expect them to give us new workers along with every bit of new content is quite... illogical.
 
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