I suppose we have to give developers time to analyze silo impact to game in future... just compared CoC max eagle artillery and silo, and silo is way more OP, so expect to be nerfed... In CoC we know exactly how many troops you need to deploy to trigger it, think it's crucial info, so sometimes we form "kill squad" to kill it but not trigger it, and then attack with main force (Don't think its possible in domi, just idea how to counter it) 2. As i understood silo changes target after first target become with low HP, but not completely destroyed and go to the second target with more HP, which is very problematic (should lock one target until completely destroyed). 3. Using decoys to trick it is a big gamble, you never know will it work. My humble opinion- definitely need rebalance in damage and maybe even more important in game mechanics!