most replays still different than report

Delliks

Approved user
Joined
Nov 24, 2015
Messages
6
Hello Nexon,
How can it be so hard to get this bug fixed? It's been over a year and 3 out of 4 replays show different scenario and result than that shown in the report. Even my own attack replays are different. Sometimes it shows one scenario (already wrong) the first time I watch it, then the second time I run it - it's yet another different scenario. The beggining is usually correct, but as the replay continues things just all weird. What is it that your devs are so busy working on day to day that they can't find the time to address this fundamental issue?
 

Viridila

Approved user
Joined
Jun 25, 2016
Messages
122
The replay performances can be different depending on the device, connection, and RAM. I have 2 devices; An iPad Air and a 1 GB Android phone. My tablet plays more accurate results than my phone due to RAM.

I guess you could be right at some points. Sometimes my phone plays accurate once in a while.
 

LexLoci

Approved user
Joined
Oct 13, 2016
Messages
20
To expand on this a bit.

The game is only sending your clicks to the server, and the server is only sending the clicks back to your or your opponents device. All of the calculations are done on each device. We've probably all seen strange AI behavior like troop stuttering. All it takes is for one device to calculate a decision slightly differently to cause a wave through the combat.

This is a pretty common practice these days to cut down on bandwidth and reduce latency. It also reduces server overhead by quite a bit.

There's probably ways to help increase accuracy, like saving and sending battle states every x seconds. But that's a lot harder then it sounds and would increase infrastructure requirements as well.
 
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