Medieval Farming Base "2x2" (Resource protection)

blackbrain

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2x2 Farming Base

Hello, the main idea of this base is dividing the storages by layers of walls, so people have a hard time getting to a second one.
(just as my previews one for Classic Age: https://forum.nexonm.com/forum/nexo...apult-archer-tower-resource-protection-layout )

With this base I've had amazing results, 99% of the attackers can't get 2 storages (im on 450-600 medal range). And this has been with 1 catapult always disabled because it's being upgraded.

The first picture shows the base with the first 5 extra walls you get from the library research. The second picture shows the base with no extra walls. I just got the second 5 extra walls but I haven't had the chance to see where they would go, it could be a combination of the 2 bases below.

I've been changing and playing around with the gates as I go, watching other players attempts to raid me (2 different examples on this 2 pictures below).
You can play around with some defences depending on what attacks are hurting you the most (every base has it's weak spots even with the same layout, unless it's all maxed out of course ^^).

This base has an Acropolis covering every garrison and stables, and also the Colosseum (which I've been told it's also affected by the Acropolis, though I never got a confirmation).

Hope this helps either if you use it, adapt it, or just gives you some insight :)

Cheers!

Blackbrain
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With 5 extra walls from library research:
2015-04-19 15.19.27.jpg

No extra walls:
2015-04-17 15.10.55.jpg
 

dbukalski

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its a good setup. makes it hard to get more than 1 storage building. but in my experience im usually hoarding one type of resource at a time. i try not to hoard at all but if i am hoarding it tends to be heavy on one or the other. lets say 30k gold but 1.3 mil food is the usual. in that scenario ur still offering up 50%(1 of 2 mills) of ur hoarded resources behind one wall. all of which is besides the point because if a player wants ur resources all he has to do is shoot over the wall at the mill/market with raiders. they dont need to break the walls. they dont need rallys. just drop raiders 360 degrees spread out around the base and theyll get the job done faster than cats can stop them. the only reason u might not be getting farmed properly is because u havent hoarded enough resources to make it worth attackig you. some will say thats key to a good defense is discouraging attackers just enough to move on to next target. and that base will certainly protect a 50-100k stockpile. but i would claim that discouraging attacks for those kinds of resources isnt my goal. im trying to stop attacks when i have a big stockpile. which means defending from one age higher than me(maybe impossible). since i cant defend a 1 mil stash from one age higher i build my defense to attract lower level attackers but give them nothing not even the one mill/market ur base offers as a minimum. by making my base theoretically killable but in actuallity utterly destroying same age or lower players i can farm gems until a big shark attacks me. or if they decide to go for my exposed town center. so my base is all or nothing. eithe they dont touch a single peice of gold/food or they get the entire pie.
 

blackbrain

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Thank you for you comments dbukalski.

I have to disagree with you on this one, if u stack your storages the enemy fill focus everything on one entry point and then they have a good chance of breaking in. With my base if they want to try to touch all my storages they have to spread out very thin, and the garrison/stables/col troops are enough to distract and get them down with some towers help.

Spreading out the storages is very common, not only on this game, and in my experience it works really well. No one has managed to get more than 1 full storage, and im talking about gunpowder armys. When they spread out as you were saying they usually dont get anything. Maybe a few arrows to one storage but no more.

Yes there is less skill by the 400-600 medal range, but thats the whole point. High profit Low risk, thats what you want if you are farming my friend.

I offer you to try out the base, I know a lot of people are having great results with it, not just me.

Cheers!
 
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resnullius

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This base has an Acropolis covering every garrison and stables, and also the Colosseum (which I've been told it's also affected by the Acropolis, though I never got a confirmation).

nice design! i think i may be using it once i hit medieval age.

FYI, the Acropolis DOES affect the Colosseum (you can verify this yourself by looking at the Colosseum's stats inside and outside of the Acropolis' range). i believe the initial spawn time of the Colosseum is so fast, it doesn't matter much (like a second off), but that for additional waves, the Acropolis has a huge impact on the Colosseum.
 

dbukalski

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sorry for derail but ive been trying to gather this information for a week now and running out of time for gunpowder age upgrade..............does anyone know what % hp taj mahal gives to defense buildings? also what size AOE does taj mahal use? 2 barracks like angkor wat? 1.5 barracks like acropolis?.............last question. what size AOE does versailles use?........please post responses at this topic......thank you......... https://forum.nexonm.com/forum/nexon...-angkor-vs-taj
 

dbukalski

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the only gunpowder armies that cant get what they want from that base are inexperienced ones. the same inexperienced players die horribly to my defense without touching a single storage building. with yours they should be able to reach one storage unit at least. if their using raiding cav they can take out all 4 without breaking the walls. im sure uve had good success with that setup if ur ok losing one storage building. so to recap u take that base on by..... 1) raiding cav 360 degrees round walls 2) strong army takes out colliseum first, wall miner pops outer ring, then target the center wall in spoke of the wheel. that gives access to all 4 sections........the problem for me is giving access to one storage building. so while u claim 99% success on defense 50% of ur big resource stash(whether that be gold or food at any given time or whatever raider needs)......my defense protects 100% of resources from being touched by 19 out of 20 attackers.....thats because my resource buildings are deeper away from the first wall where horse raiders can get to them.
 

dbukalski

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someone elses same concept better setup
 

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dbukalski

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that setup loses some of the catapult punch by having all 4 catapults grouped together covering all squares. but it has the storage buildings further back from the walls. so it will lose some battles yours would win. but prevents the easy farming horse raiders would have with yours
 

dbukalski

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heres my setup. has storage out of reach of horse raiders. requires breaking 2 walls just as urs does(urs is drop troops in coloseum then rally on intersection in center that breaks all the wall protection for 4 squares). so both defenses are 2 walls away from all storage buildings. and mine has storage away from horse raiders. i was one wall away from bringing the castle inside the walls.
 

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blackbrain

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I like that base you are posting too (the similar but different setup), and maybe it can work better, I may try it out to find out.

What I like about mine is the never ending dmg of the catapults, all 3 can hit all the square and enemies rarely get to even 1 of them. I will gladly give away 1 storage to a strong attacker than risk giving all 4. I don't tend to have a lot of 1 resource and a little of the other as you say. Maybe that's your play style and you should have a base protecting only 2 storage building not 4, and it could be more successful.

I do claim a 99% of success defending at least 3 storages, maybe it's the skill on my medal range as you say, I don't know, but I do have great results with it, and the medal range im on I think it's the best for farming, most games like this (CoC, P.Pirates, etc.) work like that too, you farm in a range where as I said before: you have high probability of loot and low risk of experienced/strong players. So as the title implies, if you are farming, this base can work for you.

If you don't mind maybe you can share your base so we can see the advantages you are talking about, im always learning new things on this game, specially since it's so new and there is not enough sources for good info. By the way thank you resnullius for confirming the acro+col combo.
 
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dbukalski

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i also noticed. my setup gets both balista defenses inside the walls and one square away from getting castle inside walls. ur setup will use all 10 walls in gunpowder age to get more defense inside the walls
 

blackbrain

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ur setup will use all 10 walls in gunpowder age to get more defense inside the walls

I'm not sure I understand what you are saying, but when I get to gunpowder age I will get more stuff, including more storages so I will design a different base.

I did a quick survey with the people I know that use this setup and they are all having great results, so again as I said before, try it out before you judge it.
 

blackbrain

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heres my setup. has storage out of reach of horse raiders. requires breaking 2 walls just as urs does(urs is drop troops in coloseum then rally on intersection in center that breaks all the wall protection for 4 squares). so both defenses are 2 walls away from all storage buildings. and mine has storage away from horse raiders. i was one wall away from bringing the castle inside the walls.

This is a good base, I've encountered some variation of this a couple of times, in your setup, depending on the walls you go straight for all 3 cats and then its gg, or if there are stronger walls you go the opposite way and then you only handle the piñata layer of walls with the cat dmg, not mentioning that they will most likely be shooting to the sides of the inside square since the units going that way will be closer than the ones hitting the piñata.

That's just how I would attack having a 30 second strategy plan as the game gives you.

Then again, your walls are very high (kudos for that), so your setup could be a lot weaker and still get good results, it would be interesting to hear from people with lower walls try it out, maybe even I will compare and share results if I get the time to change my base sometime soon.

Anyway, thank you for sharing I will keep in mind what you talk about horse raiders in case I start encountering enemies that attack me with enough of those to be a threat.

Cheers!
 

dbukalski

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Thank you for you comments dbukalski. I have to disagree with you on this one, if u stack your storages the enemy fill focus everything on one entry point and then they have a good chance of breaking in. With my base if they want to try to touch all my storages they have to spread out very thin, and the garrison/stables/col troops are enough to distract and get them down with some towers help. Spreading out the storages is very common, not only on this game, and in my experience it works really well. No one has managed to get more than 1 full storage, and im talking about gunpowder armys. When they spread out as you were saying they usually dont get anything. Maybe a few arrows to one storage but no more. Cheers!
i dont have a problem with spreading out the storage. i have a problem with them being so close to the walls. that means they can be shot with mass horse raiders.....i also have a problem with just 1 wall being between the enemy and the 1st storage. if they want to get to the other 3 they break the intersection of ur walls in the center. so basicalle 1 storage of opponents choosing is protected by 1 wall and the others by 2........in my setup the storage is deeper in so protected from horse raiders and theres 2 walls between the enemy and all 4 storage. then add in that you have defense structures unprotected (1 balista and castle) my setup has both balistas protected and castle 1 wall short of having it behind walls too. thats 3 counts of better design. what i meant about gunpowder walls. is my design is prepped for gunpowder better than yours. when i enter gunpowder ill get 10 walls to cover the new buildings ive received because all my medieval defenses are already incorporated in inside the walls(well 1 wall short of full coverage). ur design is gonna have to use 10 walls to bring in the exposed medieval buildings and the new gunpowder buildings. now maybe ull redesign ur base completely. but mine is mostly just gonna become a better donut mostly same design. if i change anything it will be to make the inner walls 2 deep all the way around
 

dbukalski

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u said 99% success if ur ok giving up 1 storage. im not ok giving up 1 storage. because one storage is worth 100k resources. and all 4 of my storage is as protected as urs. i just logged back on. 5 defense wins in 20 mins because when i log off i get zerged for my resources. so i need maximum defense of resources. the one downside to my defense is if someone wanted to wipe out my defense structures theres only one wall defending all of them. u have some defense with no wall(balista). some defense with 1 wall and some defense with 2 wall(take out center spoke). so u could argue ur defenses are better protected which means ur storage is better protected in return. but with all the higher caliber gunpowder attacks ive seen(people with the type of armies that feel confident attacking those walls for big resources) ive never had my defenses wiped. not since i went to this setup anyways. almost all players dont make it past my walls. in fact if i could share my replays with you the attacker spends his entire time fighting my garrisons. that all might circle back to the wall level.
 

dbukalski

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This is a good base, I've encountered some variation of this a couple of times, in your setup, depending on the walls you go straight for all 3 cats and then its gg, or if there are stronger walls you go the opposite way and then you only handle the piñata layer of walls with the cat dmg, not mentioning that they will most likely be shooting to the sides of the inside square since the units going that way will be closer than the ones hitting the piñata. That's just how I would attack having a 30 second strategy plan as the game gives you. Then again, your walls are very high (kudos for that), so your setup could be a lot weaker and still get good results, it would be interesting to hear from people with lower walls try it out, maybe even I will compare and share results if I get the time to change my base sometime soon. Anyway, thank you for sharing I will keep in mind what you talk about horse raiders in case I start encountering enemies that attack me with enough of those to be a threat. Cheers!
whats the pinata layer of wall? i also dont understand the shooting to side of walls comment. i would like to hear from someone with weaker walls. because my design is all or nothing protection for the storage at expense of less protection for defense structures. basically my design is a harder but more brittle shell. once they get thru they could wipe me(hasnt happened...because of walls? maybe). if i used ur design using my walls i would be harder to wipe but easy to farm in 1 storage increments or....all 4 storage if mass horse archers
 

dbukalski

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it might be a matter of each age had a different optimal build(depending on ur goal). but theres also different optimal builds within each age based on wall strength. i can weaken my defense structure protection in return for complete storage protection
 

Horath

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Huge thanks to people sharing their layouts in this thread and others. It really helps people like me who are new to it.

One question, I notice you have houses spaced out to push the spawn points back from your walls. How important are those two extra squares? I'm trying to use blackbrain's layout but I have fewer forests cleared so my walls are hard up against one side of the map.
 
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